Someone With Mass wrote...
Lumikki wrote...
Some players want so that they don't need to pick clips from ground at all, so they want overheat with enough ammos that they don't matter in missions. The lore is just excuse.
Which must be the lousiest excuse I've ever heard of in my entire life, because it takes seconds to pick those things up, and they're clearly visible. I pick some up while running to my objective sometimes. Not to mention that you run into power cells and weapon lockers that refils your ammo on a pretty regular basis.
Yeah, weapon lore was never good in any point, but fine enough for just fun scifi.
Not sure, but it goes little like this.
Game developers creates game. They need to explain they gameplay combat from lore perspective too.
Gameplay combat 1 -> weapon combat lore 1.
Developers where not happy with gameplay combat 1, so they changed combat.
Gameplay combat 2 -> weapon combat lore 2.
This means weapon combat lore 2 replaced the weapon combat lore 1, because combat lore 1 doens't anymore support gameplay combat 2. Of cause they tryed to make it as close to same as possible, so there would not be major lore change.
Now palyers who liked gameplay combat 1 use weapon lore as excuse to say gameplay combat 2 doesn't make sense in lore perspective. In my opinion hole weapon combat lore from 1 to 2 hasn't make any sense and has many holes, but we aren't suppose to look so closely in details. It's nitpicking.
So, in end it was all about making combat gameplay to better. Seem that not all we agree on that, as what is better..
Modifié par Lumikki, 23 juin 2011 - 04:51 .





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