Whatever666343431431654324 wrote...
My major complaint is when people misunderstand what a plothole is. A character who does something stupid is not a plothole. Something unexplained is not a plothole. Something unlikely is not a plothole.
A plothole is any degree of those things. If a character says or does something
extremely unlikely (either generally or in regards to their character), that is a plothole. Something
unexplainable is a plot hole. Something
very unlikely to the point of being impossible is a plot hole.
The Reapers misuse of several assets is a plothole. Where were the Collectors and their apparently powerful cruiser in ME1? Why do they need a new Reaper (made out of that ridiculous human casserole) when they are weeks away and could use the Alpha Relay to quickly capture the Citadel (I'm sure the entire combined mental might of the Reapers can undo whatever the Protheans did)?
One thing people need to remember is this: It took an
entire fleet to destroy Sovereign, at
devastating cost. A entire fleet of these things is going to breeze through all known navies like a knife through cottage cheese. There are
at least hundreds of Reapers, very likely much more. People saying that it's more efficient to act from behind the scenes are forgetting the massive power of each individual Reaper, let along an armada of them.
Jeth Prime wrote...
this isnt my name wrote...
The citadel could shut down relays completely for all we know, IFF or not.
On
about the IFF I still think its stupid a reapers was left there,
unnoticed. You would think they would cover thier tracks (1), they did with
everything else, also no one else fond it and it didnt destroy its own
IFF to prevent anyone using it. The further the ME games go on the less I
liek the reapers. I prefered space cthulu too the current soylent green
idiots. ME2 we learned little about them, how the hell are they going
to be defeated in ME3 ? (2) Without some new plot device or nerfing tem, its
just annoying me, they build this amazing race and characters then drag
them down I wish they had thought ahead with this, even if it means
making them alot less epic.
I was a bit confused about
the dead reaper too.... But I'm sure they may use some seemingly
unimportant discovery in ME2 and maybe something from ME1 to help take
them down (3).... We won't know untill we play through it. No need to call
for plot holes and things that make no sence before we even know what
happens....
(1) Exactly. The Reapers develop sudden cases of idiocy whenever the plot demands them to. This Reaper is even still active, albiet at minimal capacity. Even if the Reapers missed it after that cycle, it would certainly be noticed the next time around.
(2) Because they aren't that powerful anymore. The plot demands them to be weaker, even though we have the example of Sovereign, who decimated an entire fleet singlehanded. Since we are apparently avoiding a deus ex machine in ME3 (says the devs), the only solution is to substantially nerf the Reapers' power.
(3) That's not the point. The point is that the derelict Reaper was there in the first place, when it shouldn't have been. The consequences of the discovery don't matter, the fact that it was there in the first place does.