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#1
Bara Rockfall

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I was looking for many additional information on RPG elements in ME3.  This was the only real info I found. 
http://www.pcgamer.c...native-endings/
The write-up spoke of expanded elements but not much more.  I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. 
Has anyone seens any other info on skills or powers?  Does it look like we will have more options on ME3?  What are your thoughts about the systems used in ME1 and ME2?  What would you like to see in the new game?  Thanks. 



Moderator Insert:

Just thought I'd leave this in the OP so that people can take a look at what we saw in E3
Screen Captures from Mass Effect 3's Weapon Modding Screen and Abilities/Powers Menu- 25 images

Image IPB

Image IPB

Note: It's been confirmed by Devs that the Paragon/Renegade bars will NOT be there for the Squadmates


Modifié par Bara Rockfall, 20 juin 2011 - 02:53 .


#2
Zanallen

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Supposedly, each skill point will allow you to customize the skill in question. So, when you put a point into, say, adrenaline rush, you can decide what aspects of the power that are upgraded. Also, weapon mods are back and this time they visually change the weapon. There isn't a whole lot known about armor, other than the CE getting an appearance pack, or conversations.

#3
VaticanVice

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There are screenshots floating around of level-up screens, and without much context to go on, I will say that the system looks richer and more customizable than ME2's. That said, not much detailed information has been released on this topic. Upcoming cons might see more drip-feed of these kinds of details.

Really, I wasn't bothered by ME2's system--actually, in some ways, I preferred it to ME1's--but I will definitely not complain if it becomes more in-depth in the third installment. I'm really looking forward to seeing more on this topic as con season continues.

#4
snowfox522

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What VaticanVice said.

#5
javierabegazo

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I inserted a few things for you OP :)

#6
DTKT

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It seems to be an improved version of the ME2 mechanics with a gun customization system.

Fine by me.

#7
Jaron Oberyn

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You gotta stop hijacking people's posts man... All you had go do was link him to your site, not inject it into his op.

-Polite

#8
javierabegazo

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PoliteAssasin wrote...

You gotta stop hijacking people's posts man... All you had go do was link him to your site, not inject it into his op.

-Polite

Oh Polite...

Several things:
1. If something I'm doing is bothering you, tell me in PM.
2. None of that is posted on "my" site.
3. I added it to the OP so that if this grows into a many page thread, necessary information is readily accessible to everyone. I have no opinion in there at all. It's simply benign what-we-have-so-far information.

#9
Lunatic LK47

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javierabegazo wrote...

PoliteAssasin wrote...

You gotta stop hijacking people's posts man... All you had go do was link him to your site, not inject it into his op.

-Polite

Oh Polite...

Several things:
1. If something I'm doing is bothering you, tell me in PM.
2. None of that is posted on "my" site.
3. I added it to the OP so that if this grows into a many page thread, necessary information is readily accessible to everyone. I have no opinion in there at all. It's simply benign what-we-have-so-far information.


Going to say it right here: Javier for President!

#10
javierabegazo

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@OP

"I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. "

In ME1, there was no evolution at all for the last level of the Abilities, where as in ME2, there were two different evolution paths per ability. Are you referring to something else in terms of character development?

#11
mopotter

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javierabegazo wrote...

I inserted a few things for you OP :)


Nice.  Thanks.

#12
Jaron Oberyn

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-Off topic post removed, Lets continue this in PM please-

Modifié par javierabegazo, 20 juin 2011 - 03:33 .


#13
DTKT

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javierabegazo wrote...

@OP

"I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. "

In ME1, there was no evolution at all for the last level of the Abilities, where as in ME2, there were two different evolution paths per ability. Are you referring to something else in terms of character development?


From a numerical standpoint, you could say that there was a lot less skills in ME2 when compared to ME1. Of course, that doesn't mean anything regarding the gameplay/fun.

#14
The Spamming Troll

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javierabegazo wrote...

@OP

"I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. "

In ME1, there was no evolution at all for the last level of the Abilities, where as in ME2, there were two different evolution paths per ability. Are you referring to something else in terms of character development?



nothing happened  in ME1 when i changed advnaced lift to master nemesis lift? i reffer to ME1s abilites as master abilites becasue they had huge radiuses and huge power. ME2s master abilities are only half of what they should be.

just my quick opinion.

#15
Iwantobelieve

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I think OP meant "bigger skill tree".

#16
CannotCompute

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Sexy layout & colors, bars, extensive customization options... I fell a little in love with that Squad menu.

#17
nhsk

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javierabegazo wrote...

@OP

"I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. "

In ME1, there was no evolution at all for the last level of the Abilities, where as in ME2, there were two different evolution paths per ability. Are you referring to something else in terms of character development?


Which also was its weak point.

