Some quotes:
"There are a couple of reasons why sequels are actually good in the games business,"BioWare boss Greg Zeschuk told Eurogamer.
"Actually making one game is really hard. When you have a chance to leverage your tools and technology for a follow-up, it gets easier.
"You have to innovate," co-founder Ray Muzyka said. "Innovation means taking some risks creatively. When you're doing a sequel, if you're thoughtful and you understand your audience well and you spend a lot of time listening to what they like and don't like, you take risks – sometimes they pay out, sometimes they don't – but if you listen you can continue to refine and make the games better and better.
"You can adjust the right variables in a sequel. They're good if you do them right."
"When it can be a negative is when people get lazy and rest on their laurels and don't use ambition for the sequel and create something that's predictable and there's nothing unexpected," Zeschuk added.
"We use the phrase, 'surprise and delight' our fans with our games, and if you fail at that..."
So my question would be with respect to DA2, was it really a "refined" sequel where the right variables were simply adjusted and BioWare understood what their audience wanted? Or did they try to change too much of the core Dragon Age experience without having a firm understanding of what the audience enjoyed from the first game?
My biggest issues with DA2 is that it didn't seem to try and iterate off of what Origins established, but tried to more or less reboot DA yet it lacked the time to do so in a manner which worked. So you end up with a bizarre mish mash of a game that lacks a confident identity in what it wants to be- from the art style to the gameplay.
With sequels, I don't think its about pulling a 180 like Laidlaw said, its about understanding the audience and meeting their expectations and exceeding their expectations, not just doing something different and "innovative" for the hell of it. Maybe part of the issue here is how work on DA2 started well before Origins was even released to take any fan/critical reception into account?
I look at how Christopher Nolan handled Batman Begins to The Dark Knight- you have the Joker card overturned at the end of Batman Begins, establishing some level of expectation in the audience for the Joker to appear in TDK. So Nolan met that expectation but exceeded it by most standards in Heath Ledger's interpretation of the Joker.
It comes down to understanding one's audience and I don't think the changes made to DA2 are necessarily what most people wanted out of a sequel to Origins. IMO, DA2 maybe got the "surprise" part down, but did it "delight"?
Modifié par Brockololly, 20 juin 2011 - 12:47 .





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