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Help understanding and building a sick Adept


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#51
xassantex

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i wasn't aware of that bug .
what did you mean by being impossible to warp bomb a husk ... you mean because it wasn't floating though it was glowing ?

ok, so i'll retrain to max pull and bring down stasis to level 1 ( mostly useful dealing with the scions ) . 
heavy warp
heavy singulrity
pull field
heavy throw
bastion
and stass level 1 , so i'll have my 51 points allocated. 

i'm about to do tali's recruitment , taking zaeed for squad disruptor ammo . Then a squadmate with overload ... possibly miranda . 
 I keep thinking of miranda , kasumi, jack, paul  etc as weak squaddies ... misconception as miranda is a real **** in battles... kasumi can or cannot be good . I took her on Garrus loyalty and in spite of me ordering her about, she kept going out and getting killed. Yet on Paul's loyalty she was awesome. 

Modifié par xassantex, 22 juillet 2011 - 10:10 .


#52
Sailears

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^Yes. That is probably the standard (and my favourite) rock-solid adept build.
But its good to maintain a certain level of offence in order to be effective, otherwise combat can get bogged down.
And getting the feel for when and where to use stasis, or something else to incapacitate an enemy.


xassantex wrote...
what did you mean by being impossible to warp bomb a husk ... you mean because it wasn't floating though it was glowing ?

Because it's already dead.

Mand0l1n wrote...

I love pull field on the adept -
definately not useless. If you want to max your bonus power I would
downgrade throw. Pull field will kill husks just as effectively as throw
field with the same short cooldown. It also gives the opportunity to
set up warp explosions and cause further damage so it has more untility
than throw in general use. In short, pull especially the evolved form is
awesome!

Yes.
Having at least one other squadmate with pull field is even more awesome! =]

Modifié par Curunen, 22 juillet 2011 - 11:43 .


#53
mcsupersport

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To warp bomb properly you should have to float an enemy. To float an enemy you need Slam, Pull, or Singularity. While the enemy is floating, they will glow blue(almost like a shield or barrier covering them), which lets you know they are still being effected by the biotics. Once the blue wears off, they will fall to the ground and if hit by a warp, they take damage but don't explode. If you hit an enemy who is floating and glowing they explode. When the glitch hits, they will glow blue but otherwise be unaffected by the biotic power. Most commonly seen with Pull, when you hit the enemy as they are getting up or recently affected by another biotic effect.

Now in the case of husks, they should DIE as soon as they leave their feet. This is why singularity is so good against them, as well as slam, pull, throw, concussive blast, and Flashbang. All these powers listed knock or take them off their feet killing them instantly. In the case of pull, they float up, legs fall of and they are dead instantly, unless you hit the glitch. If they glitch, then they don't float and thus don't die, but will explode from a warp which does thankfully knock the others off their feet killing them. In the normal course of gameplay you will never be able to warp bomb a husk, because husks die when floated and dead enemies can't be exploded with warp.


One of the major reasons I like Area Pull is you don't have to hit the EXACT guy you aiming at. What I mean by this is you have two guys close, you shoot or power strip one and then attempt to pull him. As the blue ball flies out, the protected enemy moves in front of your target thus getting hit by the biotic. If you have standard or heavy pull the guy staggers and your pull is basically wasted, BUT if you have Area Pull, then your original target will float up(providing he is close enough, but for this argument let's say he is), and the protected guy will stagger allowing you to still bomb with a companion instead of having to try another pull.

#54
xassantex

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ah k , i get it now . I've used pull a bit on tali's recruitment but didnt notice anything .

amazing, i've done that whole mission without using my guns, except against the endless waves of rocket drones where the arc projector is a godsend.
but everywhere else, just powers . I brought garrus and miranda , so i had heavy overload twice, plus twice heavy warp . I could bite at the colossus non stop never having to wait for a cooldown .

i died a couple of times because i had forgotten about some geth flanking me and also i try to never pause, even if it kills me .. and sometimes it does..

it may sound weird but so far the hardest thing since i started the game was managing all the varrens on grunt's rite of passage . the krills and tresher mha or whatever were not a problem.
but the varrens ... damn.

