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#126
onelifecrisis

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Parion wrote...

OT - Anyone else wondering if the series may end with the allied races abandoning the galaxy Migrant Fleet style via the Citadel Relay?


Battlestar Galactica? Nah. This galaxy is a potential gold mine for EA, they won't dump it.

#127
Uzun

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Nice post +1

He explained it all very well indeed, I think it covers everything.

#128
Vengeful Nature

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Darth Death wrote...

The reapers are not all powerful, that's why they have to do everything in a devious fashion.


They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?

If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.

#129
Therefore_I_Am

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Vengeful Nature wrote...

Darth Death wrote...

The reapers are not all powerful, that's why they have to do everything in a devious fashion.


They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?

If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.


Thing is... they couldn't have been weeks or months away. They may have been years away...  coming from a distant part of dark space, maybe from a very small galaxy billions of light years off. Which is why they have been taking this long to get here. The distance between galaxies must be immense.
They may be powerful, but as Vigil said, their worst fear is a galaxy being united against them... they may yet prove vulnerable to an armada with upgraded weapons (thannix cannon from ME2). They are perfectionists and thus want to win flawlessly, hence them keeping a constant low profile the past billion years.
And the point of My Little Reaper was, I believe, just shown as an example of Reaper procreation, and what we are in for during the ME3 story... It doesn't have to be another sovereign racing to get to the citadel all over again. I can imagine an army of giant human-like termireapers marching through ME3, all with the melted down goo of other races.

Modifié par Therefore_I_Am, 21 juin 2011 - 07:24 .


#130
KainrycKarr

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this isnt my name wrote...

KainrycKarr wrote...

this isnt my name wrote...

Eurhetemec wrote...

this isnt my name wrote...

 they didnt close the relays to trap him.


They CAN'T close the relays to trap him. The Normandy (and presumably most Council vessels, now) has the Reaper IFF. This is why they're not hammering for the Citadel at a zillion miles any hour, because if they press the "no relays for the non-Reapers" button, people will just be able to override it.

For all we know the citadel could close relays completely. IFF excuse dosent work.


If you don't know that it can or can't close relays, then you can't dismiss or accept the IFF excuse.

Ok say the IFF still lets him move around, it still stops entire fleets if the relaysare down, yet we see quarians bombing reapers from orbit.


Again, we don't know if the relays are down or not, so we can't judge.

#131
KainrycKarr

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this isnt my name wrote...

KainrycKarr wrote...

this isnt my name wrote...

Vengeful Nature wrote...

Whatever666343431431654324 wrote...

My
major complaint is when people misunderstand what a plothole is. A
character who does something stupid is not a plothole. Something
unexplained is not a plothole. Something unlikely is not a plothole.


A plothole is any degree of those things. If a character says or does something extremely unlikely (either generally or in regards to their character), that is a plothole. Something unexplainable is a plot hole. Something very unlikely to the point of being impossible is a plot hole.

The
Reapers misuse of several assets is a plothole. Where were the
Collectors and their apparently powerful cruiser in ME1? Why do they
need a new Reaper (made out of that ridiculous human casserole) when
they are weeks away and could use the Alpha Relay to quickly capture the
Citadel (I'm sure the entire combined mental might of the Reapers can
undo whatever the Protheans did)?

One thing people need to remember is this: It took an entire fleet to destroy Sovereign, at devastating cost. A entire fleet of these things is going to breeze through all known navies like a knife through cottage cheese. There are at least
hundreds of Reapers, very likely much more. People saying that it's
more efficient to act from behind the scenes are forgetting the massive
power of each individual Reaper, let along an armada of them.

Jeth Prime wrote...

this isnt my name wrote...

The citadel could shut down relays completely for all we know, IFF or not.
On
about the IFF I still think its stupid a reapers was left there,
unnoticed. You would think they would cover thier tracks (1), they did with
everything else, also no one else fond it and it didnt destroy its own
IFF to prevent anyone using it. The further the ME games go on the less I
liek the reapers. I prefered space cthulu too the current soylent green
idiots. ME2 we learned little about them, how the hell are they going
to be defeated in ME3 ? (2)
Without some new plot device or nerfing tem, its
just annoying me, they build this amazing race and characters then drag
them down I wish they had thought ahead with this, even if it means
making them alot less epic.


