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If Mass Effect was to have multiplayer, what fits best?


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#1
Solomon Gunn

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The previous thread was locked, but it was stated a new thread could be started "to discuss the possibility" of multiplayer.

Two themes usually come up when multiplayer is discussed.  The theme getting the most attention is whether or not multiplayer adversely impacts single player.  The other theme, which is getting less attention, is what would be a fitting multiplayer experience for the Mass Effect universe.

While it's an important concern, I'd like to leave the debate of whether or not multiplayer adversely impacts the single player out of this particular thread.  Rather, I'd like to explore what a "fitting" multiplayer experience for the Mass Effect universe would look like.  Also, for the purposes here, I'm not referring to a MMO, but a multiplayer bundled with Mass Effect 3 (or a future Mass Effect).

I think a multiplayer that fits in the Mass Effect universe cannot only be about combat.  It needs to have a story direction of some sort, not simply modes like Horde, Deathmatch, Team Deathmatch, Capture the Flag, King of the Hill, etc.  It could still have those modes, but those modes would be encased in a story.

Also, people wouldn't be interfacing with a 2-d lobby between games.  Rather it would be a 3-d in-game lobby (like on a space station).

Others have mentioned some multiplayer modes with a story as examples of how it could be done in Mass Effect.  Some one mentioned Splinter Cell, which supplemented the single player story, but didn't interfere with it.  Some one else mentioned Grand Theft Auto 4, which has some elements that could work here.  Also, in the single player, how character "death" is handled could be a way to address it in multiplayer in Mass Effect.  I'd also recommend Mech Assault 2 as an example.  The interesting feature with that game is people chose an alliance and, the multiplayer games taken collectively, impacted the galaxy for all players.

Perhaps a Mass Effect multiplayer could have some of these flavorings.  Sometimes when disaster strikes, there are those who want to exploit it and make a power grab.  Perhaps that's the story of the multiplayer?

Maybe players can join a faction.  Maybe the Alliance, Cerberus, Blood Pack, Eclipse, Blue Suns, C-Sec (if play is localized to the wards of the Citadel), etc.?  And from space station hangars, players could join missions to go out and fight for one side or another (like the recruitment scene on Omega).  And the side the players fight for impacts the particular area (which could be a border star cluster) in question.  So a space station conquered by Eclipse has Eclipse NPC guards and Eclipse players get discounts maybe?

NPC leaders could send messages (like in Grand Theft Auto 4 when the players would get instructions through their cell phones), along the lines of "We need you and any additional reinforcements you can find.  We're making a strategic strike.  I've sent the encrypted coordinates to your console."  Or it could be messages you receive at your console.

Let's put combat aside completely for a moment.  Is it possible to have a multiplayer where combat is somewhat avoidable if one wishes?  One of the first images I thought of when I heard the rumors about multiplayer was walking through a space station (like the Citadel's Presidium) and encountering other players.  The other players would be custom characters (not Shepard).

Players could socialize in the clubs and play gambling games.  They could have their own apartments or small ships they could decorate with their earnings (like you can now with your captain's quarters) and invite others to into.  They could also buy outfits and equipment with their earnings.  And for those who want to try to avoid combat, maybe they could trade amongst the space stations, mine planets, or repair/deploy comm buoys.

The car chase scene in the "Lair of the Shadow Broker" could be a model of a game mode, perhaps tied to Capture the Flag.  A player steals vital intel or prototype equipment and needs to flee in a car while being chased by pursuers.

I think there are ways to make this feel like a MMO in the sense of scale and impact, but not be an MMO on the technical side.  Replacing 2-d lobbies with "smart loading" 3-d in-game lobbies along with players actions collectively shaping the universe, its borders or economics, could achieve that feel.

But that's just some brainstorming of what I could see being more inline with the Mass Effect universe.  What about you?

Modifié par Solomon Gunn, 20 juin 2011 - 10:08 .


#2
GreenSoda

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The multiplayer that's not incorporated in ME3 -that's the one that will work for me. Put it in some spin-off so that I can simply ignore it.

#3
darklordpocky-san

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really the only way multiplayer can be any good in ME3 is if it fits the rest of the game, or serves as a fun side dish to the main coarse.

In Uncharted 2 I was actually shocked to see great use for Online play, the gameplay translated well into multiplayer and the missions that you could do as Drake and the other characters worked well.