#55
ryoldschool

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xassantex wrote...

ah k , i get it now . I've used pull a bit on tali's recruitment but didnt notice anything .

amazing, i've done that whole mission without using my guns, except against the endless waves of rocket drones where the arc projector is a godsend.
but everywhere else, just powers . I brought garrus and miranda , so i had heavy overload twice, plus twice heavy warp . I could bite at the colossus non stop never having to wait for a cooldown .

i died a couple of times because i had forgotten about some geth flanking me and also i try to never pause, even if it kills me .. and sometimes it does..

it may sound weird but so far the hardest thing since i started the game was managing all the varrens on grunt's rite of passage . the krills and tresher mha or whatever were not a problem.
but the varrens ... damn.


They are a pain.  On my insanity adept I had to use the Avalanche on that mission - only on the varren.  Singularity does not work on a couple of things and varren is one of them ( YMIRs, maw, floating thing on Horizon and Collector ship, thing in cargo bay on SM, Reaper of course ).  On soldier + any class with a shotgun you can get by without heavy ammo, but you might have to run a lot Image IPB

#56
CaolIla

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Varren are always a pain, I still think one of the most annoying missions is the one where you have to rescue the Quarian from the Varrens.

#57
Mand0l1n

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Yeh that quarian rescue mission was a real pain. Strangely if you play a class with cryo ammo it becomes very easy as long as you have some armour strippers. As an adept i usually park grunt right in front of the wounded quarian but even he goes down quickly if you're not quick enough.

#58
CaolIla

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It's a real blast as a vanguard, only if you make a stupid mistake they can even touch the quarian but with the last wave I guess I often resort to HW if I'm a squishy class like Adept. They also spawn so scattered that you are barely able to hit more than 2 varren at once with Incineration blast, and they have to get real close for that.
When I first played this mission as an Adept on Insanity (my first Insanity run ever) I stopped playing for a month. In retrospect: I had a bad team constellation, was too greedy to use HW in a side mission and tried it maybe a few lvls too low. After the month I gave it another try, changed my team, used HW (I think flamethrower) and made it pretty fast.
But Varrens are really something, especially since you don't take them seriously on the lower difficulties and they become seriously annoying all of the sudden on insanity.

#59
xassantex

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glad i'm not the only one then .
as a soldier it was easier because of AR and the power of my weapons , plus stasis for some crowd control.
still it's one of the few quests where i just have to pause the game regularly , there is just no time to check who's power has cooled down and which beast to use it on etc.
i do the side quests with mercs and synthetics but the varrens , the husks, the silly one with the YMIR that needs recharging all the time i often don't bother with.
but as suggested i'll probably do the husks one this time to practice for the IFF .

i haven't seen any one of you mention Reave as a bonus power. I used it almost with sadistic satisfaction when dealing with mercs .

Modifié par xassantex, 23 juillet 2011 - 05:14 .


#60
Mand0l1n

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I've never liked reave. On paper i know it's one of the better bonus powers and i'm not one for bothering with sticking to lore but reave just feels wrong to me when i'm playing. I tried using it with my infiltrator after seeing the reaver build but it made me feel like a space vampire and not in a good way :-)

#61
xassantex

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you make a lousy ardat yakshi . ;p

but i've seen a clip from averagegatsby using it against harbinger and you can see his barrier just go down . And it also works on husks to strip their armour , esp. area reave.

#62
CaolIla

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It's a nice power and the only area affecting power that is strong against barriers and in addition to that it also stuns enemies for the duration of the power. It has on the other hand a "medium" cooldown of 6 secs if I'm correct and there is the "lore problem". I don't care about that so I use Reave with some chars. But the only time I can make a real good use out of it is in collector missions. I think for normal cc Neural Shock is the better alternative because of the lower cooldown, against Armor Incinerate is better and I think all non organic creatures and even husks are not affected by the stun of Reave . And the damage itself is not as high as with other powers, so all in all it is a good power but not suited for every mission.

#63
xassantex

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reave is used here on husks, but i didn't really see if it took care of armour , maybe he's using it only once they're down to health .
www.youtube.com/watch

i've ben thinking about the flame thrower on husks also. Never tried that, wonder how it would work, esp. when you're about to either get surrounded or when there's a bunch and you charge them with the FT.
the avalanche works well too, i tried it playing sentinel. But that entails not having the cain to blow up the core.
I like using the cain at the end but i always feel i'm cheating the game a bit , because that last part with husks is the most challenging and you should face it really.

