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Help understanding and building a sick Adept


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#76
xassantex

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i was before, but then moved on to the IFF .
which i just completed : brought grunt for his ammo and thane for his throw/pull/warp.
took me a while to get the hang of it. When i did , it was singularity+firing , repeat...some throw here and there.
i ended up not using barrier , except at the beginning and as a result i actually died...meh.
i also died because i got myself trapped once.

#77
mcsupersport

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Did you die because you used Barrier or because you didn't??

Once you get the rhythm of husks with the Adept, they are really easy on a max adept. I really like stasis on that mission for the heavies, but then I have played the game a bunch so I don't mind glitch/cheating a death along.

#78
xassantex

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i died because i relied on it for more protection than it could give me . got surrounded and couldn't get out. Once it dawned on me to choose a spot where to throw singularity first, then fire at the husks, things became magically easier .
also some strategic placing of thane and grunt and always making sure i had somewhere to back off .

i just did legion's loyalty, and that was a lot easier , took miranda : overload, 2 warps, drone, singularity , pull. there was always something to throw at them .

for sure, after i complete the game , i'm playing adept again .
what i find specifically challenging often is to find the right spot, or the right cover.
much more so than when i play soldier or sentinel because  it's very hard to escape a bad spot. ( hence the barrier i guess) 

Modifié par xassantex, 26 juillet 2011 - 06:16 .


#79
mcsupersport

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Adepts are a different mindset than just about every other class in the game. Once you get them they roll with a vengeance, but many don't take the time to try to learn them. Finding out what works for you is what makes it fun, and you will find that your style changes as you incorporate other classes play styles into your adept play and your adept play into other classes. Adepts will make you really aware of your squad and help you use them to get maximum effect with other classes(even the soldier). Your bonus power will probably change sometime with the next 1-2 plays of an adept as you feel free to lose the security blanket of barrier and want something with a bit more punch. Just wait and see what you do with more practice.

#80
Mand0l1n

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I find the adept has less flexibility in terms of builds than other classes. Really it comes down to what bonus power will I use, do I max it out or leave it at a single point and what power do I sacrifice if I am maxing it out. That said it's my favourite class by far and I find it boring to go back to the combat classes now - except Vanguard which is a totally unique experience.

#81
xassantex

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would you say that of all the different powers,all classes included ,  heavy singularity is probably the most powerful ?
the way it traps enemies, then you strip them down to health, and then detonate or send them in orbit.
concussive, warp, pull, throw, incinerate , cryo all seem secondary to it. 
maybe why the adept only can use it ?


for the suicide mission i'll take the other build : stasis rank 1, and all the rest at rank 4 , not using shockwave at all.
Do you guys always use bastion , or do you go for nemesis sometimes ?

Modifié par xassantex, 26 juillet 2011 - 05:26 .


#82
Mand0l1n

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Singularity is the special class power of the adept so for comparison with other powers you'd need to look at the other class specials i.e. Adrenaline rush, combat drone, tech armour, cloak and charge. To be honest I think singularity is probably way down the list maybe even at the bottom. I still love the adept though.

I always go for bastion as I feel it's better to cast powers more often than to do more damage with a longer cooldown.

#83
xassantex

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yeah, true.. my logic was faulty here, i should have considered only the signature classes and AR is hard to beat.
haven't done cloak, drone or charge yet so i can't judge.
I was comparing singularity to other casting powers and not defensive ones such as AR, TA, cloak etc.

#84
RGFrog

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Mand0l1n wrote...

I find the adept has less flexibility in terms of builds than other classes. Really it comes down to what bonus power will I use, do I max it out or leave it at a single point and what power do I sacrifice if I am maxing it out. That said it's my favourite class by far and I find it boring to go back to the combat classes now - except Vanguard which is a totally unique experience.


Actually, the adept is pretty easy in this regard.

Max everything but pull. Leave pull at 1 point and don't even give a second thought to shockwave. Take flash grenade if you want shockwave. It's really fun to pull someone then toss a flash grenade and see which direction they fly.

Presonally, I usually roll with Energy drain as it allows me more flexibillity with squadmates seeing as I can then pretty much strip the defenses of 80% of the targets by myself. Then I can focus on the cool. Like pulling a target straight up, then activating Miri's slam at the top.

Or activate miri's slam, and time a sideways throw so that the down force of miri's slam plummets the target off an edge.

Or simply use my pull/throw combo to put targets off the map or so far up as to be innefectual.

I rarely use the Singularity anymore on my adept and never for warp bombs. It's really just a crowd control item now and I'm thinking about dropping it to 1 point or no points in favor of maxing out pull.

The thing is, my adept is a force of destruction when I need it, or just an overpowered child playing with dolls when I'd rather have fun. Proper use of squadmates makes this exceedingly easy.

Also, using hotkeys instead of the pause feature helps to increase enjoyment and add a bit of unpredictability that often has unanticipated but almost always enjoyable results.

#85
xassantex

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how good is energy drain on harbinger ?
i have a harbinger fixation right now , reave works really well , heavy singularity stalls him long enough you can kill it with the mattock pretty fast.

i also play without pausing most of the time .

my goal eventually would be to play with minimal weapon usage , just combining powers.
let squaddies handle the guns.

#86
CajNatalie

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Energy Drain does damage to Harbinger, but receives no bonuses, unlike Reave, IIRC.

#87
Mand0l1n

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I'm pretty sure energy drain just works on shields so I'm guessing it will be useless on harbinger. I might be wrong though??

Playing without guns is quite a slow and ponderous way to play the game. You'll need to make good use of defence stripping squadmates for this to work. Personally I like using guns to strip defences, then it's playtime when enemies are down to health. To each his own I suppose.