I was a bit confused about
the dead reaper too.... But I'm sure they may use some seemingly
unimportant discovery in ME2 and maybe something from ME1 to help take
them down (3)
.... We won't know untill we play through it. No need to call
for plot holes and things that make no sence before we even know what
happens....


(1)
Exactly. The Reapers develop sudden cases of idiocy whenever the plot
demands them to. This Reaper is even still active, albiet at minimal
capacity. Even if the Reapers missed it after that cycle, it would
certainly be noticed the next time around.

(2) Because
they aren't that powerful anymore. The plot demands them to be weaker,
even though we have the example of Sovereign, who decimated an entire
fleet singlehanded. Since we are apparently avoiding a deus ex machine
in ME3 (says the devs), the only solution is to substantially nerf the
Reapers' power.

(3) That's not the point. The point is
that the derelict Reaper was there in the first place, when it shouldn't
have been. The consequences of the discovery don't matter, the fact
that it was there in the first place does.

I agree, the
collectors not showing up to renforce soverigns attack was jsut stupid.
Also how was it the Aliance fleet was magically ready to show up ? They
werent envolved, and how did joker know to leave Ilos?

1. I agree, I hate this, it ruins character.
2. I agree, its stupid, like benezia in ME1 collapsing just from opening doors.

I
think BW should have just made a weaker enemy, look at the covenant in
halo. A challenge for humanity, but not completely overpowered, here the
writers didnt think ahead imo. They made an epic enemy, but they made
them too powerful, either they should live up to that, stay in character
and dominate everything. Or they shouldnt have been made like this in
the first place. It drives me nuts they made them, hyped them up and now
I see them and hate it becuase it just goes against them and ruins them
for me. If they had made themnormal in the first game then this wouldnt
be an issue for me.


Halo sucks.

What a well thought out argument, tuely you have opened my eyes.
You know what sucks ? Mindless Biodrones defending poor writing, which is supposedly one of BWs strong points.


Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion.

#132
Therefore_I_Am

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KainrycKarr wrote...

Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion.


His opinion... but a wrong opinion also. Seeing as how people are making valid points to his argument, he blatantly ignores them, and just makes himself look like one of those self-loathing shmucks that enjoy arguing.

Modifié par Therefore_I_Am, 21 juin 2011 - 07:16 .


#133
JayhartRIC

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Calinstel wrote...

Jeth Prime wrote...

There's nothing that says they were powering up. To me, it looked like they were already on the move. If they were powering up, how can Harbringer, have been playing any part in Mass Effect 2? And if they were so close, why would they've wanted to use the geth in ME1? And wait two years after, to start moving? Think, people. Not everything needs to be explained....

Thinking is what causes discussions such as this one.  Please do not accuse me of not thinking.
There was no evidence the Reapers were moving.  In fact, the only thing we saw were their lights turning on.  Of course, it could be they were possibly trying to sneak up on the galaxy, running dark, but really?
Shepard is at the galactic core yet he can communicate real time with old illusive.  Quantum Entanglement Device ring a bell?  Surely Cerberus is not the only people to ever develope that device.


The Reapers aren't "turning on."  They are flying into the light.  Look at :45 in the lower right corner.  The light moves across the Reaper from front to rear.  It's not the lights turning on.

#134
JayhartRIC

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Vengeful Nature wrote...

Darth Death wrote...

The reapers are not all powerful, that's why they have to do everything in a devious fashion.


They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?

If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.


It has also been speculated that the Reapers may have different capabilities.  As a contingency it makes sense to leave the strongest Reaper behind, if that is the case.

Modifié par JayhartRIC, 21 juin 2011 - 07:59 .


#135
Vengeful Nature

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KainrycKarr wrote...

Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion. 


Wow. You bludgeon someone with your opinion and then discredit their opinion by calling it out as such. That's called hypocricy.

JayhartRIC wrote...

It
has also been speculated that the Reapers may have different
capabilities.  As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.