/EDIT

doing OVerlord now and was curious to know how you handled the uploading spheres in the final part ? i usually shoot at them but never tried heavy warp or energy drain .

Modifié par xassantex, 24 juillet 2011 - 04:56 .


#64
Mand0l1n

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Uploading spheres = Arc projector = win

Bit of a cop out but I find that fight tedious otherwise. Heavy warp when the barriers go down though.

#65
mcsupersport

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Uploading spheres=Cain=win

Shoot the first one or two sphere find some cover, blast the armor ball with the cain, and at anything less than Insanity mission over.

#66
xassantex

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i'm playing insanity . i tried the cain once as a sentinel and totally mistimed the shooting, it had closed again by the time i nuked it. You never saw someone so dispirited, lol.

the arc projector , didn't think of that , but i 'd love to manage a good blow with the cain .

#67
Mand0l1n

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Never thought to try the cain at that part. It seems like a sledgehammer to crack an egg but I'll definitely try it on my current sentinel playthrough.

#68
xassantex

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isn't that always the feeling when using the cain . Is it possible to use it more than once? i never seem to have enough ammo to reach 200 % .
---------------------------------------------
doing OVerlord right now i'm playing like an adept who thinks he's a soldier .
That is in the geothermic plant where there's a YMIR, i had to rely on barrier and shoot with the mattock. ... shame on me.  i did send a few lokis into orbit though .
but the satellite dish battle was mostly powers, hardly any guns.
just got the geth ship gun down but had to stop the game . 
to resume later. 

/edit

finished overlord .
found the satellite dish part at the bottom of the stairs the hardest, it's so easy to get flanked or shot from above. 
Vulcan, prometheus, Atlas were not as hard.
i think there was a bug with taking down the geth ship canon. It only targetted me 3 times . I could just face one of the domes and shoot at it till it blew, . Same with the canon, it never tried to target me . 1st time that happened .
and ...yeah, i used the cain at the end .

but i'm really not getting a grip on the pull/throw approach. i do use it a bit, but i have to
make myself use it , singularityh/warp have become autonmatic... with a bit of stasis of barrier when necessary. 

Modifié par xassantex, 25 juillet 2011 - 04:35 .


#69
Mand0l1n

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I think you can get 2 shots off with the cain if you wear the right armour piece (ordnance packs I think will give you +10% heavy weapon ammo). I've done this once for the final suicide mission fight and it does save a bit of time.

I know what you mean about pull and throw. The problem with throw as a killing blow is that it often doesn't do enough damage unless the victim is thrown off the map. I find if you aim slightly beneath the pulled victim you can launch him pretty high which usually kills him however this isn't always possible in an enclosed space. Pull plus warp on a single target is usually a guaranteed kill but the cooldown is less efficient. I hope that throw is boosted for me3 as it's satisfying to use, has a great cooldown but is slightly underwhelming at the heavy evolution imo.

#70
xassantex

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i'll try to use it more on the iff . esp. area pull. 

current build for the iff,
but i'm also thinking of stasis level 1 and have pull throw at max.
have to make my bloody mind up .

Image IPB 

Modifié par xassantex, 25 juillet 2011 - 02:51 .


#71
Mand0l1n

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You've perfectly described the 2 builds that I use :-)

#72
xassantex

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cool, now i just need mastering either. but, i've already died so many times ,a few more won't kill me ... i'm good for Torchwood !

Modifié par xassantex, 25 juillet 2011 - 11:37 .


#73
ryoldschool

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I played that mission very early ( b4 I got mordin ), and used the arc projector. Used all ammo on it, then off to the left one of those special heavy ammo cases appeared ( like when you kill Harby when fighting the final boss ). Had to use that also.

#74
xassantex

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you mean overlord ? the iff can't be done till after the collector ship mission .
it must have been something . 

the arc projector is a great hw , but not much value against praetorians and the Boss.
Great on everything else .
i won't be taking it on the derelict reaper , i'm bringing the Cain because i suspect i'll have enough husks for the day once i reach the reaper core. 

Modifié par xassantex, 26 juillet 2011 - 01:22 .


#75
ryoldschool

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Yes I thought you were talking overlord.