tjzsf wrote...
Why do people think that TCs make for a better gun from an in-verse point of view? Think about it, let's say you were a Vietcong. Would you want a gun that never runs out of ammo so the enemy can't attack your ammo supply line, or would you want a gun that turns into a stick once you run out of clips? Or let's say you're a sniper, where the precision nature of your combat role means that overheat is usually not a problem b/c you're hidden and can wait for the gun to cool down. Why would you switch from a ME1 SR that never runs out to an ME2 SR that, unless it's the Viper, will force you to slug it out with the enemy wielding your (not so) trusty SMG or pistol?
You say clips = no BS waiting for cooldown, I say overheat = no BS looking for clips and switching to a suboptimal gun because my preferred gun is out. And if you are packing a Widow or Mantis or Carnifex it is quite possible to run out simply because fewer clips drop than enemies killed/shots per clip, it is NOT an indication that I just need to get better at shooting.
Also, Overheat was only god-gun if you strapped two Frictionless mods together. Using a single case to negate the whole is bad logic, pure and simple. If you were like me and rather had 2-of-3 combitnations of frictionless, scram rail, and kinetic coil, taping down the fire button would be bad because I would overheat.
I want my unlimited ammo back. Failing that, I want my current TC to regenerate shots after long periods of not firing. Failing that, I want my clips to actually be universal so I don't have to use guns that are bad for a situation.
Wherein lies unreasonableness in any of these requests?
agree completely.
Running out of ammo because even though you've cloaking headshot every single round, insanity requires stupid amounts of damage to finish off anything that's not a grunt is just annoying. It doesn't add to tactical combat, because it just removes options.
You use the best weapon for the job until it runs out of ammo, then you switch to the second best weapon for the job until that runs out of ammo, and so on.





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