konfeta wrote...
So your entire argument against thermal clips is essentially that you can't hoard a lot of ammo, hang back, and snipe your way through combat without effort or tactics..It sucks. It's distracting. It doesn't offer any exclusive benefit to tactical depth that can't be achieved through tweaking enemy AI or good level design. And I even ended up changing positions and moving around more in ME1 than I did in ME2. Why? Because of the existence of crouch and not being forced to stay in cover to be able to fight effectively.
Well, let me throw that back at you; is your entire argument essentially saying that ammo clips force the player to employ military tactics, and that the absence of finite ammo would make said tactics unnecessaary?
I wouldn't say so. That would imply that close quarters combat is essential for having a fun and challenging experience. If you introduce a system where combatants are more likely to issue suppressing fire at snipers, then I think the issue of being able to blow through combat with a sniper would be partially solved. Besides, that argument doesn't discredit the overheat system. If anything, it discredits player choice and implies that every player must be forced to play a certain way.
What would be wrong with allowing players to hang back and snipe while they direct their teammates, exactly? If the levels are well-designed, then snipers will be forced to change position relative to enemy placement. As has been said numerous times, thermal clips are an artificial way of putting pressure on players to move around the battlefield when level design and AI aren't up-to-snuff.





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