Parion wrote...
OT - Anyone else wondering if the series may end with the allied races abandoning the galaxy Migrant Fleet style via the Citadel Relay?
Battlestar Galactica? Nah. This galaxy is a potential gold mine for EA, they won't dump it.
Parion wrote...
OT - Anyone else wondering if the series may end with the allied races abandoning the galaxy Migrant Fleet style via the Citadel Relay?
Darth Death wrote...
The reapers are not all powerful, that's why they have to do everything in a devious fashion.
Vengeful Nature wrote...
Darth Death wrote...
The reapers are not all powerful, that's why they have to do everything in a devious fashion.
They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?
If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.
Modifié par Therefore_I_Am, 21 juin 2011 - 07:24 .
this isnt my name wrote...
Ok say the IFF still lets him move around, it still stops entire fleets if the relaysare down, yet we see quarians bombing reapers from orbit.KainrycKarr wrote...
this isnt my name wrote...
For all we know the citadel could close relays completely. IFF excuse dosent work.Eurhetemec wrote...
this isnt my name wrote...
they didnt close the relays to trap him.
They CAN'T close the relays to trap him. The Normandy (and presumably most Council vessels, now) has the Reaper IFF. This is why they're not hammering for the Citadel at a zillion miles any hour, because if they press the "no relays for the non-Reapers" button, people will just be able to override it.
If you don't know that it can or can't close relays, then you can't dismiss or accept the IFF excuse.
this isnt my name wrote...
What a well thought out argument, tuely you have opened my eyes.KainrycKarr wrote...
this isnt my name wrote...
I agree, theVengeful Nature wrote...
Whatever666343431431654324 wrote...
My
major complaint is when people misunderstand what a plothole is. A
character who does something stupid is not a plothole. Something
unexplained is not a plothole. Something unlikely is not a plothole.
A plothole is any degree of those things. If a character says or does something extremely unlikely (either generally or in regards to their character), that is a plothole. Something unexplainable is a plot hole. Something very unlikely to the point of being impossible is a plot hole.
The
Reapers misuse of several assets is a plothole. Where were the
Collectors and their apparently powerful cruiser in ME1? Why do they
need a new Reaper (made out of that ridiculous human casserole) when
they are weeks away and could use the Alpha Relay to quickly capture the
Citadel (I'm sure the entire combined mental might of the Reapers can
undo whatever the Protheans did)?
One thing people need to remember is this: It took an entire fleet to destroy Sovereign, at devastating cost. A entire fleet of these things is going to breeze through all known navies like a knife through cottage cheese. There are at least
hundreds of Reapers, very likely much more. People saying that it's
more efficient to act from behind the scenes are forgetting the massive
power of each individual Reaper, let along an armada of them.Jeth Prime wrote...
this isnt my name wrote...
The citadel could shut down relays completely for all we know, IFF or not.
On
about the IFF I still think its stupid a reapers was left there,
unnoticed. You would think they would cover thier tracks (1), they did with
everything else, also no one else fond it and it didnt destroy its own
IFF to prevent anyone using it. The further the ME games go on the less I
liek the reapers. I prefered space cthulu too the current soylent green
idiots. ME2 we learned little about them, how the hell are they going
to be defeated in ME3 ? (2) Without some new plot device or nerfing tem, its
just annoying me, they build this amazing race and characters then drag
them down I wish they had thought ahead with this, even if it means
making them alot less epic.
I was a bit confused about
the dead reaper too.... But I'm sure they may use some seemingly
unimportant discovery in ME2 and maybe something from ME1 to help take
them down (3).... We won't know untill we play through it. No need to call
for plot holes and things that make no sence before we even know what
happens....
(1)
Exactly. The Reapers develop sudden cases of idiocy whenever the plot
demands them to. This Reaper is even still active, albiet at minimal
capacity. Even if the Reapers missed it after that cycle, it would
certainly be noticed the next time around.
(2) Because
they aren't that powerful anymore. The plot demands them to be weaker,
even though we have the example of Sovereign, who decimated an entire
fleet singlehanded. Since we are apparently avoiding a deus ex machine
in ME3 (says the devs), the only solution is to substantially nerf the
Reapers' power.
(3) That's not the point. The point is
that the derelict Reaper was there in the first place, when it shouldn't
have been. The consequences of the discovery don't matter, the fact
that it was there in the first place does.
collectors not showing up to renforce soverigns attack was jsut stupid.
