KnightofPhoenix wrote...
They should have cut Act 2. I enjoyed it, but it really served little purpose in the overall shell of a plot and was just there to have Qunari that Bioware knows people love, for no real good reason and little relevance. And to have Hawke stumbling on being champion, which could have been achieved by something else.
The game should have focused on mage / Templars only.
I would've changed events around, substituted the overarching theme of Act 2 with Act 3. Considering that the Arishok was in all the promotional material, make him the main antagonist. A symbol of fear, which Hawke could've used deftly to force the Templars and Mages to come together at the climax of Act 2.
Act 2 could've had you working either for Mages or Templars, then when <spoiler> happens, you go into damage control. The narrative then becomes you and how you deal with the problem. Here you have three ways to look at things: 1) Pro-Mage. 2) Pro-Templar. 3) Pro-Noble.
With 1), you take the typical "Mages need to be free" path, with 2), you take the typical "Mages cannot be trusted path" (which earns you Qun cookies with the Arishok) and with 3) is the Noble's path. The Viscount is tired of playing second fiddle to Meredith and wants to reassert his authority. Playing on the people's fear of the Arishok, you hammer in both Mages and Templars to return to the status quo, allowing for more power for the Viscount and nobility to act with impunity.
Depending on how you handle this situation and how you handle the Viscount, Meredith and Orsino in particular, things in Act 3 change significantly. Say, pissing off Meredith personally closes off some Templar quests and assistance vs the Qunari, even if you sided with the Templars. Similar for Orsino. Forcing a compromise between the two is temporary and unless you've convinced both of them personally that this is the best solution, they explode into fighting once the Qunari are dealt with.
Or something.
Obviously, the Arishok's motivations become pretty thin if he's the main antagonist but if you add in more interactions during Act 2/3 and how he views Kirkwall, then you could make it more about the Qun as an ideology as opposed to him obeying the Qun. You could then try to extrapolate that ideology (Saarebaas for example) then relate it to how the Templars and Mages handle things. If you wanted to really be grimdark about it, you could highlight "human nature" with such culture clashes.
Modifié par mrcrusty, 22 juin 2011 - 04:17 .