Example, a squadmate like Jacob, was really useless in combat as squadmates had 4 powers but only enough points at max level to fill 3 powers leaving the last completely blank, forcing you to cut out his trademark power if you wanted to fill up the rest of the bars as unlocking the loyalty power would automatically place a point there, thus if you tried to fill up the other 3 powers would have excess points you couldn't use as each step got more expensive.

Same applies for Garrus, I have yet to put a point in his Overload.

Mordin, never filled his Cryoblast

Miranda, had a very nice character specific tree, but was never filled, as it would prevent me from filling the other 3 powers.

Jack, forcing a point into shockwave? Seriously...

I could probably go on but....

#18
Cainne Chapel

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Well nhsk I think the point was to choose your powers wisely, youc ant max out ALL characters powers, same with shepard and it worked that way in ME1 to, wasn't enough points to max out EVERYTHING.

Even with 1 pt left over...which was annoying, but anyway, you could still fill out about 2 powers to max and the other two to varying degrees, which was more than enough I feel.

#19
Cainne Chapel

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But yes I do wonder what he means by character development.... as I dont see power development as integral to "character" development.

That said, I also have no problems with ME2's condensed skills from ME1's as to me, it "trimmed the fat" so to speak.

#20
LemurFromTheId

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nhsk wrote...

javierabegazo wrote...

@OP

"I think the reduction in character development in ME2 compared to ME1 was my greatest disappointment. "

In ME1, there was no evolution at all for the last level of the Abilities, where as in ME2, there were two different evolution paths per ability. Are you referring to something else in terms of character development?


Which also was its weak point.

Example, a squadmate like Jacob, was really useless in combat as squadmates had 4 powers but only enough points at max level to fill 3 powers leaving the last completely blank, forcing you to cut out his trademark power if you wanted to fill up the rest of the bars as unlocking the loyalty power would automatically place a point there, thus if you tried to fill up the other 3 powers would have excess points you couldn't use as each step got more expensive.

Same applies for Garrus, I have yet to put a point in his Overload.

Mordin, never filled his Cryoblast

Miranda, had a very nice character specific tree, but was never filled, as it would prevent me from filling the other 3 powers.

Jack, forcing a point into shockwave? Seriously...

I could probably go on but....


I think the problem with ME2 powers is that ranks 2 and 3 offer very little improvement, so it's often best to spend either 1 or 10 points to any given power. I just hope they make power progression more linear in ME3.

As for the squad mates:

Garrus has the best overload of all squad mates. You should try it.

Mordin's rank 4 cryo blast has the shortest cooldown of all squad mate powers: 4.5 seconds, same as Shepard's. Extremely useful, even on Insanity.

As for Miranda, I agree, but only because her other three powers are way too useful, making her pretty much overpowered compared to other squad mates. She should be toned down.

Shockwave is definitely underwhelming, but I think it takes a bit too much flak. It's situational, but it has it's uses, and it's in fact much more useful on Jack than on an adept.

Modifié par Aedolon, 20 juin 2011 - 09:38 .


#21
SalsaDMA

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Cainne Chapel wrote...

But yes I do wonder what he means by character development.... as I dont see power development as integral to "character" development.

That said, I also have no problems with ME2's condensed skills from ME1's as to me, it "trimmed the fat" so to speak.


It trimmed some of the meat too, if you ask me.

#22
Exolyps

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I must say I'm glad it is returning to blue. Kinda missed it in ME2. Felt a little that the orange was a bit overdone. All the monitors and screens being orange.

#23
Gaboru

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I just hope it's a bit deeper than ME2.

#24
Lumikki

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What I don't like in those pictures in OP post. Is that some skills (powers) have lock front of them.

This could mean same as before, that you have to take some other power first sertain amount. There is only like 5-8 powers to choose anyway and locking some of them to order really limits playes. Wasting points to something what player has zero use. Generally it loooks little deeper than ME2, but not much (4 vs 6).


Character customation is all about choises as customation, not progression. Progression is elimated by enemy vs player gameplay balance in every game. So, it's illussion. Real meaning is customation and choises what create different kind of gameplay options as variety of action styles.

I ques my point been game developers added customation on powers, very nice, but they did not add variety of powers, still forcing players to sertain gameplay style inside that class.

Modifié par Lumikki, 20 juin 2011 - 10:34 .


#25
TommyH

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javierabegazo wrote...

In ME1, there was no evolution at all for the last level of the Abilities...

Javier, I don't think this is correct. In ME1 the last level did still give a liitle bit extra of whatever... more shields (Barrier), longer duration (Marksman, Lift)... They were mostly irrelevant for practical purposes as "advanced" level was mostly sufficient (IMHO), but still... a little bit extra.

Just saying. Image IPB