But given the absence of any other Reaper to judge, coupled with the fact that they are all millions of years more advanced than everyone else we know of, I'd say Sovereign's capability is pretty representative of the whole Reaper armada. You could even argue that Sovereign was weaker: you don't leave your strongest overt warship as a scout, you leave your faster, more nimble pickets.

#136
Therefore_I_Am

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Vengeful Nature wrote...

KainrycKarr wrote...

Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion. 


Wow. You bludgeon someone with your opinion and then discredit their opinion by calling it out as such. That's called hypocricy.

JayhartRIC wrote...

It
has also been speculated that the Reapers may have different
capabilities.  As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.


But given the absence of any other Reaper to judge, coupled with the fact that they are all millions of years more advanced than everyone else we know of, I'd say Sovereign's capability is pretty representative of the whole Reaper armada. You could even argue that Sovereign was weaker: you don't leave your strongest overt warship as a scout, you leave your faster, more nimble pickets.


There's also a chance that over the courses over millions of years, there were civilizations that had stronger fleets than the Reapers (quite possibly the Protheans at one point had the stronger fleet), but the Reapers being more calculating picked them off quickly, clean, and silently. The Reapers' strongest weapon is indoctrination.
Also Sovereign probably wasn't the strongest.

Modifié par Therefore_I_Am, 22 juin 2011 - 01:51 .


#137
Homebound

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how refreshing.

riveting post old chap. simply marvelous.

#138
whywhywhywhy

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I disagree, it is a plothole.

For the very fact none of it was hinted on and it doesn't help the story one bit to hide these facts.

me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations. If efficiency is the key they only have 1 relay or another nearby one, given that they should have been waiting at the relay(s) for the citadel to activate what were they doing the 2+ years sheperd was being revived ? They should have been there already.

harbinger: sovereign open the gate, sovereign....dude I'm waiting.
collector general: meep mep mee meep (sovereign is dead)
harbinger turns to the others as he passes the VI bong: what now ?
A collective shrug
Harbinger asks who killed him.
Collector tells him a rag-tag band led by a Commander sheperd, a human.
Harbinger laughs as he chokes on the ichronic: dude I have the best idea let's build a human reaper, no no listen we'll melt them down and make em one of us but female.
Collective dudes chants are transmitted all over and harbinger is elected leader.

After 2 years of getting high and Sheperd harshing his mellow someone reminds him they have a alternate relay sitting around.


Simply put it's a plothole, one added just like the death of sheperd was added to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.

#139
sp0ck 06

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whywhywhywhy wrote...

I disagree, it is a plothole.

For the very fact none of it was hinted on and it doesn't help the story one bit to hide these facts.

me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations. If efficiency is the key they only have 1 relay or another nearby one, given that they should have been waiting at the relay(s) for the citadel to activate what were they doing the 2+ years sheperd was being revived ? They should have been there already.

harbinger: sovereign open the gate, sovereign....dude I'm waiting.
collector general: meep mep mee meep (sovereign is dead)
harbinger turns to the others as he passes the VI bong: what now ?
A collective shrug
Harbinger asks who killed him.
Collector tells him a rag-tag band led by a Commander sheperd, a human.
Harbinger laughs as he chokes on the ichronic: dude I have the best idea let's build a human reaper, no no listen we'll melt them down and make em one of us but female.
Collective dudes chants are transmitted all over and harbinger is elected leader.

After 2 years of getting high and Sheperd harshing his mellow someone reminds him they have a alternate relay sitting around.


Simply put it's a plothole, one added just like the death of sheperd was added to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.


Pretty entertaining (until you claim it's a plothole to make it an FPS..huh?)  However, who's to say the Reaper's didn't have a "conduit" style relay wherever they were sitting in dark space to take them directly to the Citadel.  Since the Protheans jacked up their signal from the Citadel side, they waited for Sovereign to activate their conduit manually.  When that failed, they started traveling towards the Arrival relay.  During this time, Harbinger did his thing with the Collectors.  Both those options failed so down they're on Plan D: get down and dirty with overwhelming force.

Don't see how that's an FPS inducing plothole.

#140
this isnt my name

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Therefore_I_Am wrote...

KainrycKarr wrote...

Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion.


His opinion... but a wrong opinion also. Seeing as how people are making valid points to his argument, he blatantly ignores them, and just makes himself look like one of those self-loathing shmucks that enjoy arguing.

