Help understanding and building a sick Adept
#76
Posté 26 juillet 2011 - 03:51
which i just completed : brought grunt for his ammo and thane for his throw/pull/warp.
took me a while to get the hang of it. When i did , it was singularity+firing , repeat...some throw here and there.
i ended up not using barrier , except at the beginning and as a result i actually died...meh.
i also died because i got myself trapped once.
#77
Posté 26 juillet 2011 - 03:54
Once you get the rhythm of husks with the Adept, they are really easy on a max adept. I really like stasis on that mission for the heavies, but then I have played the game a bunch so I don't mind glitch/cheating a death along.
#78
Posté 26 juillet 2011 - 06:14
also some strategic placing of thane and grunt and always making sure i had somewhere to back off .
i just did legion's loyalty, and that was a lot easier , took miranda : overload, 2 warps, drone, singularity , pull. there was always something to throw at them .
for sure, after i complete the game , i'm playing adept again .
what i find specifically challenging often is to find the right spot, or the right cover.
much more so than when i play soldier or sentinel because it's very hard to escape a bad spot. ( hence the barrier i guess)
Modifié par xassantex, 26 juillet 2011 - 06:16 .
#79
Posté 26 juillet 2011 - 07:24
#80
Posté 26 juillet 2011 - 11:01
#81
Posté 26 juillet 2011 - 05:22
the way it traps enemies, then you strip them down to health, and then detonate or send them in orbit.
concussive, warp, pull, throw, incinerate , cryo all seem secondary to it.
maybe why the adept only can use it ?
for the suicide mission i'll take the other build : stasis rank 1, and all the rest at rank 4 , not using shockwave at all.
Do you guys always use bastion , or do you go for nemesis sometimes ?
Modifié par xassantex, 26 juillet 2011 - 05:26 .
#82
Posté 26 juillet 2011 - 05:45
I always go for bastion as I feel it's better to cast powers more often than to do more damage with a longer cooldown.
#83
Posté 26 juillet 2011 - 06:50
haven't done cloak, drone or charge yet so i can't judge.
I was comparing singularity to other casting powers and not defensive ones such as AR, TA, cloak etc.
#84
Posté 26 juillet 2011 - 07:16
Mand0l1n wrote...
I find the adept has less flexibility in terms of builds than other classes. Really it comes down to what bonus power will I use, do I max it out or leave it at a single point and what power do I sacrifice if I am maxing it out. That said it's my favourite class by far and I find it boring to go back to the combat classes now - except Vanguard which is a totally unique experience.
Actually, the adept is pretty easy in this regard.
Max everything but pull. Leave pull at 1 point and don't even give a second thought to shockwave. Take flash grenade if you want shockwave. It's really fun to pull someone then toss a flash grenade and see which direction they fly.
Presonally, I usually roll with Energy drain as it allows me more flexibillity with squadmates seeing as I can then pretty much strip the defenses of 80% of the targets by myself. Then I can focus on the cool. Like pulling a target straight up, then activating Miri's slam at the top.
Or activate miri's slam, and time a sideways throw so that the down force of miri's slam plummets the target off an edge.
Or simply use my pull/throw combo to put targets off the map or so far up as to be innefectual.
I rarely use the Singularity anymore on my adept and never for warp bombs. It's really just a crowd control item now and I'm thinking about dropping it to 1 point or no points in favor of maxing out pull.
The thing is, my adept is a force of destruction when I need it, or just an overpowered child playing with dolls when I'd rather have fun. Proper use of squadmates makes this exceedingly easy.
Also, using hotkeys instead of the pause feature helps to increase enjoyment and add a bit of unpredictability that often has unanticipated but almost always enjoyable results.
#85
Posté 26 juillet 2011 - 09:28
i have a harbinger fixation right now , reave works really well , heavy singularity stalls him long enough you can kill it with the mattock pretty fast.
i also play without pausing most of the time .
my goal eventually would be to play with minimal weapon usage , just combining powers.
let squaddies handle the guns.
#86
Posté 26 juillet 2011 - 10:42
#87
Posté 26 juillet 2011 - 10:46
Playing without guns is quite a slow and ponderous way to play the game. You'll need to make good use of defence stripping squadmates for this to work. Personally I like using guns to strip defences, then it's playtime when enemies are down to health. To each his own I suppose.
