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Help understanding and building a sick Adept


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127 réponses à ce sujet

#26
Mand0l1n

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Personally i like the assault rife as a bonus weapon - mattock or vindicator. Shotguns are nice if you have access to the geth plasma shotgun since it one shots shields but it has a firing lag that i find annoying. Sniper rifles zoom when you use powers behind cover and this can also be annoying. Assault rifles are good at mid and long range which suits a casting playstyle. If you're not sure save your game at the start of the collector mission and you can redo the mission with a different weapon choice.

#27
xassantex

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i'm not good enough as an adept to engage cqc as a main playstyle.
so i'll most likely pick the assault too for the mattock.

i am wondering though if some use shotguns . I can see it for vanguards, but adepts ? ?

#28
mcsupersport

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www.youtube.com/watch

Mind you he modded in the Claymore instead of using the more standard SGs, but the theory is the same......:bandit:

#29
Mand0l1n

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Not to keep going on about barrier but if you want to play cqc with a shotgun, barrier is a massive boost. It'll last long enough to get you into the thick of the action. If things get too hot then barrier will enable you to retreat to cover. I couldn't imagine playing cqc without it though I know some people can but in general I prefer playing mid-range with the mattock. The game has an inverse difficulty curve and once you've levelled up and got a decent gun things become much easier.

#30
xassantex

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damn, amazing vid ... if i go rambo now i die like in 2 seconds.
but i can see the benefits of the barrier with that play style .
I'm at too low a level .
I did Shadow Broker at a level 15 last night and ... never again ! because the fight against the SB himself is tedious ... i had nothing but singularity which gave me like 2 seconds to fire at him . Took forever and i died a few times for mistiming my moves around the stair cover .

Modifié par xassantex, 20 juillet 2011 - 01:45 .


#31
Mand0l1n

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Fighting the sb really highlights the difference between the classes. If you're an engineer you can lock down the sb constantly with the drone - probably the easiest fight in the whole mission. The infiltrator also trivializes the fight with cloak. The big plus for the adept is they can throw people off the top of the ship which is a lot of fun :-)

#32
xassantex

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my soldier had no problems whatsoever, same for the sentinel.
Of course had i played LoSB much later in the game, with a good weapon and a rank 4 bonus power ( maybe barrier ) it would have been just fine.

yeah, i threw a couple asaris, lokis etc.  
or it's also fun when you pull them near one of the electric rods , and they get thrown into orbit but the rod.

Modifié par xassantex, 20 juillet 2011 - 08:01 .


#33
Blackguard82

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Bastion or Nemesis?
Wide or Heavy singularity?
I play on insanity and I am experimenting with both at the moment. Have barrier as bonus....

#34
mcsupersport

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For Insanity it is Bastion for duration increase and Heavy Singularity for same. I have been told that the extra damage is good, but for ME I want to be able to lock people down and keep them that way. Plus insanity gets a 20% duration decrease right off, so it just doesn't work well for my style any other way.


Wide for me burns out faster than the cooldown is because of the extra people it hits and the lesser duration. Wide Singularity killed me a bunch of times before I specc'd out of it.

#35
Locutus_of_BORG

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I personally prefer Bastion, but mainly because I use Stasis and also like lifting ppl. I forget the exact circumstances where either Bastion or Nemesis are strictly better.

I like Wide because it makes for a bigger wall, but Heavy is better on Insanity, as it can actually hold tough enemies for a reasonable amount of time.

Barrier works, but you need to use it with restraint. I only use Stasis b/c I like cheaping out the AI, honestly.

#36
Blackguard82

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Is Stasis so better than Barrier? Barrier has saved me many times... Stasis locks on target (and you can't dmg it-although it takes HUGE dmg during the fall animation-however I am never near the target anyway) Doesn't singularity also lock up targets but with the bonus of damaging them as well?

#37
CaolIla

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Stasis is not better than Barrier, just completely different. Both powers have their strong sides and favor different play styles or demand that you use them differently. Some will say that Barrier is the "better" power and others will tell you Stasis is. The thing is YOU need to be comfortable using the power so if you think one is awesome and benefits your style, stick with it.

#38
xassantex

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i just used barrier rank 4 on the Collector ship and it did prove useful but not as often as i thought. It was really a last resort thing . For example when going in circles against the praetorian even if he beamed me i could survive till next cover.
the platforms battle was tricky and even with barrier i died a couple of times, till i realized the only efficient way was to actually move close to each platform as it landed and deal with those collectors as fast as possible. Thane's heavy warp and throw was very helpful.
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i tried energy drain on Paul's loyalty ... useless .
i missed my stasis .
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the learning curve to play adept is way steeper than sentinel or soldier but i can see once you start mastering it how rewarding it can be .
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/side note
i can not praise the arc projector enough against husks . It takes down the armor of a whole bunch of them and then with Thane's throw and mine it was a total joke.

Modifié par xassantex, 21 juillet 2011 - 02:39 .