Quick someone get a docter, this mans head is lodged up Biowares ass.

First no, my opinion isnt wrong.
Secondly I didnt ignore them, its the other way round, people just ignore that the reapers would be better of isolating the galaxy, but you people jsut love defending poor writing. You refuse to see the flaws in thier writing, Bioware could copy twilight and you guys would hail it as the second coming of christ in the form of a story.

#141
Therefore_I_Am

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whywhywhywhy wrote...

I disagree, it is a plothole.

For the very fact none of it was hinted on and it doesn't help the story one bit to hide these facts.

me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations. If efficiency is the key they only have 1 relay or another nearby one, given that they should have been waiting at the relay(s) for the citadel to activate what were they doing the 2+ years sheperd was being revived ? They should have been there already.

harbinger: sovereign open the gate, sovereign....dude I'm waiting.
collector general: meep mep mee meep (sovereign is dead)
harbinger turns to the others as he passes the VI bong: what now ?
A collective shrug
Harbinger asks who killed him.
Collector tells him a rag-tag band led by a Commander sheperd, a human.
Harbinger laughs as he chokes on the ichronic: dude I have the best idea let's build a human reaper, no no listen we'll melt them down and make em one of us but female.
Collective dudes chants are transmitted all over and harbinger is elected leader.

After 2 years of getting high and Sheperd harshing his mellow someone reminds him they have a alternate relay sitting around.


Simply put it's a plothole, one added just like the death of sheperd was added to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.


#1 Reason why they are out there is to stay out of contact with the races of the galaxy, secrecy is their key, and Vigil from ME1 has said that the Reapers' biggest fear is being discovered at the worst possible time with a galaxy united against them. And even then the Reapers would not be so invulnerable. This cycle is probably the first time the entire galaxy has a chance against them, because shepard is going to bring foward an armada to woop their asses.

#2 The embryo reaper is more or less a demonstration on how Reapers procreate, and we may very well see an army of those kind of Reapers marching through ME3.

#3 the relay that connects to the alpha relay was probably some distance away from the relay that connects to the citadel relay, so they had to hike over to that one and wait for it to activate. You follow? They weren't standing their doing nothing exactly, they were waiting for the other end to open up on both accounts.

Modifié par Therefore_I_Am, 22 juin 2011 - 04:19 .


#142
Smeelia

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whywhywhywhy wrote...

me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations.

I think it's at least implied that the reason the Citadel relay is needed is for the range that needs to be travelled.  Still, given how far normal relays can take you the Reapers would have to be quite far out (although that is possible I suppose).

Having one relay that links anywhere (or a chain of smaller relays) wouldn't be a good idea incase someone managed to go the other way and ambush the reapers while they were sleeping (the more links there are the more likely someone will be able to use one).

We don't really know the limitations of the technology so it's hard to say exactly what it can and can't do.

Modifié par Smeelia, 22 juin 2011 - 07:52 .


#143
Rip504

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"There is a hole in your mind"


Good Post OP. I agree people just tend to miss things,or not fully understand them.

I just want to say this.: The Reapers having a plan,makes more sense then the Reapers spontaneously reacting.!.

Modifié par Rip504, 22 juin 2011 - 08:58 .


#144
Darth Death

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Vengeful Nature wrote...

Darth Death wrote...

The reapers are not all powerful, that's why they have to do everything in a devious fashion.


They are powerful enough. A single Reaper shrugged off the combined fire of the entire Citadel fleet and barged through a turian cruiser like a frieght train through a Mini. An entire fleet of these things doesn't need to worry about substantial losses. What I'm saying is that, if you are forced to come in the hard way after your back door doesn't open, but you are weeks away anyway, why waste resources on even more pointless back alley stuff?

If you are years or decades away, you might want to try more covert plans. But with the entire Reaper fleet apparently a few weeks or months out, what was the point in My Little Reaper? If that is the way they reproduce, and this is shaky itself, it makes more sense to do it when your already in the galaxy and you have a secure beachhead, so you can protect the little guy.


