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PC: Hard Decryption/Bypass Surprise Framerate Drop (after months without this issue)


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#1
CajNatalie

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I've had this game for months on an awesome laptop that's never had a single performance issue with it.

I've been able to breeze through the frogger mini-game no matter the level of difficulty in all my playthroughs save for the first when I was getting used to it. Hard decrypt/bypass has never been an issue.

However, suddenly... same machine, no changes, almost a terrabyte of free space, plenty of virtual memory, epic graphics card over the specs and all that jazz as usual... the 'Hard' version of frogger now always drops to 2 frames per second whenever I try to spin the arrow around.
No known variables have been changed. This should not be an issue.
I've even modded away the anti-aliasing in frogger specifically and it still chops a little.

Is there any fix out there to stop this crap? I want to be able to blitz through frogger games like I've always been doing without this god-awful false difficulty that chopping frames provide.
=/

Modifié par CajNatalie, 19 juin 2011 - 11:44 .


#2
Bogsnot1

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Not much we can do when you dont provide any info about your hardware and driver revisions. Unfortnuately, we're not going to take your word that your system is over the specs, due to others making the same claim and it turns out they were running Intel or S3 video chipsets. Please post in accordance with the "How To" thread.
http://social.biowar...1/index/2012975

As a side note, laptop chipsets arent actually supported in ME1.

#3
CajNatalie

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Well like I said, the whole game's been working for months with my current setup without changes, so my setup is irrelevant. If it worked then for all those playthroughs there's no logical reason it shouldn't work now.
I beat the recommended 2.4GHz speed and 3GB RAM, and I have two graphics cards in this thing - one specifically for gaming at over 2GB memory (recommended NVidea card is a 512MB card), the other for HD and regular desktop use that's just over 1GB memory.

Besides, after switching off/on the issue seems to have vanished as mysteriously as it appeared.
I just took control of all 4 Armatures in Ilos' control center without a single visibly skipped frame. T'was very relieving.

However, I'm still curious as to how this could happen so suddenly after so many months. This issue was going on for numerous hours today so it wasn't just a momentary glitch.

Modifié par CajNatalie, 20 juin 2011 - 04:32 .


#4
Gorath Alpha

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You will need to seriously readjust your world view if you have been convinced that the amount of VRAM attached to a video card reflects anything at all about how speedily it can display animated images on a screen. It is among the least important considerations of all.

Core speed, RAM speed, memory bandwidth, and shader processor counts are all far more important. You could attach a terabyte of RAM to some cheap business card without affecting how poorly it handles game playing.

#5
CajNatalie

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Well I have enough for it to work... except for a few hours of 1 day out of 4 months.
Seriously, like I said, my setup is irrelevant. This thread is now just curiosity as the issue solved itself... not sure how it fixed itself, nor am I sure how it happened... that's my curiosity and the only remaining purpose of this thread.

Modifié par CajNatalie, 20 juin 2011 - 04:54 .