Also how was it the Aliance fleet was magically ready to show up ? They
werent envolved, and how did joker know to leave Ilos?
1. I agree, I hate this, it ruins character.
2. I agree, its stupid, like benezia in ME1 collapsing just from opening doors.
I
think BW should have just made a weaker enemy, look at the covenant in
halo. A challenge for humanity, but not completely overpowered, here the
writers didnt think ahead imo. They made an epic enemy, but they made
them too powerful, either they should live up to that, stay in character
and dominate everything. Or they shouldnt have been made like this in
the first place. It drives me nuts they made them, hyped them up and now
I see them and hate it becuase it just goes against them and ruins them
for me. If they had made themnormal in the first game then this wouldnt
be an issue for me.
Halo sucks.
You know what sucks ? Mindless Biodrones defending poor writing, which is supposedly one of BWs strong points.
KainrycKarr wrote...
Halo still sucks.
And whether or not BW's writing is poor or not, is your opinion.
Modifié par Therefore_I_Am, 21 juin 2011 - 07:16 .
Calinstel wrote...
Thinking is what causes discussions such as this one. Please do not accuse me of not thinking.Jeth Prime wrote...
There's nothing that says they were powering up. To me, it looked like they were already on the move. If they were powering up, how can Harbringer, have been playing any part in Mass Effect 2? And if they were so close, why would they've wanted to use the geth in ME1? And wait two years after, to start moving? Think, people. Not everything needs to be explained....
There was no evidence the Reapers were moving. In fact, the only thing we saw were their lights turning on. Of course, it could be they were possibly trying to sneak up on the galaxy, running dark, but really?
Shepard is at the galactic core yet he can communicate real time with old illusive. Quantum Entanglement Device ring a bell? Surely Cerberus is not the only people to ever develope that device.
Vengeful Nature wrote...
Darth Death wrote...
The reapers are not all powerful, that's why they have to do everything in a devious fashion.
They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?
If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.
Modifié par JayhartRIC, 21 juin 2011 - 07:59 .
KainrycKarr wrote...
Halo still sucks.
And whether or not BW's writing is poor or not, is your opinion.
JayhartRIC wrote...
It
has also been speculated that the Reapers may have different
capabilities. As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.
Vengeful Nature wrote...
KainrycKarr wrote...
Halo still sucks.
And whether or not BW's writing is poor or not, is your opinion.
Wow. You bludgeon someone with your opinion and then discredit their opinion by calling it out as such. That's called hypocricy.JayhartRIC wrote...
It
has also been speculated that the Reapers may have different
capabilities. As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.
But given the absence of any other Reaper to judge, coupled with the fact that they are all millions of years more advanced than everyone else we know of, I'd say Sovereign's capability is pretty representative of the whole Reaper armada. You could even argue that Sovereign was weaker: you don't leave your strongest overt warship as a scout, you leave your faster, more nimble pickets.
Modifié par Therefore_I_Am, 22 juin 2011 - 01:51 .
whywhywhywhy wrote...
I disagree, it is a plothole.
For the very fact none of it was hinted on and it doesn't help the story one bit to hide these facts.
me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations. If efficiency is the key they only have 1 relay or another nearby one, given that they should have been waiting at the relay(s) for the citadel to activate what were they doing the 2+ years sheperd was being revived ? They should have been there already.
harbinger: sovereign open the gate, sovereign....dude I'm waiting.
collector general: meep mep mee meep (sovereign is dead)
harbinger turns to the others as he passes the VI bong: what now ?
A collective shrug
Harbinger asks who killed him.
Collector tells him a rag-tag band led by a Commander sheperd, a human.
Harbinger laughs as he chokes on the ichronic: dude I have the best idea let's build a human reaper, no no listen we'll melt them down and make em one of us but female.
Collective dudes chants are transmitted all over and harbinger is elected leader.
After 2 years of getting high and Sheperd harshing his mellow someone reminds him they have a alternate relay sitting around.
Simply put it's a plothole, one added just like the death of sheperd was added to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.
Quick someone get a docter, this mans head is lodged up Biowares ass.Therefore_I_Am wrote...
KainrycKarr wrote...
Halo still sucks.
And whether or not BW's writing is poor or not, is your opinion.
