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Whatever happened to that gigantic brain,out in the void?


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#1
Guest_Flipdarkfuture9511_*

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By brain I mean Ploba

To elaborate, in ME1 you come across a gas giant, the second of a pair in the Antaeus system, Hades Gamma. The planetary info reveals that the gas giant has gigantic structures deep in the atmosphere, possibly signifying either a 'Jupiter Brain' or a dumping ground for massive weapons of war.

I think it will make a appearance in ME3, maybe as the epitome of the Geths goal to evolve beyond themselves, or as a source of information for Shepard on how to defeat the Reapers (Giant Gun, Giant Rock, whatever), hell it could even turn out to be the controller for the reapers (Lazy Writing though)

So what do you guys think? Possibly the biggest Chekhovs Gun ever made? Or not worthy enough to be include in the Magnum Opus of the Mass Effect Series?

#2
CaptainZaysh

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It was referenced in ME2 in what I found to be a highly amusing piece of writing.

Early probes of Thorne showed evidence of a minor gravitic anomaly in the northern hemisphere. This area of unexpectedly low mass did not move with the prevailing wind patterns. While an investigation was planned by the Besaral Institute of Planetary Science, the school ultimately sent an expedition to study the famed "deep anomalies" of the gas giant Ploba instead.

If they hadn't been dicking around with the stupid Jupiter Brain they'd have found a dead Reaper.

#3
Khayness

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There are a lot of fun stuff hidden in the planetary description in both games, this one particularly doesn't stand out (not to mention lot are easter eggs referencing to Sci-Fi shows and novels).

#4
Dannyboy9876

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Chekhov's Gun.

#5
Khayness

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Dannyboy9876 wrote...

Chekhov's Gun.


More like Epileptic Trees.

#6
Confused-Shepard

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Mass Effect is Chekhov's arsenal. You get to pick which guns to fire. I hope.

#7
Kaiser Shepard

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Probably just flavour text.

#8
Keedmo

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That would be nice if Ploba was revisited in me3, also Klencory (Kepler Verge, Newton System, 2nd planet)
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'

#9
matt-bassist

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Keedmo wrote...

That would be nice if Ploba was revisited in me3, also Klencory (Kepler Verge, Newton System, 2nd planet)
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'


while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.

Pity.

#10
MarchWaltz

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matt-bassist wrote...

Keedmo wrote...

That would be nice if Ploba was revisited in me3, also Klencory (Kepler Verge, Newton System, 2nd planet)
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'


while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.

Pity.


I'm pretty sure EA has nothing to do with ME's story.

#11
Keedmo

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That's a good point. Plus, thinking about it a little more.. those "beings of light" have done a horrible job of protecting organic life every cycle.. lol

#12
MarchWaltz

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Keedmo wrote...

That's a good point. Plus, thinking about it a little more.. those "beings of light" have done a horrible job of protecting organic life every cycle.. lol


I'm thinking they only see organics as worhty if they can come together.

#13
Eurhetemec

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Kaiser Shepard wrote...

Probably just flavour text.


That's exactly what it is, indeed, my understanding is that it was all written "after the fact" by a single, dedicated Bioware employee, but that doesn't mean they can't build on it.

For example, the continent-long scar from a mass driver weapon was made into a plot-point in ME2.

Similarly, any world in ME3 could build on information from ME1 or ME2 (ME1 generally had more exciting descriptions). Not that we should necessarily expect it, but it's happened once, and could happen again.

I don't think the PS3 version factors into this, either - whatever the info is, it'll be explained again, just like in ME2.

#14
matt-bassist

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it aint gonna happen though. not only is the Klencoy thing very unknown amongst the majority of ME1 players (not many people read EVERY planet description; especially a planet of seemingly little importance), but ME2/PS3 players have no way of even accessing this information in game.
again its a pity because Bioware could've gone absolutely nuts with it. and it is partially EA's fault, they want to appeal to *their* crowd, and ME1 is Microsoft's darling. its only business, nothing personal.

#15
RoninOmega

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matt-bassist wrote...

it aint gonna happen though. not only is the Klencoy thing very unknown amongst the majority of ME1 players (not many people read EVERY planet description; especially a planet of seemingly little importance), but ME2/PS3 players have no way of even accessing this information in game.
again its a pity because Bioware could've gone absolutely nuts with it. and it is partially EA's fault, they want to appeal to *their* crowd, and ME1 is Microsoft's darling. its only business, nothing personal.


