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Why all the hate for MMOs?


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#101
Daiyus

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Personally it's because of time constraints against cost. I have to pay monthly for an MMO. And it involes other people (I hate people most of the time, there's a reason I play deep SP RPG's). If I can't play for a few months for whatever reason (work, college, girlfriend, family, etc) then I'm losing money by subscribing to an MMO, whereas a Single Player RPG just sits on my shelf waiting to be played.

#102
Icinix

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Daiyus wrote...

Personally it's because of time constraints against cost. I have to pay monthly for an MMO. And it involes other people (I hate people most of the time, there's a reason I play deep SP RPG's). If I can't play for a few months for whatever reason (work, college, girlfriend, family, etc) then I'm losing money by subscribing to an MMO, whereas a Single Player RPG just sits on my shelf waiting to be played.


This. Its like you've dug into my brain and pulled out my thoughts exactly.

#103
AerisBru

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I like MMOs, although i don't like the monthly fees. But in the case of a Mass Effect MMO, I would gladly pay for a lifetime subscription.

Anyway, even if single player is always better, I would trust Bioware to do a good work with an MMO. I don't think they can't coexist.

#104
rolson00

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thesilverlinedviking wrote...

Why is it that people hate the fact that KOTOR got turned into an MMO and that ME might get an MMO after ME3?
I think it would be pretty cool to have an ME3, creating your character from any race, then running around a fully designed Citadel or Omega with your friends, or having your own customizeable starship. You could be a miner, or a merchant, or be a freelance merc, or join one of the Terminus Merc bands, the list goes on.


sorry but i dont think so we were left with a nasty cliff hanger about revan loads of people wanted the series to return back to revan but they didnt. i really reall hate mmos as well i hate playing with other people  i hate not being able to do quest without other people i hate the prices! not only do you have to pay for the game but you have to pay to play it!!

#105
Lunatic LK47

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Icinix wrote...

Daiyus wrote...

Personally it's because of time constraints against cost. I have to pay monthly for an MMO. And it involes other people (I hate people most of the time, there's a reason I play deep SP RPG's). If I can't play for a few months for whatever reason (work, college, girlfriend, family, etc) then I'm losing money by subscribing to an MMO, whereas a Single Player RPG just sits on my shelf waiting to be played.


This. Its like you've dug into my brain and pulled out my thoughts exactly.


Been on that boat. Learned this the hard way during my first year of junior college.

#106
Ahglock

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Lunatic LK47 wrote...

Turnip Root wrote...

Maderek wrote...

ReconTeam wrote...

I also have yet to find a MMORPG that doesn't get boring after awhile.


I've yet to find any game that doesn't get boring after a while.


I feel I get burnt out on some games after a while but after a hiatus I can revisit them and have fun again.  I still play my Dreamcast religiously.

MMORPGs make you feel obligated to play because you have other online friends who are depending on you.  I don't want that kind of responsibility when playing a game.  It's a leisure activity, not a job.



Bolded for emphasis. This is coming from someone who played The Matrix Online during junior year of high school in 2005 and lost interest around 2008 because of certain business practices by Sony Online Entertainment. I feel sorry for the players that were not able to log in frequently as the "liaisons" for the canon Matrix characters.


I'm in the same boat, though it is more often real friends who happen to play the same online game.  Hell even non MMOs like Dawn of War 2 get annoying fast.  I go inviisble in steam a lot so I don't get requests from my friends or even worse guilt requests where a friend says his kid wants to watch us play the game with guns.  I just don't lik beeing preassured into doing things.  Saying no is easy, but the entire process puts me in a bad mood.  

#107
Ahglock

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Sith Reaper wrote...



As to grinding, to quote Georg Zeller, Combat Designer: "The main story line [for each class] continues very close to max level. Even after that, we have quests, group quests, Flashpoints, PvP to level up with. Random mob grinding is not a preferred progression feature in our game. In fact, it's inefficient."

The idea is to make an MMO catered to RPG players. Assuming it does well and succeeds in that goal, a ME MMO would not be so unlikely; and, as said above, an ideal successor to TOR.




Virtually every MMO says basically the same thing.  We don't want you to grind blah, blah.  Now its grinding for a quest which is totally different.  :whistle:  Get me 20 wamp rat scalps is just another grind.  And many of the quests I saw demoed were like that the last time I looked into SWTOR.

#108
Weiser_Cain

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Then there's endless queues, having to play the game the way the majority wants you to (wha' fire-build brah, naws you got to reroll or I'm kicking you), and never being able to experience unpopular parts of the game that require teams.

#109
orpheus333

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 The only reason i'm agaisnt another MMO...doesn't have to be an ME one. Is that they are all, exactly the same. There is literally no innovation in the genre gameplay wise and obsolutley zero effort to produce a truelly interactiive role-playing world. The only one that comes close is Eve Online. Every other developer uses the format as a cash cow and to be honest i wish every company that launches a new game without pushing the boundries of the technologies available the worst. 

I welcome the day that the words RAID and end-game content i hated as much as i hate them.

#110
lukex38

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im fine with bioware making an MMO only if it doesnt stop/interrupt them from making a normal game for console's,

#111
thesilverlinedviking

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andyr1986 wrote...

 The only reason i'm agaisnt another MMO...doesn't have to be an ME one. Is that they are all, exactly the same. There is literally no innovation in the genre gameplay wise and obsolutley zero effort to produce a truelly interactiive role-playing world. The only one that comes close is Eve Online. Every other developer uses the format as a cash cow and to be honest i wish every company that launches a new game without pushing the boundries of the technologies available the worst. 

I welcome the day that the words RAID and end-game content i hated as much as i hate them.