If we have to have mulitplayer, it could try to go for the viewpoint of Earth survivors, in squads of 3, trying to fight their way to some place or accomplish some goal.

either way, there's no real word on any multiplayer as of yet, so let's just hope it's not in it, for the sake of focusing on the main coarse.

#4
Siansonea

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I wouldn't mind a sort of co-op, like Chris and Sheva in Resident Evil 5. I wouldn't mind driving Liara, or whoever while another player drives Shepard, and the cutscenes play out without my input. Honestly, I think it would be cool to play that way, because no AI squad can ever be as tactically effective as actual players running the characters. I have to say, the harder difficulties in Resident Evil 5 are almost impossible to complete with an AI partner, you HAVE to have a living, breathing, co-op partner to get through some sticky situations. Granted, I would naturally want the single-player experience of Mass Effect to be satisfying in its own right, I wouldn't want a co-op feature to eclipse the single-player experience.

#5
BigBody26

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The non-existent multiplayer mode in ME3 would be best. I agree with the 2nd post....put it in the next game that takes place in the Mass Effect universe but do not tack it on to ME3 just to do it. ME1 & ME2 were great games without multiplayer. Do not waste time and resources on trying to add it for ME3. Stay focused on the conclusion of the story.

#6
LGTX

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@GreenSoda and BigBody26, while I appreciate and somewhat share your concerns, you really should read the first post more carefully.

Personally, if MP will make it to ME3, co-op COULD work, but would not be on par with other action games since there really are no teamwork moments present so far... and since Bioware are known to try and raise the bar of every aspect to fit in the currents of corresponding genre standards, the only way they can incorporate co-op is by more-or-less shifting their level design methods. Which I don't really see happening, but it's possible.

Traditional online play like Deathmatch and sorts is a more realistic possibility since the shooting mechanics will only get finer after the already-competent ME2, and incorporating a potent multiplayer element in a franchise a bit late has been done and with some success (Uncharted). And while we all fear for failed experiments in our trilogy conclusion, if done right, MP might make that trilogy even better.

But like I said, I'm opposed to the idea in general. But since the OP has his conditions, there are my five cents.

#7
Eurhetemec

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3 or 4-player co-op with entirely separate, specially-designed co-op missions which further the storyline, and where you can upgrade your co-op character a bit would be ideal. There should be no feedback from the co-op to the main game, and no competitive elements beyond soft stuff like "Who killed the most Geth?". Competitive MP would be the death of my interest in the ME franchise, frankly.

Bots would be an absolute must. I'd rather play with a friend and a bot or two than "RandomInternetJerk#1135" and put up with his crappy behaviour.

#8
SNascimento

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Multiplayer should not be connect to ME's history whatsoever. It should be pure gameplay. A horde mode would be fantastic.

#9
TheShogunOfHarlem

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GreenSoda wrote...

The multiplayer that's not incorporated in ME3 -that's the one that will work for me. Put it in some spin-off so that I can simply ignore it.

Agreed!

#10
LGTX

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SNascimento wrote...

Multiplayer should not be connect to ME's history whatsoever. It should be pure gameplay. A horde mode would be fantastic.


The moment I read this I thought about an expanded Object Rho-type battle with several players online. Might turn out nice.

#11
KainrycKarr

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GreenSoda wrote...

The multiplayer that's not incorporated in ME3 -that's the one that will work for me. Put it in some spin-off so that I can simply ignore it.



#12
cactusberry

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A horde mode separate from the main game, like a squad of a few random people set on a small battlefield on Earth and Bioware can spawn a bunch of enemies kill.
I'm almost sure we're getting multiplayer. Like it or not.

#13
NICKjnp

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Romanceable co-op :P

#14
NYG1991

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Maybe some kind of horde mode taking place on the various planets

#15
BIGGxDADDYx

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I would like a game that is based of what would happen at the end of ME3(Good ending obviously) where you can pick to be any species(Except reaper,Rachni,or other non Bipeds) and allows battle against reapers geth(The ones that weren't purged) an rebel Rachni army something like that, that played like ME but allowed all the all the MMORPG goodness

#16
Bogsnot1

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TheShogunOfHarlem wrote...

GreenSoda wrote...

The multiplayer that's not incorporated in ME3 -that's the one that will work for me. Put it in some spin-off so that I can simply ignore it.

Agreed!

+1