Nozybidaj wrote..
I understand perfectly. You're comparing a bit of apple's to oranges here. DA:O profits would have been lower because of the extra development costs from building the new engine, assets, etc. ME is using Unreal engine I believe (yes/no?) and didn't have this cost. Nor would DA2 (or any following DA3/4/5/etc.) if they are using the same DA:O engine.
ME1 had to pay to lease the Unreal engine, and then Bioware had to modify it to display a lot of assests that the Unreal engine by itself doesn't. You still had to build levels, design powers, motion capture, create cinematics, etc.
ME2 upgraded the engine, and ME3 is doing that again. Revamping, so to speak. I'm not a programmer, so I have no idea how much work (for example) improving the lighting with the Unreal engine might be.
Of course if that is the case (using the DA:O engine) then you have to extraoplate the cost of building that engine across the other games, making DA:O more profitable (and sequels less) for time spent as each succesive sequel is built on top of its technology spreading out the initial cost of that technology across multiple titles.
That's if your first game is succesful amd if the engine is reusable as a current gen. engine from release. DA:O2 wouldn't be able to get by with the same engine, given how much longer it would take to actually create content. DA2 was a much smaller game. How much work do you think it would take to make a game the size of DA:O? 3 years? 2.5 years? In that time, the engine is even more outdated, so you need to invest time into revamping it. You also need to improve and rework your basic gameplay.
Then you could look at opportunity cost of each sequel, for example: Would having made a DA:O2 spending little time/money updating the engine be more or less profitable then spending time/money making large changes with DA2 assuming an even amount of sales. Obviously in this case a DA:O2 would have been more profitable than DA2.
Why would you say that DA:O2 would be more profitable? DA:O2 would take more time developing. DA2 itself needed at least another 12 months of development time. Why do you think DA:O2 wouldn't need an extra 24 months of dev. time, given the need to create 6 new origins, integrate them into the plot, make sure the plot branches are stable, on top of (if you don't rework the egine) having to risk the game being poorly received because of outdated graphics?
If you assume doing so would have caused less bad press in the form of better meeting user expectations and better reviews because the systems in place were more polished than the rushed new systems all translating in larger sales for a DA:O2 than a DA2 the profitability of a DA:O2 is even greater still than a DA2. Both the last two points become greater in DA:O's favor as each succesive title is created.
No, it isn't, because DA:O2 has to
surpass DA:O significantly. DA2 was made on the cheap. A lot of places where DA2 cut costs (armour, single race PC, no origins) wouldn't be areas were DA:O2 could.
My point is you are using a lot of guess work there to try and prove the profitability of one game versus another without looking at other factors.
Not really. You can just go by all things being equal, and look at the problem with DA:O's design itself. Why do you (for example) think creating the engine would take 2 years, and not 1 year?