Will Weapons be Lore consistent again
#1
Posté 20 juin 2011 - 07:43
The Codex states that all modern infantry weapons contain a micro scaled mass accelerator that propels slugs within a mass-reducing-field, who are accelerated by a magnetic force to such speeds that they are able to inflict kinetic damage to targets, this basicly means that shots are fired at speeds in which they hit their target almost immediatly after being fired thus it wouldn't be possible to see the shots.
Now, im going to remind that in Mass Effect 1 bullets were ever seen, only the muzzle flash, the trail and the impact of shot were showed, but then in Mass Effect 2 almost every weapon had clearly visable patterns,
Personally i really liked the way they did it in Mass Effect 1, it looked really cool and it fits well within the boundries of the Sci-Fi, it wasn't out of place or unnatural in the Universe, Mass Effect 2 in comparision was kinda cheap, with glowing blue bullets that contradict the codex.
So my question to Bioware, will weapons once more be in line with the Codex and will they have the proper effects?
#2
Posté 20 juin 2011 - 07:45
#3
Posté 20 juin 2011 - 07:49
#4
Posté 20 juin 2011 - 07:52
Shepard Lives wrote...
I can understand your concern, but personally I don't really care.
While it seems very minor, there are a lot of small things like this introduced in Mass Effect 2 that cheapen the overal credibility of the Mass Effect Universe as if it tries to fall in line with the more generic Sci-Fi.
Modifié par Fixers0, 20 juin 2011 - 07:53 .
#5
Posté 20 juin 2011 - 07:52
#6
Posté 20 juin 2011 - 07:52
#7
Posté 20 juin 2011 - 07:54
Modifié par Lumikki, 20 juin 2011 - 07:55 .
#8
Posté 20 juin 2011 - 07:54
#9
Posté 20 juin 2011 - 07:55
KainrycKarr wrote...
It will be the same as ME2, they already stated that.
Where?, i thought they just said they were going to use thermal 'ammo' for weapons , whatever that means.
#10
Posté 20 juin 2011 - 07:56
#11
Posté 20 juin 2011 - 07:56
#12
Posté 20 juin 2011 - 07:57
Fixers0 wrote...
KainrycKarr wrote...
It will be the same as ME2, they already stated that.
Where?, i thought they just said they were going to use thermal 'ammo' for weapons , whatever that means.
You can see it in the gameplay videos.
#13
Posté 20 juin 2011 - 07:58
I play a lot of shooters so this is especially confusing for me because as a general rule of thumb weapons that use actual projectiles that have actual travel time use tracers, weapons that are hitscan do not for well... obvious reasons. They are not needed and it would be pretty counter intuitive to add them to a weapon that is hitscan. Which is why I don't understand why BW did this.
So yes I want to see trails again if solely because having tracers is just pointless and needlessly confusing. When your eyes are telling you one thing and the game is doing something completely different there is a problem and I have a problem with tracers on ME weapons.
#14
Posté 20 juin 2011 - 07:59
#15
Posté 20 juin 2011 - 07:59
Skirata129 wrote...
this was actually a very weird system. paticularly in the final boss fight you realize that the visible bolt does not deal damage. once you fire, the shot impacts almost immediately and deals damage, but the "bolt" can actually miss if the target is moving. so the bolt is unimportant. no clue why they included it.
Because the trail that is shown is actually slower then the actual shot fired, it shows the path the bullet followed before it hits the target.
#16
Posté 20 juin 2011 - 07:59
Fixers0 wrote...
Shepard Lives wrote...
I can understand your concern, but personally I don't really care.
While it seems very minor, there are a lot of small things like this introduced in Mass Effect 2 that cheapen the overal credibility of the Mass Effect Universe as if it tries to fall in line with the more generic Sci-Fi.
Ah, the constant need to feel like the stuff you like is more interesting than the stuff other people like. I know how that feels . :happy: (By golly, I sure said "feel" and "like" a lot of times.)
Have you by any chance heard of TvTropes? Because I would like to direct you towards two very interesting pages: the MST3K Mantra and Bellisario's Maxim.
#17
Posté 20 juin 2011 - 08:01
I fail to see how ME2 weapons are any better. You have a supposed heatsink system that fuctions so much like ammo that I can reload two half empty thermal clips and get a full one. As well as having a hitscan weapon that has a tracer wtih travel time *facedesk.Lumikki wrote...
I actually don't want weapons to be lore based, because ME series weapon lore was not good.
So I disagree ME1 weapons where better simply because within the lore they were much more logical and didn't leave me with an anyeurism when trying to think about them for extended periods of time.
Modifié par Admoniter, 20 juin 2011 - 08:02 .
#18
Posté 20 juin 2011 - 08:04
Clonedzero wrote...
you know, you could see the bullets in ME1 as well...
Really, i just played Bring down the sky, took me six times to get a good picture.
#19
Posté 20 juin 2011 - 08:07
ME1 vs ME2?Admoniter wrote...
I fail to see how ME2 weapons are any better. You have a supposed heatsink system that fuctions so much like ammo that I can reload two half empty thermal clips and get a full one. As well as having a hitscan weapon that has a tracer wtih travel time *facedesk.Lumikki wrote...
I actually don't want weapons to be lore based, because ME series weapon lore was not good.
So I disagree ME1 weapons where better simply because within the lore they were much more logical and didn't leave me with an anyeurism when trying to think about them for extended periods of time.
#20
Posté 20 juin 2011 - 08:07
#21
Posté 20 juin 2011 - 08:11
*Shrugs*
Guess its so you know where your bullet is going due to the human eye not being able to see at the speed of bullet time
#22
Posté 20 juin 2011 - 08:12
#23
Posté 20 juin 2011 - 08:18
Lumikki wrote...
ME1 vs ME2?Admoniter wrote...
I fail to see how ME2 weapons are any better. You have a supposed heatsink system that fuctions so much like ammo that I can reload two half empty thermal clips and get a full one. As well as having a hitscan weapon that has a tracer wtih travel time *facedesk.Lumikki wrote...
I actually don't want weapons to be lore based, because ME series weapon lore was not good.
So I disagree ME1 weapons where better simply because within the lore they were much more logical and didn't leave me with an anyeurism when trying to think about them for extended periods of time.
Think I may have misuderstood your point. I interpretted it as ME2 was superior, my bad.
#24
Posté 20 juin 2011 - 08:19
Someone With Mass wrote...
Counter-question: Will people stop ****ing about the lore and just play the damn game?
Counter-Counter-question: How do you expect people to take a game seriously when its content contradict with the codex and previous works that was doen by the same writers?
#25
Posté 20 juin 2011 - 08:21
Shepard Lives wrote...
I can understand your concern, but personally I don't really care.
+1





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