That's what seperates TOR from other MMOs for me. Rather then make a carbon copy of WoW in a Star Wars universe, BW is trying to make an MMO with a meaningful story and interesting mechanics. It might fail miserably yes, but at least they made the effort.

#112
OdanUrr

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I don't hate them, I just don't play them. From a business standpoint, it can be a profitable venture provided you are able to corner a certain market segment. For instance, TOR's market segment doesn't compete with WoW's, so sales won't take a hit because of direct competition (that's not to say sales won't take a hit at all).

One of the problems with MMOs is that you depend on servers that have a certain lifespan (e.g.: two years, maybe more, before they are taken down) and on the speed of your Internet connection. Values for the latter vary substantially around the world. Another problem is that you can't exactly play whenever you want, or rather, you can't afford not to play around the clock. MMOs likely give you a better idea of the life-cycle of your product sure (you have much more data readily available to you), but at the cost of imposing restrictions to the player's gaming experience.

Finally, and this is strictly the fanboy in me speaking, and in the case of TOR, I won't play it because I was looking forward to a Kotor III experience with the return of Revan. Since Revan's story is not and will not be concluded then that's the end of Kotor for me. Plus, since development started on TOR, all other LucasArts games have been less than acceptable, substandard even (case in point: TFUII. That hurt. A lot).

Modifié par OdanUrr, 21 juin 2011 - 02:00 .


#113
Whatever42

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OdanUrr, you might already know this but just a note on Revan: his fate is an important storyline in TOR. Last I heard, there waseven rampant speculation that he is the "prisoner" that is part of a huge story arc.

#114
Guns

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I don't want to pay monthly. I want to buy the game at the store and thats it. Also MMOs tend to ruin the lore of games.

#115
OdanUrr

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Whatever666343431431654324 wrote...

OdanUrr, you might already know this but just a note on Revan: his fate is an important storyline in TOR. Last I heard, there waseven rampant speculation that he is the "prisoner" that is part of a huge story arc.


Last thing I'd heard was that Revan had been somehow tricked by the "true" Sith Empire into doing all the things he did in Kotor I to weaken the Republic for the "real" invasion. That is when I decided not to read any more spoilers and put TOR to rest. If Revan's fate is indeed incorporated into TOR then I'm glad for everyone who'll be playing it and who, like myself, wanted to know more about Revan. It's still not enough to get me to play it. If it had also incorporated a SP campaign, that would have been a different story.

Modifié par OdanUrr, 21 juin 2011 - 02:09 .


#116
Whatever42

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OdanUrr wrote...

Whatever666343431431654324 wrote...

OdanUrr, you might already know this but just a note on Revan: his fate is an important storyline in TOR. Last I heard, there waseven rampant speculation that he is the "prisoner" that is part of a huge story arc.


Last thing I'd heard was that Revan had been somehow tricked by the "true" Sith Empire into doing all the things he did in Kotor I to weaken the Republic for the "real" invasion. That is when I decided not to read any more spoilers and put TOR to rest. If Revan's fate is indeed incorporated into TOR then I'm glad for everyone who'll be playing it and who, like myself, wanted to know more about Revan. It's still not enough to get me to play it. If it had also incorporated a SP campaign, that would have been a different story.


Fair enough. I'll be playing it as 90% a SP game but to do instances (and you need to do instances to complete some stories) you do need to group. But MMOs aren't for everyone. I'll definately be jumping off when I complete the story arcs and it gets grindy.

#117
Nightdragon8

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thesilverlinedviking wrote...

andyr1986 wrote...

 The only reason i'm agaisnt another MMO...doesn't have to be an ME one. Is that they are all, exactly the same. There is literally no innovation in the genre gameplay wise and obsolutley zero effort to produce a truelly interactiive role-playing world. The only one that comes close is Eve Online. Every other developer uses the format as a cash cow and to be honest i wish every company that launches a new game without pushing the boundries of the technologies available the worst. 

I welcome the day that the words RAID and end-game content i hated as much as i hate them.


That's what seperates TOR from other MMOs for me. Rather then make a carbon copy of WoW in a Star Wars universe, BW is trying to make an MMO with a meaningful story and interesting mechanics. It might fail miserably yes, but at least they made the effort.


From what I have been hearing they are failing at it so... yea

#118
Neverwinter_Knight77

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1. I have never liked MMOs at all.  They just turn me off, as a genre.

2. KotOR 2 needed a proper sequel, a singleplayer RPG where you play as Revan or the Exile and team up with the other to defeat the True Sith.  Or something like that.

#119
In Exile

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Whatever666343431431654324 wrote...
Fair enough. I'll be playing it as 90% a SP game but to do instances (and you need to do instances to complete some stories) you do need to group. But MMOs aren't for everyone. I'll definately be jumping off when I complete the story arcs and it gets grindy.


Which actually means you can't really play it as an SP, depending on how the forced multiplayer content works.

I just don't see the logic of trying to have SP-only content in a medium where the gamers that will value the SP content won't be attracted to.

#120
Lunatic LK47

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OdanUrr wrote...

Whatever666343431431654324 wrote...

OdanUrr, you might already know this but just a note on Revan: his fate is an important storyline in TOR. Last I heard, there waseven rampant speculation that he is the "prisoner" that is part of a huge story arc.


Last thing I'd heard was that Revan had been somehow tricked by the "true" Sith Empire into doing all the things he did in Kotor I to weaken the Republic for the "real" invasion. That is when I decided not to read any more spoilers and put TOR to rest. If Revan's fate is indeed incorporated into TOR then I'm glad for everyone who'll be playing it and who, like myself, wanted to know more about Revan. It's still not enough to get me to play it. If it had also incorporated a SP campaign, that would have been a different story.


Sadly, that will only be addressed in a crappy novel.