If you found a way to eradicate every specie within a galaxy flawlessly for every 50,000 yrs, then more than likely you wouldn't change your methods. The reapers are indeed powerful, but their success doesn't come from absolute brute force. On the contrary, they rely on stealth & surprise attacks effectively. If the reapers were common knowledge then they would've had a serious fight on their hands. As powerful as they may seem they're "just a machine, and machines can be broken!" Also considering entire civilizations uniting, addressing a counter-attack against them, no reaper would want to bet their success rates on it. 

As for the human reaper, well its connected to their method or logic of how they been doing things. Remember, they been implementing this strategy for yrs now. Who better to know of it than them? The cycle seemed absolute until Shepard proved to the reapers otherwise. Shepard is an annoyance to them since for the first time, the reaper's plans demonstrated fallibility by a mere human. 

There might be a few things that are indistinct, but I use whatever creative mindset I was born with by default to bridge the gaps. A good story nevertheless. :alien: 

Modifié par Darth Death, 22 juin 2011 - 09:27 .


#145
Paxos

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OP, good post, well thought out and presented clearly.

#146
whywhywhywhy

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this isnt my name wrote...


As for the protheans it was stupid, how did the VI sense indoctrination how could they study it they were away from it. How did they know the reapers sent a signal ? How did they know they went to darkspace ? How could vigil not maintain those life support pods, but survive 50,000 years later and have enough to make 2 huge forcefields.



I always felt that part of the story was stupid, instead of shutting down the pods why weren't they ejected ?  Maybe Wake up a good amount of people from a select group and say hey I need maintennance and a new power source, ok cool go back to sleep.

#147
Bluko

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Mostly correct I'd say.

However it seems pretty clear the Reapers were still in in hibernation up til the end of ME2. (If you look in the cutscenes you can see the hologram of Harbinger is "resting" since its arms are closed until the Collector General is released.) Why would the Reapers go out so far into Darkspace that it would take them years to reach the Galaxy via FTL anyways? That's just silly. A few months is far more probable.

Arrival is suppose to take place after the Suicide Mission. (The fact you can play it before is a simply a nuance done so the content is more readily available. Essentially the Collectors planned to make sure the Alpha Relay would be open in case they screw up.) 

The only logical basis for creating the Human Reaper is so that it could be used to open the Citadel Relay along with the Collectors and Geth Heretics. The Collectors and Human Reaper were a Plan-B of sorts should Sovereign fail. (Shepard and the Normandy were eliminated for this purpose early on. Without Shepard no one can really stop them.)

Attacking largely defenselss Human Terminus Colonies serves no "war effort" purpose as they wouldn't be a threat. And while the Collector Ship is powerful, it cannot engage enemy fleets so it couldn't hope to attack Earth. And one additional Reaper isn't going to help the Reapers a whole lot as they already number in the thousands. Building the Human Reaper simply to "get a head start" is beyond moronic. There's no way the Reapers would risk revealing themselves so openly. And what does 1-2 years of Reaper Construction matter to immortal machines? Why wouldn't they just wait til their armada arrives to do the job properly?

#148
whywhywhywhy

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sp0ck 06 wrote...
Pretty entertaining (until you claim it's a plothole to make it an FPS..huh?)  However, who's to say the Reaper's didn't have a "conduit" style relay wherever they were sitting in dark space to take them directly to the Citadel.  Since the Protheans jacked up their signal from the Citadel side, they waited for Sovereign to activate their conduit manually.  When that failed, they started traveling towards the Arrival relay.  During this time, Harbinger did his thing with the Collectors.  Both those options failed so down they're on Plan D: get down and dirty with overwhelming force.

Don't see how that's an FPS inducing plothole.



I never claimed it's a plothole to make it a fps, you misunderstood.  I edited my quote with new info to help you. 

whywhywhywhy wrote...
Simply put it's a plothole(the alpha relay, arrival dlc), one added (doesn't fit the continuity of the orginal story, as an excuse to accelerate the reaper threat did not previously exist in a timeline) just like the death of sheperd was added (continuity issue that disrupts all of me1) to revise the gamplay to more of a fps. They are trying to go BIG in me3 to attract more people and F-IN up the lore in the process, the very reason some play their games to begin with.