#39
Mand0l1n

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I find i use barrier at the start of the battle and then will only activate it if I end up in a tight spot and don't want to retreat and lose ground. The cooldown is too long to be used frequently mid-battle but it does help keep your momentum going. Thane is an excellent adept squaddie especially with the shadow broker ship allowing you to get rid of his 1pt shredder ammo so you can max all his other talents. Throw field is brilliant at the end of the reaper iff particularly with when teamed up with mordin.

I like the arc projector also - it's my heavy weapon of choice but the avalanche can also be fun and is surprisingly good at stripping off defences.

#40
Locutus_of_BORG

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Blackguard82 wrote...

Is Stasis so better than Barrier? Barrier has saved me many times... Stasis locks on target (and you can't dmg it-although it takes HUGE dmg during the fall animation-however I am never near the target anyway) Doesn't singularity also lock up targets but with the bonus of damaging them as well?


Stasis isn't better than Barrier, just different. Adepts need to synergize their powers a bit more thoughtfully than other classes I think, so the choice is mostly up to playstyle.

Modifié par Locutus_of_BORG, 21 juillet 2011 - 08:48 .


#41
xassantex

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what build would you recommend for the Derelict Reaper ?
i was mentioning my preference for the arc projector above, but on the IFF i usually use the Cain to take care of the core : walk in, Bang! end of mission, lol.
so if i take the Cain with me, i'm going to have to rely on powers , guns and squadmates to deal with husks . 
I'm thinking Mordin with incineration blast and Grunt for his squad incendiary ammo ( plus when he charges husks down to health, they just die ) .
But i've issues with building my powers properly.
Warp, passive, singularity will be at rank 4 , but would it be better to pick their heavy version or the wider area ? And what about pull/throw ?
I'd like to know your experiences with your various builds.

Modifié par xassantex, 22 juillet 2011 - 03:34 .


#42
mcsupersport

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For Adepts, husks are a breeze. Throw a singularity about 5-10 feet in front of you, with enough space you can move some, but not run into it(if you enter your singularity it collapses pretty much instantly). Once the singularity(heavy version) is down, put your squad behind it and let the husks charge at it, being shot by you and your team. The idea isn't to shoot the husks to death but to shoot them to strip armor and let the singularity lift and kill them. You squad's powers should then be only cleanup and to help strip armor. Done properly the singularity collapses well past the cooldown time, and generally speaking nothing survives to get close.

Alternate is Mordin incendiary and throw field with some Kasumi flashbang thrown in, but to me the singularity trap is best.


Wide singularity collapses too fast for this to work well, even if the extra width would be very nice otherwise.

#43
Mand0l1n

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Thats good advice from mcsuper. Singularity makes swarms of husks a breeze but it hinges on good placement of you and your squad. For practice, the side mission in the minos wasteland is a great anti husk training ground. I always take heavy singularity because i don't find the wide variety lasts long enough. You have to be more careful when laying it down to compensate for the lack of width. For squaddies I usually take mordin for his incinerate,cryo and thane for his warp,throw field.

#44
xassantex

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thanks .
so pull is basically useless then?
i was thinking of maxing to heavy warp, heavy singularity , bastion, throw, and rank 4 bonus - right now i'm using reave on loyalty missions , works very well - but on the IFF, i'll most likely use enhanced stasis .

Modifié par xassantex, 22 juillet 2011 - 01:55 .


#45
Locutus_of_BORG

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^Pull is faster than Singularity, so you'll want it at at least lvl 1-2.

Throw Field is also wonderful on Husks.

Shorter Stasis duration is preferable to long for purposes of killing.

#46
xassantex

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right, good point.

then stasis on level 1 or 2 would be enough and use the points to max out throw or pull .

#47
mcsupersport

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When running with stasis,I use one pt, then max throw heavy, pull field, warp heavy, singularity heavy, and bastion adept. Pull field is gold for warp explosions, heavy throw damages protections nicely and is good punting people off the map, all on 3 second cool.
Other bonus powers will change throw usually.

#48
xassantex

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if husks are levitating, they die instantly right ?
as sentinel/soldier i used throw once they were down to health, but never used pull ( from Thane or Jack ) .
triacefanboy has a vid of an adept on the IFF but i didn't see any others , while there's tons of sentinels .

#49
mcsupersport

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Any time a Husk leaves it's feet is should die instantly. As a warning, since the Arrival DLC, I have noticed a marked increase of the physic's effects of biotics not working. What I mean is people will glow but not fly into the air for some buggy reason. I even got the pleasure if you will of warp bombing a husk on my last Adept play, which should be impossible, because they should only glow if they are also floating or flying through the air........it can get annoying.

Pull Field works pretty much the same against husks as Area Throw, killing groups at once. The trick of course is getting groups stripped of armor so you can kill in mass, on Hardcore and Insanity.

#50
Mand0l1n

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I love pull field on the adept - definately not useless. If you want to max your bonus power I would downgrade throw. Pull field will kill husks just as effectively as throw field with the same short cooldown. It also gives the opportunity to set up warp explosions and cause further damage so it has more untility than throw in general use. In short, pull especially the evolved form is awesome!