Sigh...  There's so much potential in these little things they wrote, wish they would build on it more.  Strange anomalies like these in a game only make it more interesting.

#16
Mr. California

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I would personally like to see more about the Kaji skull. Kaji was in the Armstrong nebula in ME1 and upon tracking down the anomaly on the radar you find a giant skull that doesn’t match any known races.

#17
In Exile

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matt-bassist wrote...

while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.

Pity.


I'm pretty sure many of the descriptions were nods to sci-fi.

#18
Fatemaster

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I´m sorry, but what´s with Klencory? I don´t understand it.

EDIT: Nevermind, I found out.

Modifié par Fatemaster, 20 juin 2011 - 06:51 .


#19
George-Kinsill

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For all of those stating that there will be no build up of Klencory and the other planets because ME2 is now on PS3 are just needlessly hating on PS3 users and EA. Just because PS3 users of ME2 may not have read about Klencory in ME1, there is no viable reason why BW would just throw it out entirely. Using that logic, none of the books would never be tied into the game since few hardly read them, yet they do for the truly dedicated fan. So if there is a mission to seek a powerful weapon against the reapers, you an bet that BW will have Klencory be the site of one of the quests, just as they made the shout out to Klendagon's scars leading to the reaper on Mnemosyne to those who read its details in ME1.

#20
Guest_PurebredCorn_*

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In Exile wrote...

matt-bassist wrote...

while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.

Pity.


I'm pretty sure many of the descriptions were nods to sci-fi.


This. It sounds like a nod to Douglas Adams' Deep Thought.

#21
Siansonea

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I think there are many possible avenues that could be explored using the ME1 planetary database clues as a starting point. Some of those are giant red herrings, but as we saw with Klendagon (as I suspected would happen) not ALL of those database entries are fluff text. Of course, Klendagon's Rift was brought about because they were using a photo of Mars to represent the planet, and they needed to explain the very obvious Valles Marineris feature on the planet's surface. Presto change-o it becomes the Great Rift, and a neat blurb is written about it being a scar from a mass accelerator weapon. In ME2, that bit of text becomes a plot point, somebody saw an awesome story point and ran with it. And they might not be done yet. The Illusive Man (Mr. Always Tells Shepard Everything) says they found the weapon and it's target, the Derelict Reaper. They found the WEAPON. That KILLED A REAPER. Probably couldn't learn a thing or two from studying it, no chance of that. :whistle:

#22
George-Kinsill

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Also, considering that the Batarian Hegemony is no longer a factor, there could also be a mission to Jatar, where the first dead reaper "Leviathan" was found, and do a proper study on how to kill reapers like with the direlect reaper in ME2, without everyone being indoctrinated.

#23
marshalleck

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Ugh...same threads over and over and over forever.

marshalleck wrote...

Beings of Light -- http://en.wikipedia....estar_Galactica)
Leviathan of Dis -- http://en.wikipedia....scape#Leviathan
Monsters from the id -- http://en.wikipedia....orbidden_planet
Statue on Junthor -- http://en.wikipedia....wiki/Ozymandias

All references to other works of science fiction or thematically related to civilizations dying out (the Shelley poem). Which ones have I forgotten?

At any rate, these planet descriptions are there to give the galaxy flavor, to make it mysterious. Don't expect every single little detail to have epic significance by the end. And don't quote the TV Tropes page for Chekhov's Gun at me, I'm already familiar with it.



#24
xxSgt_Reed_24xx

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IMO, we need quests in the game to investigate all of these different places to see if they have the power to stop the reapers... I'd like to visit the "jupiter's brain" and the crypt of the beings of light and all of those other places mentioned in the planet descriptions like the place where the krogan weapon destroyed the planet Rothla.

It would be so interesting to me. They could easily tie these places into the story... the question is, will they?

I doubt it. lol

#25
marshalleck

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Siansonea II wrote...
 They found the WEAPON. That KILLED A REAPER. Probably couldn't learn a thing or two from studying it, no chance of that. :whistle:


They could learn how to follow an obvious red herring that didn't save the civilization who built it from extinction. Does that really sound like a good idea to you? Do you think the Reapers will just form up in a neat little line so we can shoot them with our supergun?