What I'm trying to say is the developers made sacrifices to the story to change the game in doing so they created plotholes and continuity issues.  Keep in mind they claimed me was always intended to be a trilogy(popular trend nowadays) I call bull on this ...theory.  A plothole is a severe disruption to a story, a continuity issue is a break in the story not properly explained, sheperd's death was a issue but not severe because it wasn't added for the story but to reformat combat. 


This disrupted everything in me1 because they didn't properly ensure continuity with the existing story with sheperds death.  It was all explained away as a coverup, nevermind the thousands(millions?) of proteans (the advanced species) all dead in life pods, something extreme had to put them there.  I can't go forward with Sheperd's death as a plothole because new information can be added to fix the continuity, the alpha relay problem cannot be explained away so easily.

This is how we know it was just added and combat was indeed changed.  Both the death and alpha relay were added but the relay had much further reaching consequences then the death did.  2+ years lost vs 49,997(or however long it would take to reach a system's edge) or so years lost.  Creating a imminent Reaper threat were previously existed sufficent time to prepare, that has far reaching changes.

Trust me I have plenty of plotholes I could list, a lot of unexplained things exist because of me2.

Modifié par whywhywhywhy, 23 juin 2011 - 03:27 .


#149
whywhywhywhy

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Smeelia wrote...

whywhywhywhy wrote...

me1 gives the feel that the reapers are very far off place in darkspace for safety. They would need a relay to jump to the citedal in the first place, having a ADDITIONAL backup makes no sense. One would just have one that could jump to multiple locations.

I think it's at least implied that the reason the Citadel relay is needed is for the range that needs to be travelled.  Still, given how far normal relays can take you the Reapers would have to be quite far out (although that is possible I suppose).

Having one relay that links anywhere (or a chain of smaller relays) wouldn't be a good idea incase someone managed to go the other way and ambush the reapers while they were sleeping (the more links there are the more likely someone will be able to use one).

We don't really know the limitations of the technology so it's hard to say exactly what it can and can't do.


I think your misunderstanding or I am wasn't the relay to be used in the jump to the alpha relay in darkspace ?  If not why not ?  Putting that point on hold arent the relays single duplex point to point travel nodes ?

So what I am saying is the citedal was suppose to open a huge mass relay they were to travel to ?  Meaning they needed a relay to travel to it, unless the Citedal becomes a portal then it's function becomes a bi-directional.  In that situation they won't need a another relay but why didn't they have a huge relay next to them in darkspace with duplicate functionality allowing them to "portal" into the system of choice ?  Instead the citedal becomes that relay

Sitting that issue aside why wasn't the Relay to the alpha relay right next to them in darkspace, why did they need to travel to it ?  And if they were close enough to FTL why the need for the Citedal in the first place, efficency as a excuse doesn't work because a much more efficent plan b would be another citadel type relay in darkspace.

Sitting that issue aside one relay with the ability to link to the batarian relay and the citedal is hardly a security threat, much less a threat when it's located out in darkspace and like the omega four relay needs special hardware to go through it.

It was added in, created a plothole and even if it's revealed that they closed the distance with a hidden network of relays they still can't take back the mistake they made as the more secret relays they have the less important the citadel and alpha relay become as a means of transportation.  Which begs to question why 2+ years, especially if they can ftl nearly as fast as some say.

#150
KainrycKarr

KainrycKarr
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Vengeful Nature wrote...

KainrycKarr wrote...

Halo still sucks.

And whether or not BW's writing is poor or not, is your opinion. 


Wow. You bludgeon someone with your opinion and then discredit their opinion by calling it out as such. That's called hypocricy.


JayhartRIC wrote...

It
has also been speculated that the Reapers may have different
capabilities.  As a contingency it makes sense to leave the strongest
Reaper behind, if that is the case.


But given the absence of any other Reaper to judge, coupled with the fact that they are all millions of years more advanced than everyone else we know of, I'd say Sovereign's capability is pretty representative of the whole Reaper armada. You could even argue that Sovereign was weaker: you don't leave your strongest overt warship as a scout, you leave your faster, more nimble pickets.


I never claimed it was anything but my opinion. So, no, not hypocrisy. I just simply am not so arrogantly as to think I'm a better writer than an entire team of people that get paid to write stories professionally.