CannonLars wrote...
Apologies for the mega quote.
Anyways, you don't need to mention that you don't miss inventory because of your 999 omni gel.
You're right, that was unnecessary.
CannonLars wrote...
You seemed to try and counter my wish for improved inventory, but your follow-up sentence about the fact that it could be implemented properly means my point was reasonable to begin with. Improved inventory is what we want, not shooter-style small selection instead of an inventory altogether. I don't know who said anything about ME1's inventory being missed, just an inventory in general. And let's not get into how unrealistic inventories can be, we all know what situations a soldier might not need a game inventory for.
Yes, your point was reasonable, I don't disagree with that. I just think an inventory is unnecessary in this particular kind of RPG, and if it's unnecessary, it shouldn't be there at all.
This is how ME3's equipment management might work:
- You choose your weapons when leaving Normandy.
- You can also change your armor when leaving Normandy.
- You can change weapons through the hud/wheel.
- You can mod weapons using the mod interface. Any mods you pick up appear there.
- If you find a new weapon, you either scan it or replace your current weapon with it. You don't have a backpack, you don't carry extra weapons with you.
- You don't change armor in the battlefield.
- You don't buy armor pieces, you buy specs/licenses and manufacture them yourself aboard Normandy.
- When you find new armor tech during a mission, you scan it. It wouldn't fit you anyway.
- Medi-gel, grenades etc. you simply pick up when not over capacity.
- Normandy has vast stocks of medi-gel and grenades.
- Special Quest Items don't need any management.
I think this is realistic, it fits the universe perfectly and simply works much better than any inventory. Of course, I'm one of the few people who don't equal role-playing games with loot.
CannonLars wrote...
Now with planet exploration, I think you counter my point pointlessly again. An improved version of ME1's concept could be great and certainly welcomed compared to complete absence of open areas. I think you see that, so I think you really don't need to rehash that things need improvement because it starts to sound like you think we might as well drop it like they did for ME2.
I think I kind of expressed that more open areas would be cool. Hammerhead has potential, but the gameplay had some huge problems.
But if we think about the storyline, in ME1 the exploration actually made some sense. You weren't in an absolute hurry at first, and you were looking for traces of Saren and the geth.
In ME3, Earth is being scorched by the reapers. You will not be driving around in the Mako, admiring foreign sunsets and brilliant lens flares, exploring strange new worlds.
CannonLars wrote...
I think we all know that ME2 could still have been more shooter and just as much RPG, but we know it wasn't. It streamlined in the shooter direction. We definitely lost some RPG things. And I liked ME1's plethora of guns, regardless of if there were drastic jumps between them. This again leads to me saying, we want it improved, not removed.
...And here we truly disagree. ME2 was streamlined, but it didn't take anything away from the RPG.
These are my opinions: ME2 has less skills per class, but they are more varied, and they do more. ME2 has less guns, but they are more varied, and they do more. ME2 has more squad members and they have much more personality. ME1 has three main classes and three mixed classes, ME2 has six distinct classes. Different builds within the same class in ME2 are more distinct than in ME1. ME2's global cooldown means that you don't just spam your powers when they become available, you choose which power to use according to situation. ME2 is more tactical and has more ways to play the game. ME2's lack of inventory actually made it much more realistic and believable. And so on.
One can make arguments for both sides, but I definitely don't "know" we lost any RPG elements. It isn't a fact, it's an opinion. Not mine.