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#26
Someone With Mass

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I'd like a bonus in ME3 for beating Insanity in ME2, since I didn't get anything at the time, which felt like a bummer for me.

#27
Eurhetemec

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Skirata129 wrote...

...that was a joke right? it felt pretty similiar to grinding.


...

If that's how Insanity feels to you, dude, you're doing it wrong.

In fact, that's a clear sign that you're either not really good enough at ME to be even playing on Insanity, or you're good, but playing waaaaay too slack/lazily.

Insanity should be so much fun you can't even go back to lower difficulties because they feel lame. That's how it is for me. I die quite a lot when I'm trying new stuff (new classes, tactics, squad setups, etc.), but it never feels like MMO grinding. On the contrary, it feels like I'm really PLAYING A GAME, not just Pressing Button A to Win, which is kind of how Normal feels once you get a good grasp on ME2's gameplay.

I don't mind if ME2 Insanity achievement gets a bonus in ME3 (and yes I've finished ME2 on Insanity, twice actually, with many other partial-and-progressing play-throughs). I think the main reason not to would be that it might make people feel like they were forced to play Insanity difficulty in order to play ME3 "properly". Particularly complete-ists, who are sometimes not the best players. I don't think anyone should feel forced to play Insanity on ME2 if they don't like it.

On the other hand, if they go give out bonuses for lots of other minor/crummy achievements in ME2, then Insanity should make the list.

EDIT - I do agree that it was lame that completing ME2 on Insanity didn't give any bonus to ME2, though.

Modifié par Eurhetemec, 20 juin 2011 - 06:19 .


#28
Khayness

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Yakko77 wrote...

Depends on the class.  Some are a lot easier than others.  I think the general concensus is that either adept or engineer is the hardest with sentinal or infiltrator being the easiest.


ME2 Insanity still doesn't throw devious game design in your face to deliberately **** you up.

Currently playing Assassin's Creed Brotherhood, there is an optional bonus method to do your missions, but when you fail, it saves on your progress forcing you to restart the whole mission if you want to do it. It really makes me not to bother with the challenge when you get screwed at the end during a tedious stealthy mission.

Now that's not fun. I'd rather reload 50 times on Horizon with an adept instead of getting the shaft because of stupid design choices.

#29
Skirata129

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the thing is, I enjoy realism whenever possible. it makes no sense that the best funded, ablest most deadly soldier in the galaxy isn't kitted half as well as even the medium level enemies. "yes I have tested this. knock out both squadmates, kill all but the enemy you want and walk up face to face and exchange blows until one falls. It's always shep.
and the lower difficulties are fun if you enjoy eccentric play styles, such as where you go through a level doing headshots only or fight a husk mob doing nothing but blowing off the lower half of their body. My personal favorite is fighting mechs and blowing off arms and finishing off a mob by speed melee.

*also, I enjoy paintball, and normal difficulty feels more similiar to the way a firefight works in practice. flank and outmaneuver then hit with well aimed shots or suppressive fire. staying in cover like you're forced to in insanity gets you shot in real life.

Modifié par Skirata129, 20 juin 2011 - 06:36 .


#30
LemurFromTheId

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I don't think I'll be very popular with my opinions, but here it goes... :)

There shouldn't even be an achievement for beating Insanity.

Every player is different, and difficulty levels are there so that the game can be equally enjoyed by everyone. It should be a personal thing, but now Bioware is sending a message that beating Insanity is something to brag about, and you're not a real completionist if you can't do it.

The board is full of people "complaining" how Insanity is way too easy for them.
Sometimes it is, but sometimes they're just being awfully loud about it.

And Youtube, of couse, is full of people who cannot post a single gameplay video without showing that they are, indeed, playing on Insanity.

But who really irritate me are the people complaining that Insanity is way too hard. They throw excuses: perhaps the biotics are broken. Or perhaps the AI is unfair. Perhaps they just feel that they're entitled to special rewards from Bioware, because they are ME1 veterans and therefore the game should be made easier for them.

The core issue is this: they feel they are somehow entitled to beat Insanity "comfortably and confidently". Many people think that Insanity is something that everyone should be able to overcome; it's almost like "being able to beat Insanity" is some fundamental human right, and if you can't do it, there's something wrong with the game.

