Help understanding and building a sick Adept
#26
Posté 19 juillet 2011 - 11:24
#27
Posté 20 juillet 2011 - 02:21
so i'll most likely pick the assault too for the mattock.
i am wondering though if some use shotguns . I can see it for vanguards, but adepts ? ?
#28
Posté 20 juillet 2011 - 05:55
Mind you he modded in the Claymore instead of using the more standard SGs, but the theory is the same......
#29
Posté 20 juillet 2011 - 08:42
#30
Posté 20 juillet 2011 - 01:44
but i can see the benefits of the barrier with that play style .
I'm at too low a level .
I did Shadow Broker at a level 15 last night and ... never again ! because the fight against the SB himself is tedious ... i had nothing but singularity which gave me like 2 seconds to fire at him . Took forever and i died a few times for mistiming my moves around the stair cover .
Modifié par xassantex, 20 juillet 2011 - 01:45 .
#31
Posté 20 juillet 2011 - 05:00
#32
Posté 20 juillet 2011 - 07:59
Of course had i played LoSB much later in the game, with a good weapon and a rank 4 bonus power ( maybe barrier ) it would have been just fine.
yeah, i threw a couple asaris, lokis etc.
or it's also fun when you pull them near one of the electric rods , and they get thrown into orbit but the rod.
Modifié par xassantex, 20 juillet 2011 - 08:01 .
#33
Posté 20 juillet 2011 - 08:44
Wide or Heavy singularity?
I play on insanity and I am experimenting with both at the moment. Have barrier as bonus....
#34
Posté 20 juillet 2011 - 09:31
Wide for me burns out faster than the cooldown is because of the extra people it hits and the lesser duration. Wide Singularity killed me a bunch of times before I specc'd out of it.
#35
Posté 20 juillet 2011 - 09:37
I like Wide because it makes for a bigger wall, but Heavy is better on Insanity, as it can actually hold tough enemies for a reasonable amount of time.
Barrier works, but you need to use it with restraint. I only use Stasis b/c I like cheaping out the AI, honestly.
#36
Posté 21 juillet 2011 - 09:15
#37
Posté 21 juillet 2011 - 01:45
#38
Posté 21 juillet 2011 - 02:38
the platforms battle was tricky and even with barrier i died a couple of times, till i realized the only efficient way was to actually move close to each platform as it landed and deal with those collectors as fast as possible. Thane's heavy warp and throw was very helpful.
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i tried energy drain on Paul's loyalty ... useless .
i missed my stasis .
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the learning curve to play adept is way steeper than sentinel or soldier but i can see once you start mastering it how rewarding it can be .
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/side note
i can not praise the arc projector enough against husks . It takes down the armor of a whole bunch of them and then with Thane's throw and mine it was a total joke.
Modifié par xassantex, 21 juillet 2011 - 02:39 .
#39
Posté 21 juillet 2011 - 06:06
I like the arc projector also - it's my heavy weapon of choice but the avalanche can also be fun and is surprisingly good at stripping off defences.
#40
Posté 21 juillet 2011 - 08:47
Blackguard82 wrote...
Is Stasis so better than Barrier? Barrier has saved me many times... Stasis locks on target (and you can't dmg it-although it takes HUGE dmg during the fall animation-however I am never near the target anyway) Doesn't singularity also lock up targets but with the bonus of damaging them as well?
Stasis isn't better than Barrier, just different. Adepts need to synergize their powers a bit more thoughtfully than other classes I think, so the choice is mostly up to playstyle.
Modifié par Locutus_of_BORG, 21 juillet 2011 - 08:48 .
#41
Posté 22 juillet 2011 - 03:33
i was mentioning my preference for the arc projector above, but on the IFF i usually use the Cain to take care of the core : walk in, Bang! end of mission, lol.
so if i take the Cain with me, i'm going to have to rely on powers , guns and squadmates to deal with husks .
I'm thinking Mordin with incineration blast and Grunt for his squad incendiary ammo ( plus when he charges husks down to health, they just die ) .
But i've issues with building my powers properly.
Warp, passive, singularity will be at rank 4 , but would it be better to pick their heavy version or the wider area ? And what about pull/throw ?
I'd like to know your experiences with your various builds.
Modifié par xassantex, 22 juillet 2011 - 03:34 .
#42
Posté 22 juillet 2011 - 05:07
Alternate is Mordin incendiary and throw field with some Kasumi flashbang thrown in, but to me the singularity trap is best.
Wide singularity collapses too fast for this to work well, even if the extra width would be very nice otherwise.
#43
Posté 22 juillet 2011 - 08:47
#44
Posté 22 juillet 2011 - 01:54
so pull is basically useless then?
i was thinking of maxing to heavy warp, heavy singularity , bastion, throw, and rank 4 bonus - right now i'm using reave on loyalty missions , works very well - but on the IFF, i'll most likely use enhanced stasis .
Modifié par xassantex, 22 juillet 2011 - 01:55 .
#45
Posté 22 juillet 2011 - 02:40
Throw Field is also wonderful on Husks.
Shorter Stasis duration is preferable to long for purposes of killing.
#46
Posté 22 juillet 2011 - 02:55
then stasis on level 1 or 2 would be enough and use the points to max out throw or pull .
#47
Posté 22 juillet 2011 - 04:17
Other bonus powers will change throw usually.
#48
Posté 22 juillet 2011 - 07:37
as sentinel/soldier i used throw once they were down to health, but never used pull ( from Thane or Jack ) .
triacefanboy has a vid of an adept on the IFF but i didn't see any others , while there's tons of sentinels .
#49
Posté 22 juillet 2011 - 08:01
Pull Field works pretty much the same against husks as Area Throw, killing groups at once. The trick of course is getting groups stripped of armor so you can kill in mass, on Hardcore and Insanity.
#50
Posté 22 juillet 2011 - 08:34





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