New Races on the squad....
#51
Posté 20 juin 2011 - 09:50
Plus would be a nice change for them.
#52
Guest_Saphra Deden_*
Posté 20 juin 2011 - 10:06
Guest_Saphra Deden_*
#53
Posté 20 juin 2011 - 10:12
#54
Posté 20 juin 2011 - 10:14
It would be cool to see another side of them besides the one dimensional villains they are usually portrayed as. It could also present a lot of fun dialogue if they have Shepard's relationship with his Batarian squadmate be a little tension-filled, with neither one fully trusting or accepting the other at first. (particularly with colonist or War Hero Sheps)
A Volus squadmate would also be fun. Something along the lines of Mordin, with a tech/scientist background.
#55
Posté 20 juin 2011 - 10:21
#56
Posté 20 juin 2011 - 10:24
As I remember the ME1 codex entrys, theyre quite tanky, and use weapons usually found on human gunships (size-speaking). Add some heavy kinetic barriers and you can forget about all the clumsiness.
Vorcha are short living space rats. Don't like them, never will.
Edit: sry for double post, the first one wasn't displayed and I thought an error occured the first time.
Modifié par stysiaq, 20 juin 2011 - 10:26 .
#57
Guest_Saphra Deden_*
Posté 20 juin 2011 - 10:25
Guest_Saphra Deden_*
#58
Posté 20 juin 2011 - 10:27
#59
Posté 20 juin 2011 - 10:29
stysiaq wrote...
vorcha are stupid, reckless, weak and live up to 20. They were pointless species since ME2 launch day.
Gaaaaah! You no make cure! We break fans! Gaaaaah!
Yeah, the potential for character development is endless...
#60
Posté 20 juin 2011 - 10:30
#61
Posté 20 juin 2011 - 10:35
stysiaq wrote...
vorcha are stupid, reckless, weak and live up to 20. They were pointless species since ME2 launch day.
but they're so ugly it's cute. And they're like giant evil toddlers. WE BREAK FAN
Modifié par FearedZero, 20 juin 2011 - 10:37 .
#62
Posté 20 juin 2011 - 10:36
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
#63
Posté 20 juin 2011 - 10:38
I wouldn't want to see one on the squad but I thought they made pretty good enemies. Both from a stroytelling and gameplay perspective.stysiaq wrote...
vorcha are stupid, reckless, weak and live up to 20. They were pointless species since ME2 launch day.
#64
Posté 20 juin 2011 - 10:38
Seboist wrote...
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
Other races employ these useful things called envirosuits and have about thrice as much hitpoints...
#65
Posté 20 juin 2011 - 10:41
LGTX wrote...
Seboist wrote...
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
Other races employ these useful things called envirosuits and have about thrice as much hitpoints...
Vorcha bodies get stronger the more damage they recieve and can regrow entire limbs. Now that's epic.
#66
Posté 20 juin 2011 - 10:45
Seboist wrote...
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
Maybe they can adapt to having no heads because that's what I plan to do with all of them. Smarts always outdoes it
#67
Posté 20 juin 2011 - 10:47
#68
Posté 20 juin 2011 - 10:47
Seboist wrote...
LGTX wrote...
Seboist wrote...
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
Other races employ these useful things called envirosuits and have about thrice as much hitpoints...
Vorcha bodies get stronger the more damage they recieve and can regrow entire limbs. Now that's epic.
Lore is nice where it works, but show me where they've demonstrated given superiority during actual in-game combat in ME2.
#69
Posté 20 juin 2011 - 10:51
Not all Batarians are bad and I imagine some survivors would be willing to put aside their hatred for humanity given the circumstances..
And having a batarian would give a nice possibility of conversations to more insight on batarian culture, the reasoning behind the skyllian blitz etc.
#70
Posté 20 juin 2011 - 10:53
LGTX wrote...
Seboist wrote...
LGTX wrote...
Seboist wrote...
Saphra Deden wrote...
A vorcha would be terrible. They're too stupid to be characters. A vorcha squadmate would be boring and annoying as soon as the novelty wore off and it would wear off quickly.
Vorcha are immune to disease, can adapt to any enviroment and regenerate.
Can you ?
Other races employ these useful things called envirosuits and have about thrice as much hitpoints...
Vorcha bodies get stronger the more damage they recieve and can regrow entire limbs. Now that's epic.
Lore is nice where it works, but show me where they've demonstrated given superiority during actual in-game combat in ME2.
The same "in-game combat" where enemies magically develop biotic barriers and armor by increasing the difficulty in the menu?
#71
Posté 20 juin 2011 - 10:55
#72
Posté 20 juin 2011 - 10:57
Seboist wrote...
The same "in-game combat" where enemies magically develop biotic barriers and armor by increasing the difficulty in the menu?
Umm... nice argument? Rephrasing my point is nice, but it doesn't make the vorcha any more viable as squadmates.
#73
Posté 20 juin 2011 - 11:02
LGTX wrote...
Seboist wrote...
The same "in-game combat" where enemies magically develop biotic barriers and armor by increasing the difficulty in the menu?
Umm... nice argument? Rephrasing my point is nice, but it doesn't make the vorcha any more viable as squadmates.
The reason his argument makes no sense is because he's secretly a Vorcha. :innocent:
#74
Posté 20 juin 2011 - 11:04
Although The Biotic God was played for laughs, I would be interested to see a grim, tough, gun-toting volus, perhaps as a master-at-arms. Just because the majority of the volus we have seen so far have been merchants and information brokers, there's no real barrier to creating a character who doesn't fit into the mainstream of volus' culture.
(I'm just remembering Mordinn's line from his recruitment quest about how folks always expect krogan and taurians to be tough, and they never see how dangerous salarians are. That could also hold true for a volus.)
---
But please, no hanar or elcor. Navigating their dialogue wheels would take eternity, and not the good "eternity" that the the asari embrace.
#75
Posté 20 juin 2011 - 11:05





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