Difficulty setting should really be just a personal choice to make the exactly as challenging as you want it to be. It shouldn't be something you use to compare yourself to others or something others use to compare themselves to you.

Just remove the difficulty achievements altogether.

#31
PnXMarcin1PL

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What do you think guys of special unlockable armor for finishing insanity mode ?

#32
Skirata129

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would be cool. personally I'd prefer a choice of weapons similiar to the collector ship mission or even a full set of sniper, smg, assault, shotty and pistol.

#33
Warkupo

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It makes more sense to give people playing on the easiest difficulty a buffed up weapon as a reward. They're the ones that need the extra help, not the insanity players.

#34
Warkupo

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Aedolon wrote...

I don't think I'll be very popular with my opinions, but here it goes... :)

There shouldn't even be an achievement for beating Insanity.

Every player is different, and difficulty levels are there so that the game can be equally enjoyed by everyone. It should be a personal thing, but now Bioware is sending a message that beating Insanity is something to brag about, and you're not a real completionist if you can't do it.

The board is full of people "complaining" how Insanity is way too easy for them.
Sometimes it is, but sometimes they're just being awfully loud about it.

And Youtube, of couse, is full of people who cannot post a single gameplay video without showing that they are, indeed, playing on Insanity.

But who really irritate me are the people complaining that Insanity is way too hard. They throw excuses: perhaps the biotics are broken. Or perhaps the AI is unfair. Perhaps they just feel that they're entitled to special rewards from Bioware, because they are ME1 veterans and therefore the game should be made easier for them.

The core issue is this: they feel they are somehow entitled to beat Insanity "comfortably and confidently". Many people think that Insanity is something that everyone should be able to overcome; it's almost like "being able to beat Insanity" is some fundamental human right, and if you can't do it, there's something wrong with the game.

Difficulty setting should really be just a personal choice to make the exactly as challenging as you want it to be. It shouldn't be something you use to compare yourself to others or something others use to compare themselves to you.

Just remove the difficulty achievements altogether.


A mighty firm "hell no" to this. Achievements are about achieving things. What's the point in trying to get an achievement if there's no challenge in aquiring it? Might as well just give you a bunch of free points for buying the game, has about the same effect.

#35
Smeelia

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Warkupo wrote...

It makes more sense to give people playing on the easiest difficulty a buffed up weapon as a reward. They're the ones that need the extra help, not the insanity players.

Yes, if you struggle through completing insanity then get a really nice gun you'll be left thinking that it would have been useful before.

You do get the Geth Pulse Rifle for doing Tali's recruitment mission on Insanity (I think, might be Hardcore or above and you don't have to play the whole game on Insanity either) and to be honest I think that's a little silly as it is.

I do think some sort of bonus is a nice idea though, maybe something cosmetic like a particular armour/weapon style or paint job.

#36
Skirata129

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that's exactly what I mean. I don't want a game breaker, just something that looks cool and acts like a visible pat on the back. kind of like the unique armor you get in halo for beating it on legendary.

#37
LemurFromTheId

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Warkupo wrote...

Aedolon wrote...

Just remove the difficulty achievements altogether.


A mighty firm "hell no" to this. Achievements are about achieving things. What's the point in trying to get an achievement if there's no challenge in aquiring it? Might as well just give you a bunch of free points for buying the game, has about the same effect.


The difficulty achievements are the only achievements that have any challenge to them. Correct me if I'm wrong, but you can get the rest playing on Casual, can't you? Perhaps the only achievement should be the Insanity achievement, then. :)

I won't lie to you: I dislike the whole concept of achievements. But the difficulty achievements in particular are more trouble than they're worth. In my opinion, they help to create the wrong kind of atmosphere. There's too much boasting, too much comparison, too much lack of self-esteem.

On the other hand, it's not like removing the achievement would remove the whole phenomenon.

In the end, achievements really are a minor issue for me, I should have made that clearer in the first place. They aren't overly intrusive, and personally I'll just continue to ignore them like I've always done. :)

But I guess we can both agree that beating ME2 on Insanity shouldn't make ME3 any easier, right?

