CannonLars wrote...
I like your constructiveness here. That is my favorite kind of post, when someone lays out a system for other to read.
Thanks! I agree, it's fun to have a conversation with someone who puts thought in what they say, like you do.
CannonLars wrote...
A lot of the downtime allowed in the ME universe doesn't fit the plot. We were in a rush to stop Saren and the Collectors. Neither one should have allowed for so much downtime if they were so adamant on preserving the plot. I think the fact is that for them to allow exploartion at all that is gonna give players a tool for downtime. No matter how urgent things are, I don't want a linear rush where I can't visit every shop and npc.
This I can agree with. It doesn't really fit the plot, but it is just a game after all, so there should be some sensible compromise between freedom to do what you want and the progression of the main storyline. In ME1, wandering around was still somewhat plausible, and I think things were very well balanced. Besides, it was our introduction to the galaxy, so it makes sense we got to explore its wonders a little.
In ME2, the storyline is tightly focused on the characters, and we're interrupted with events we cannot ignore (Horizon, IFF), so I really feel there is even less space for exploration in ME2. But yes, some would have been nice.
On the other hand, the storyline was the major weakness of ME2 in my opinion, so with better writing, i.e. a vastly different story, exploration might have made a lot more sense.
CannonLars wrote...
Shepard is always on an urgent mission, but this game established exploration from day one, so it needs to stay and if it can bring back a better version of the day one product's exploration, which people shouldn't forget was part of the package that made this series a hit, then I hope they do bring it back.
This might also be a question of what people want from a sequel. Some want similar but better. Some want familiar but different and better. I prefer the latter, but it really is just a personal choice.
Besides, I'm not sure Bioware had a perfectly clear idea of the game when they made it. Sure, they had a fabulous vision of the universe, but the game mechanics themselves... I think they were a bit lackluster. The inventory might be an example of this: perhaps they included it because every RPG is supposed to have one, right?
Yet they removed it for ME2. ME1 indeed made the series a hit, but perhaps ME2 is actually closer to their original vision in terms of gameplay and RPG elements.
CannonLars wrote...
Lastly, as for loss of RPG. I think when they limited how many options we had, thus limiting the final character variations, they limited how much of an RPG it is.
I don't think they limited final character variations at all. Yes, there are less skill permutations, but because skills are much more distinct in ME2, they still cover a greater range.
In ME2, Overload does the job of both Sabotage and Overload from ME1. Yes, you cannot fine-tune it to the same degree, but consequentially, having this single skill makes much more difference. And you don't have skills like Combat Drone of Charge in ME1. Those skills affect the gameplay much more than damping, medicine and tactical armor combined.
Yes, in ME2 every class has less skills than in ME1, but that doesn't mean ME2 has less variation. Because you cannot evolve all of your skills, and because the choice of bonus power has potentially huge impact, the differences between two builds can be truly drastic.
CannonLars wrote...
Just because a pistol and a sniper are very different, doesn't mean I feel satisfied with the small amount of options those will grant me. I want ten pistols that look different and have different stats to make my final character go further in the direction I want. A small handful of weapons isn't near RPG level to me. ME1 was closer.
In ME1 all the pistols were same, they just got better during the game. You could never really make a meaningful choice between two different pistols, because they weren't truly different. And let's face it - you always finished with HMWP.
In ME2 you don't have a lot of choice, but you have a meaningful choice. Predator is fast with lots of ammo, great for husks. Carniflex is powerful, great against heavy armor. Phalanx has completely different aiming mechanism. Not to my taste, but great for sniping.
Same with shotguns: Claymore, Eviscerator, Katana, Scimitar. All different, all suit different style of play.
You may not be satisfied with the amount of options in ME2. I'm not satisfied with the amount of variation in ME1 - for there is none.