Gunderic wrote...
Bryy_Miller wrote...
Archaven wrote...
Why don't they just admit the game was rushed and they are lazy instead of Innovation?
A few reasons:
1) I think everyone agrees that it was rushed. But to say so is bad business. When someone ragequits and then says "DA2 was rushed, blah blah blah" (and please don't bring up Brent Knowles, that's just lame), then, for whatever reason, you can come on the forums and say "told you so".
2) Perhaps they actually did what they wanted to do with DA2? Perhaps they do think DA2 was innovative? There is a *lot* of justiifying and finger-waging going on in order to feel secure that BioWare still makes games "for harcore fans/true RPG lovers/etc."
I'm having a hard time believing that, honestly. None of the developer/CEO comments I've seen so far show that BioWare has any intention of making a full return to elements that will appeal to "hardcore fans".
Dragon Age: Origins was not an overly complex game. It could have stood to have more things added to it, rather than taken out or 'made more accessible'. Nothing suggests to me that BioWare is ever willing to go down the same route as they did with Origins too soon -- despite the game selling well -- let alone add more complex elements to the formula.
The developers still have an obvious talent for storytelling and writing, but the core elements of their games have been gradually made less complex for a while now.
Mike Laidlaw said something to this effect pre-release: their team could have easily made a more 'fiddly-stats' experience to cater to more 'hardcore' fans', but chose to go into another direction.
So, I assume their talent for creating the type of games traditional RPG fans love could still be there.
Still, if BioWare intends to keep up with their new design philosophy, I'd prefer it if they altogether drop the concept/vision of creating highly accessible RPG's, and simply go down the action-adventure/shooter route -- a path this developer is very close to taking, if it hasn't already.
I wasn't talking about their ability to make games. That wasn't my point at all.





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