#38
Eurhetemec

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Skirata129 wrote...

the thing is, I enjoy realism whenever possible. it makes no sense that the best funded, ablest most deadly soldier in the galaxy isn't kitted half as well as even the medium level enemies. "yes I have tested this. knock out both squadmates, kill all but the enemy you want and walk up face to face and exchange blows until one falls. It's always shep.
and the lower difficulties are fun if you enjoy eccentric play styles, such as where you go through a level doing headshots only or fight a husk mob doing nothing but blowing off the lower half of their body. My personal favorite is fighting mechs and blowing off arms and finishing off a mob by speed melee.

*also, I enjoy paintball, and normal difficulty feels more similiar to the way a firefight works in practice. flank and outmaneuver then hit with well aimed shots or suppressive fire. staying in cover like you're forced to in insanity gets you shot in real life.


I totally understand Skirata, but you're comparing paintball, where 1 hit = 1kill, to people using energy shields, biotic barriers, and armour that's tough enough to stop a 7.62mm round dead without even leaving a bruise, and to stop or slow some of the extra-power weapons they use in ME.

That's not the same as paintball, so it's not "realism" to have people die to one shot when their kinetic barriers are up. It's also not "realism" to have most enemies not have kinetic barriers or the like (yet that's how Normal is).

You're also dead wrong about the "exchange blows" if you're talking about melee. I killed like ten tough enemies from 100% to dead with melee on Insanity earlier today. If you're talking guns, then on Insanity when Shepard isn't upgraded, that's true, but Insanity isn't "realism" mode, it's "extra-hard". Realism to the ME universe is probably "Hardcore" or maybe "Veteran", except too many people don't bother with kinetic barriers in Veteran.

What you're right about is that the lower difficulty levels are more fun if you "enjoy eccentric playing styles". That's what they're there for. So use them!

You clearly don't enjoy Insanity, so why did you play on it? Whereas for people who do enjoy Insanity, it's it's own reward. I don't think we should punish people like you, by encouraging them to play Insanity. As for staying in cover all the time getting you killed - it can get you killed in Insanity too, but BioWare agree with you, it seems, that by default, ME2 was a little too cover-obsessed and immobile, and ME3 will improve on this. Hopefully in Insanity in ME3, you'll need to keep moving - the much wider Field of View will help a lot too (I can't count the times I got into a stupid situation in ME2 because of the FoV being so narrow).

EDIT - I'd support ME3 having a purely visual reward for completing it on Insanity, but not an ME2 one crossing in to ME3.

Modifié par Eurhetemec, 20 juin 2011 - 08:17 .


#39
Fiery Phoenix

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Someone With Mass wrote...

I'd like a bonus in ME3 for beating Insanity in ME2, since I didn't get anything at the time, which felt like a bummer for me.

I actually suggested this EXACT idea to Christina about a month ago. She never replied to me.

#40
Skirata129

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kinetic barriers would change things a bit. and I was talking about shooting instead of melee, though I think wit the higher tier enemies even melee doesn't work, like the eclipse asari commandos.
I just did insanity once for the achievement. This thread was just to find out if anyone would support some kind of little reward for a sucessful insanity campain, like a new weapon that looks cool, armor models, modifications or just different cosmetic options for clothing, armor or weapons.

* I was not suggesting anything like 25% bonus experience on missions. that would kill the game.

Modifié par Skirata129, 20 juin 2011 - 08:30 .


#41
Clonedzero

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it gave you an achievement and a gamer picture. thats enough.

i dont get why people feel entitled to extra prizes cus they "suffered" through insanity mode. if it wasnt fun and you "grinded and suffered" through it, then why did you do it in the first place if you didnt enjoy it?

stuff like this supports unhealthy behavior.

#42
Skirata129

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...why do people keep saying you get a gamer picture? that was ME1, not 2. ME2 you just get a few gamer points.

#43
Fiery Phoenix

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Skirata129 wrote...

...why do people keep saying you get a gamer picture? that was ME1, not 2. ME2 you just get a few gamer points.

Yeah, ME2 didn't really reward you anything for beating it on Insanity--aside from those 75 achievement points.

#44
Someone With Mass

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Fiery Phoenix wrote...
I actually suggested this EXACT idea to Christina about a month ago. She never replied to me.


