Persephone wrote...
Akka le Vil wrote...
Atakuma wrote...
I didn't say I agree with what they did. They rushed the game out to cash in, because doing another game like Origins was not a finacialy viable option.
DAO not financially viable ?
That's just ridiculous.
No dev studio will devote 5+ years of dev time to a single game nowadays. With production costs being ridiculously high. Forget it.
There's a single genre exception - MMOGs get much more leeway during development (and longer development time) due to their very nature. However, the publishers are also starting to get skittish due to the inability for any game not named "World of Warcraft" to strike the motherlode, despite the fact that it actually doesn't take that many subscribers to turn a decent profit.
However, for the most part you're right. Any sort of boxed gaming experience is going to have a lot of trouble maintaining a development cycle of more than 2-3 years, if only because of how much technology changes. If you look back on the past, we had a new gaming console generation approximately every 5-6 years starting in 1985 (NES/Master System > SNES/Genesis > PSX/Saturn/N64 > PS2/Xbox/Gamecube > PS3/360/Wii). If you don't push it out the door for the duration of a whole generation, either your product looks exceptionally dated by the time it comes out, or you waste a huge amount of development time updating your game to the latest tech via an engine changes. There are some rare success stories like DAO, but most of them end up more like Daikatana and Duke Nukem Forever.
Oh, and to go back on topic... I think the OP has curious standards for "panning". I also found it amusing that the witcher 2 is faring worse on gamerankings than both Jade Empire and NWN.