#88
Posté 27 juillet 2011 - 01:19
edited iut .
Modifié par xassantex, 27 juillet 2011 - 01:22 .
#89
Posté 27 juillet 2011 - 01:20
unless i bring miranda for heavy warp and heavy overload ( on some of the collectors who have shields ) .
I also like Grunt because of his survival ability and incendiary ammo . Legion's drone can be pretty useful too , plus he's got the widow.
maybe i ought to keep samara for the biotic protection and use thane and miranda . I retrained Thane so he's got no shredder ammo , just his powers : unstable warp, passive at rank 4 , pull/throw.
Miranda has no slam, just heavy warp and heavy overload plus passive at rank 4 .
@Mand0l1n : i really just want to be able to do it , after which i'll feel satisfied and use weapons again.
Modifié par xassantex, 27 juillet 2011 - 01:34 .
#90
Posté 27 juillet 2011 - 09:05
Regarding not using guns I believe gatsby did a no guns adept video of the suicide mission to prove a point. The game hadn't been out long and people were complaining about how ineffective biotics were :-)
#91
Posté 27 juillet 2011 - 02:00
I took samara and thane on the first part, thane and legion in the 2nd part and miranda and thane in the last part. Legion's attack drone was very useful . Miranda i retrained and took her heavy slam, unstable warp and passive , no overload . ( i did realize afterward that collectors were not shielded, hence a quick visit to shadow broker ) .
I managed to use pull and throw more often , but still not as much as singularity .
Used the arc projector in the first 2 parts and the cain at the end ( where i got to use it twice by picking the ammo after fighting harbinger at just close enough range to keep the singularity working )
.
i'm restarting the game as an adept .
Modifié par xassantex, 27 juillet 2011 - 02:05 .
#92
Posté 27 juillet 2011 - 02:16
#93
Posté 27 juillet 2011 - 05:10
and think i'll take you up on that challenge .
my biggest challenge will be to go through a mission without dying once.
Modifié par xassantex, 27 juillet 2011 - 05:10 .
#94
Posté 27 juillet 2011 - 10:41
Modifié par xassantex, 27 juillet 2011 - 10:41 .
#95
Posté 28 juillet 2011 - 02:50
#96
Posté 28 juillet 2011 - 03:03
this is the big advantage of level 60 import - jacob has squad incendary right away. When I import my level 50 me1 char I do the Kasumi dlc and some firewalker dlc to get to level 6 before Mordin's mission. It makes it so much easier for a vanguard/soldier and probably for adept also.mcsupersport wrote...
Imported level 60 save from ME1 gives you 5 levels, you gain a level getting off the station, so you are 6 at Freedom's progress.
#97
Posté 28 juillet 2011 - 03:48
#98
Posté 01 août 2011 - 01:08
Edit: Samara & Thane w. Adept on the SM (or any collector / reaper mission) is sooo overkill, you just start feeling guilty after a while. Thank goodness you're not allowed to take Liara or else that'd take all the challenge out of the main game, lol.
Modifié par Locutus_of_BORG, 01 août 2011 - 01:19 .
#99
Posté 01 août 2011 - 03:44
So give the game some time to figure it out and try to enjoy yourself. If you can't enjoy the game, then do as Locutus says and dl a completed game from somewhere or use a gibbs editor.
#100
Posté 01 août 2011 - 06:10
This second playtrough as adept is much better than my first . Horizon was actually a blast , but i did use the arc projector once , so yeah, cheated a bit . The only other mission i used HW was Mordin's loyalty- against the Werlock pack when they come down the stair at the right . Used the avalanche for a few shots.
I've been using miranda and paul quite a bit so far . Overload+ warp, pull and squad incendiary ammo is a good addition to my own . Have stasis as bonus and hardly use it.
i often read how mujch people think paul [edit\\ i mean Jacob ] is useless, but i find him a good complement , for now at least.
Last play through(s) i've used the arc projector against the shooting drones in tali's recruit because it's devastating on them. It'll collapse 4, 5 of them at once. Do you guys just shoot and shoot at them without ever using any hw ?
Modifié par xassantex, 01 août 2011 - 07:25 .





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