Aw...

Well, they should.

Seeing how it's the grand finale.

#45
Stephen1981

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i know i'm not getting anything extra accept maybe two achievements if i do it on insanity counting shadow broker to on insanity but i wanna say hey i beat on it insanity

#46
Eurhetemec

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Skirata129 wrote...

kinetic barriers would change things a bit. and I was talking about shooting instead of melee, though I think wit the higher tier enemies even melee doesn't work, like the eclipse asari commandos.


Ironically, that is exactly who I melee'd to death this morning, on Insanity, without being touched! I actually find it much easier to get at an angle where no-one else can shoot me, then run in and melee them down, than to fight them at range or close and from cover, and I did it repeatedly. If you keep hitting them with the elbow of death they stay staggered until dead.

Note - one thing that makes it a lot easier is Cloak, because you can cloak up and rush them, which means you don't take any hits whilst coming in, so if someone else does shoot you, you might live.

Now, I admit, realistically, they should a serious threat in HtH, because Biotics are supposed to HtH badasses, but that's not actually true in any ME game. Maybe they can fix that a bit for ME, looks like both Shepard and enemies get better melee. I bet they won't though, sadly.

I just did insanity once for the achievement. This thread was just to find out if anyone would support some kind of little reward for a sucessful insanity campain, like a new weapon that looks cool, armor models, modifications or just different cosmetic options for clothing, armor or weapons.

* I was not suggesting anything like 25% bonus experience on missions. that would kill the game.


The problem I have is, you clearly didn't have fun. It doesn't sound like something you enjoyed at all, and whenever you attach an actual reward to something, people feel they "have" to do it. As there's already the achievement making people feel that, I don't think it's a good idea to compound it.

I do think it's lame that ME2 didn't give you something to use in ME2 for it, though.

#47
Rip504

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Waltzingbear wrote...

The game wouldn't have been half as fun as it is nor would the play-time value have been so long without Insanity.

Insanity offers one of the best singleplayer gameplay experiences I've had in video games. If you don't like it don't play it. I really can't see how offering more rewards would work without turning the game into a cakewalk.


Don't like the new rewards(You feel it makes it a cakewalk),Don't use them.

Ps. ME Insanity mode is ehh so so.(IMO) GoW Insanity is better.

Edit: Enemies take more damage,other then that there is no real difference in the difficulty settings. Be slightly smarter about tactics(send your crew to their death)and beat it as a 1 man army. Wow Insanity was Awesome.!. Not in my opinion,it was so so.

I agree with nothing ground breaking,but if they are handing out rewards in ME3, it would be absurd not to get one for beating Insanity in ME2...

Modifié par Rip504, 20 juin 2011 - 09:17 .


#48
AC5

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I have to agree I always thought increasing the difficulty of a game was to make it more fun but, I also agree that Bioware went with the cheap method of just increasing health and damage of enemies instead of writing an awesome AI and tuning it down for lower difficulties.

Also to those complaining that insanity was too easy if you're playing on pc you should try modding namely removing the npc damage nerf and, raising the avenger and vindicator dps levels to that of the mattock.

#49
LemurFromTheId

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Eurhetemec wrote...

You're also dead wrong about the "exchange blows" if you're talking about melee. I killed like ten tough enemies from 100% to dead with melee on Insanity earlier today.


You know, that's particularly fun with Harbinger. "Your attacks are primitive." :)

Eurhetemec wrote...

Realism to the ME universe is probably "Hardcore" or maybe "Veteran", except too many people don't bother with kinetic barriers in Veteran.


I think it was mentioned somewhere (the codex or one of the books) that kinetic barriers are much less common in the Terminus Systems. Can anyone confirm this?


EDIT: Found it. Descriptions for both Mantis sniper rifle and Predator pistol.

"The prevalence of kinetic barriers has made this weapon less popular with the military, but it is used more frequently in the Terminus system where these defenses are less common."

Modifié par Aedolon, 20 juin 2011 - 09:28 .


#50
Malanek

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Skirata129 wrote...

should people who unlocked the insanity achievement in Me2 receive some kind of bonus or reward for that achievement in ME3?


Insanity is supposed to be harder, not easier!!!