#88
xassantex

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/post messup .
edited iut .

Modifié par xassantex, 27 juillet 2011 - 01:22 .


#89
xassantex

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so no energy drain then , think i'll bring samara for reave , pull and throw and maybe thane also for pull , throw and warp .
unless i bring miranda for heavy warp and heavy overload ( on some of the collectors who have shields ) .
I also like Grunt because of his survival ability and incendiary ammo . Legion's drone can be pretty useful too , plus he's got the widow.
maybe i ought to keep samara for the biotic protection and use thane and miranda . I retrained Thane so he's got no shredder ammo ,  just his powers : unstable warp, passive at rank 4 , pull/throw. 
Miranda has no slam, just heavy warp and heavy overload plus passive at rank 4 . 

@Mand0l1n : i really just want to be able to do it , after which i'll feel satisfied and use weapons again.

Modifié par xassantex, 27 juillet 2011 - 01:34 .


#90
Mand0l1n

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For the suicide mission Samara and Thane are an adepts dream team. You can mix things things up with who pulls and who warps to give some quite dynamic play. Her reave is superb at stripping barriers as is Thanes warp. You mentioned Miranda's overload but be aware that no collectors have shields - they have barriers which overload is ineffective against.

Regarding not using guns I believe gatsby did a no guns adept video of the suicide mission to prove a point. The game hadn't been out long and people were complaining about how ineffective biotics were :-)

#91
xassantex

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i completed the mission last night . Overall it went well, i only died once and i don't quite know what happened .
I took samara and thane on the first part, thane and legion in the 2nd part and miranda and thane in the last part. Legion's attack drone was very useful . Miranda i retrained and took her heavy slam, unstable warp and passive , no overload . ( i did realize afterward  that collectors were not shielded, hence a quick visit to shadow broker ) .
I managed to use pull and throw more often , but still not as much as singularity .
Used the arc projector in the first 2 parts and the cain at the end ( where i got to use it twice by picking the ammo after fighting harbinger at just close enough range to keep the singularity working )
.
i'm restarting the game as an adept . :D

Modifié par xassantex, 27 juillet 2011 - 02:05 .


#92
Mand0l1n

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You'll be much more efficient second time around. Try leaving the heavy weapons at home for an extra challenge. Anyway, nicely done.

#93
xassantex

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thanks, and many thanks for all who took the time to give me tips and all, much appreciated.
and think i'll take you up on that challenge .

my biggest challenge will be to go through a mission without dying once. 

Modifié par xassantex, 27 juillet 2011 - 05:10 .


#94
xassantex

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just been watching a couple of vids. One was at level 6 on Freedom's Progress. How can you be at level 6 so early in the game ? mods ?

Modifié par xassantex, 27 juillet 2011 - 10:41 .


#95
mcsupersport

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Imported level 60 save from ME1 gives you 5 levels, you gain a level getting off the station, so you are 6 at Freedom's progress.

#96
ryoldschool

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mcsupersport wrote...

Imported level 60 save from ME1 gives you 5 levels, you gain a level getting off the station, so you are 6 at Freedom's progress.

this is the big advantage of level 60 import - jacob has squad incendary right away.  When I import my level 50 me1 char I do the Kasumi dlc and some firewalker dlc to get to level 6 before Mordin's mission.  It makes it so much easier for a vanguard/soldier and probably for adept also.

#97
xassantex

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ah, i really should play ME1 . I started it but it seems more complex at first than ME2 . I'm only on the Citadel and just met Wrex .

#98
Locutus_of_BORG

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Importing a lvl 60 shep into me2 is awesome, but I wouldn't go through all that work in ME1 just to do it now. If you're so curious, dl'ing a preplayed save and then editting it is a better deal.


Edit: Samara & Thane w. Adept on the SM (or any collector / reaper mission) is sooo overkill, you just start feeling guilty after a while. Thank goodness you're not allowed to take Liara or else that'd take all the challenge out of the main game, lol.

Modifié par Locutus_of_BORG, 01 août 2011 - 01:19 .


#99
mcsupersport

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ME1 is either one of the best games to you or a sorry mess you don't want to deal with. Personally I love the story, but the mechanics are a bit, meh. I never play above Veteran on ME1 because of how they did Insanity, I played it once to get the achievement and then went back to a reasonable level. Once you understand the mechanics the game isn't hard, and you are free to enjoy the story and characters.

So give the game some time to figure it out and try to enjoy yourself. If you can't enjoy the game, then do as Locutus says and dl a completed game from somewhere or use a gibbs editor.

#100
xassantex

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I bought ME2 last February and started playing in March after years of not gaming at all. As you say, a big part is the story. I know all about Vermire and Ilos and so on, but it's not like i've been there , so for that sake i'd like to play it.

This second playtrough as adept is much better than my first . Horizon was actually a blast , but i did use the arc projector once , so yeah, cheated a bit . The only other mission i used HW was Mordin's loyalty- against the Werlock pack when they come down the stair at the right . Used the avalanche for a few shots.
I've been using miranda and paul quite a bit so far . Overload+ warp, pull and squad incendiary ammo is a good addition to my own . Have stasis as bonus and hardly use it.
i often read how mujch people think paul [edit\\ i mean Jacob ]  is useless, but i find him a good complement , for now at least. 

Last play through(s)  i've  used the arc projector against the shooting drones in tali's recruit because it's devastating on them. It'll collapse 4, 5 of them at once. Do you guys just shoot and shoot at them without ever using any hw ?

Modifié par xassantex, 01 août 2011 - 07:25 .