Whatever happened to that gigantic brain,out in the void?
#1
Guest_Flipdarkfuture9511_*
Posté 20 juin 2011 - 12:41
Guest_Flipdarkfuture9511_*
To elaborate, in ME1 you come across a gas giant, the second of a pair in the Antaeus system, Hades Gamma. The planetary info reveals that the gas giant has gigantic structures deep in the atmosphere, possibly signifying either a 'Jupiter Brain' or a dumping ground for massive weapons of war.
I think it will make a appearance in ME3, maybe as the epitome of the Geths goal to evolve beyond themselves, or as a source of information for Shepard on how to defeat the Reapers (Giant Gun, Giant Rock, whatever), hell it could even turn out to be the controller for the reapers (Lazy Writing though)
So what do you guys think? Possibly the biggest Chekhovs Gun ever made? Or not worthy enough to be include in the Magnum Opus of the Mass Effect Series?
#2
Posté 20 juin 2011 - 12:50
Early probes of Thorne showed evidence of a minor gravitic anomaly in the northern hemisphere. This area of unexpectedly low mass did not move with the prevailing wind patterns. While an investigation was planned by the Besaral Institute of Planetary Science, the school ultimately sent an expedition to study the famed "deep anomalies" of the gas giant Ploba instead.
If they hadn't been dicking around with the stupid Jupiter Brain they'd have found a dead Reaper.
#3
Posté 20 juin 2011 - 01:01
#4
Posté 20 juin 2011 - 01:06
#5
Posté 20 juin 2011 - 01:25
Dannyboy9876 wrote...
Chekhov's Gun.
More like Epileptic Trees.
#6
Posté 20 juin 2011 - 02:46
#7
Posté 20 juin 2011 - 02:51
#8
Posté 20 juin 2011 - 03:11
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'
#9
Posté 20 juin 2011 - 03:24
Keedmo wrote...
That would be nice if Ploba was revisited in me3, also Klencory (Kepler Verge, Newton System, 2nd planet)
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'
while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.
Pity.
#10
Posté 20 juin 2011 - 04:07
matt-bassist wrote...
Keedmo wrote...
That would be nice if Ploba was revisited in me3, also Klencory (Kepler Verge, Newton System, 2nd planet)
"claimed by the eccentric volus billionaire Kumun Shol. He claims that a vision of a higher being told him to seek on Klencory the "lost crypts of beings of light." These entities were supposedly created at the dawn of time to protect organic life from synthetic "machine devils."'
while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.
Pity.
I'm pretty sure EA has nothing to do with ME's story.
#11
Posté 20 juin 2011 - 04:10
#12
Posté 20 juin 2011 - 04:28
Keedmo wrote...
That's a good point. Plus, thinking about it a little more.. those "beings of light" have done a horrible job of protecting organic life every cycle.. lol
I'm thinking they only see organics as worhty if they can come together.
#13
Posté 20 juin 2011 - 04:50
Kaiser Shepard wrote...
Probably just flavour text.
That's exactly what it is, indeed, my understanding is that it was all written "after the fact" by a single, dedicated Bioware employee, but that doesn't mean they can't build on it.
For example, the continent-long scar from a mass driver weapon was made into a plot-point in ME2.
Similarly, any world in ME3 could build on information from ME1 or ME2 (ME1 generally had more exciting descriptions). Not that we should necessarily expect it, but it's happened once, and could happen again.
I don't think the PS3 version factors into this, either - whatever the info is, it'll be explained again, just like in ME2.
#14
Posté 20 juin 2011 - 04:51
again its a pity because Bioware could've gone absolutely nuts with it. and it is partially EA's fault, they want to appeal to *their* crowd, and ME1 is Microsoft's darling. its only business, nothing personal.
#15
Posté 20 juin 2011 - 05:02
matt-bassist wrote...
it aint gonna happen though. not only is the Klencoy thing very unknown amongst the majority of ME1 players (not many people read EVERY planet description; especially a planet of seemingly little importance), but ME2/PS3 players have no way of even accessing this information in game.
again its a pity because Bioware could've gone absolutely nuts with it. and it is partially EA's fault, they want to appeal to *their* crowd, and ME1 is Microsoft's darling. its only business, nothing personal.
Sigh... There's so much potential in these little things they wrote, wish they would build on it more. Strange anomalies like these in a game only make it more interesting.
#16
Posté 20 juin 2011 - 05:19
#17
Posté 20 juin 2011 - 05:24
matt-bassist wrote...
while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.
Pity.
I'm pretty sure many of the descriptions were nods to sci-fi.
#18
Posté 20 juin 2011 - 06:48
EDIT: Nevermind, I found out.
Modifié par Fatemaster, 20 juin 2011 - 06:51 .
#19
Posté 22 juin 2011 - 01:13
#20
Guest_PurebredCorn_*
Posté 22 juin 2011 - 01:19
Guest_PurebredCorn_*
In Exile wrote...
matt-bassist wrote...
while interesting, I doubt this will play a factor in ME3. since EA took over, ME1, especially small little easter eggs like the Klencory thing, will most certainly be disregarded. its understandable as well, considering that PS3 players will have no access to little *hints* like that, and thus would be confused and lost.
Pity.
I'm pretty sure many of the descriptions were nods to sci-fi.
This. It sounds like a nod to Douglas Adams' Deep Thought.
#21
Posté 22 juin 2011 - 01:22
#22
Posté 22 juin 2011 - 01:27
#23
Posté 22 juin 2011 - 01:33
marshalleck wrote...
Beings of Light -- http://en.wikipedia....estar_Galactica)
Leviathan of Dis -- http://en.wikipedia....scape#Leviathan
Monsters from the id -- http://en.wikipedia....orbidden_planet
Statue on Junthor -- http://en.wikipedia....wiki/Ozymandias
All references to other works of science fiction or thematically related to civilizations dying out (the Shelley poem). Which ones have I forgotten?
At any rate, these planet descriptions are there to give the galaxy flavor, to make it mysterious. Don't expect every single little detail to have epic significance by the end. And don't quote the TV Tropes page for Chekhov's Gun at me, I'm already familiar with it.
#24
Posté 22 juin 2011 - 01:35
It would be so interesting to me. They could easily tie these places into the story... the question is, will they?
I doubt it. lol
#25
Posté 22 juin 2011 - 01:36
Siansonea II wrote...
They found the WEAPON. That KILLED A REAPER. Probably couldn't learn a thing or two from studying it, no chance of that.
They could learn how to follow an obvious red herring that didn't save the civilization who built it from extinction. Does that really sound like a good idea to you? Do you think the Reapers will just form up in a neat little line so we can shoot them with our supergun?





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