His opinion... but a wrong opinion also. Seeing as how people are making valid points to his argument, he blatantly ignores them, and just makes himself look like one of those self-loathing shmucks that enjoy arguing.
whywhywhywhy wrote...
I disagree, it is a plothole.
For the very fact none of it was hinted on and it doesn't help the story one bit to hide these facts.
me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations. If efficiency is the key they only have 1 relay or another nearby one, given that they should have been waiting at the relay(s) for the citadel to activate what were they doing the 2+ years sheperd was being revived ? They should have been there already.
harbinger: sovereign open the gate, sovereign....dude I'm waiting.
collector general: meep mep mee meep (sovereign is dead)
harbinger turns to the others as he passes the VI bong: what now ?
A collective shrug
Harbinger asks who killed him.
Collector tells him a rag-tag band led by a Commander sheperd, a human.
Harbinger laughs as he chokes on the ichronic: dude I have the best idea let's build a human reaper, no no listen we'll melt them down and make em one of us but female.
Collective dudes chants are transmitted all over and harbinger is elected leader.
After 2 years of getting high and Sheperd harshing his mellow someone reminds him they have a alternate relay sitting around.
Simply put it's a plothole, one added just like the death of sheperd was added to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.
Modifié par Therefore_I_Am, 22 juin 2011 - 04:19 .
I think it's at least implied that the reason the Citadel relay is needed is for the range that needs to be travelled. Still, given how far normal relays can take you the Reapers would have to be quite far out (although that is possible I suppose).whywhywhywhy wrote...
me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations.
Modifié par Smeelia, 22 juin 2011 - 07:52 .
Modifié par Rip504, 22 juin 2011 - 08:58 .
Vengeful Nature wrote...
Darth Death wrote...
The reapers are not all powerful, that's why they have to do everything in a devious fashion.
They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?
If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.
Modifié par Darth Death, 22 juin 2011 - 09:27 .
this isnt my name wrote...
As for the protheans it was stupid, how did the VI sense indoctrination how could they study it they were away from it. How did they know the reapers sent a signal ? How did they know they went to darkspace ? How could vigil not maintain those life support pods, but survive 50,000 years later and have enough to make 2 huge forcefields.
sp0ck 06 wrote...
Pretty entertaining (until you claim it's a plothole to make it an FPS..huh?) However, who's to say the Reaper's didn't have a "conduit" style relay wherever they were sitting in dark space to take them directly to the Citadel. Since the Protheans jacked up their signal from the Citadel side, they waited for Sovereign to activate their conduit manually. When that failed, they started traveling towards the Arrival relay. During this time, Harbinger did his thing with the Collectors. Both those options failed so down they're on Plan D: get down and dirty with overwhelming force.
Don't see how that's an FPS inducing plothole.
whywhywhywhy wrote...
Simply put it's a plothole(the alpha relay, arrival dlc), one added (doesn't fit the continuity of the orginal story, as an excuse to accelerate the reaper threat did not previously exist in a timeline) just like the death of sheperd was added (continuity issue that disrupts all of me1) to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.
Modifié par whywhywhywhy, 23 juin 2011 - 03:27 .
Smeelia wrote...
I think it's at least implied that the reason the Citadel relay is needed is for the range that needs to be travelled. Still, given how far normal relays can take you the Reapers would have to be quite far out (although that is possible I suppose).whywhywhywhy wrote...
me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations.
Having one relay that links anywhere (or a chain of smaller relays) wouldn't be a good idea incase someone managed to go the other way and ambush the reapers while they were sleeping (the more links there are the more likely someone will be able to use one).
We don't really know the limitations of the technology so it's hard to say exactly what it can and can't do.
Vengeful Nature wrote...
KainrycKarr wrote...
Halo still sucks.
And whether or not BW's writing is poor or not, is your opinion.
Wow. You bludgeon someone with your opinion and then discredit their opinion by calling it out as such. That's called hypocricy.JayhartRIC wrote...
It
has also been speculated that the Reapers may have different
capabilities. As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.
But given the absence of any other Reaper to judge, coupled with the fact that they are all millions of years more advanced than everyone else we know of, I'd say Sovereign's capability is pretty representative of the whole Reaper armada. You could even argue that Sovereign was weaker: you don't leave your strongest overt warship as a scout, you leave your faster, more nimble pickets.