http://social.biowar...56/polls/21391/ <-------Thermal clips vs Cooling
Modifié par HTTP 404, 21 juin 2011 - 06:42 .
Modifié par HTTP 404, 21 juin 2011 - 06:42 .
darklordpocky-san wrote...
thermal clips are a pretty lame retcon
but one could say they artificially inject tension into the battles in which ammo is low. . .
and while I miss overheating, I'm not about to go crazy if they stick with the clips (which I think they will)
Modifié par vader da slayer, 21 juin 2011 - 06:49 .
Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...The Baconer wrote...
dreman9999 wrote...
I can easilly change you mind on this.
Lets say that that your going to battle and you are presented two guns.
The first gun has unlimited ammo but it jams all the time and your enemy can jam it with though at anytime if they have the power and theirs nothing you can do to stop the gun from jamming.
The Second gun does more damage and last longer but has limited ammo but you can take your enemies ammo to restore your ammo.
Which gun will you take with you?
It's easy to make skewed analogies.
dreman9999 wrote...
Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...
The point is no one in any armed force would
bring a gun with them that in anyway can be unreliable. If the gun
jams a lot and stop working, they consider it a liability. And with the
Geth able to use sabotage in mass, it's a huge liability.
vader da slayer wrote...
Thermal Clips are better if not for the sole fact that its not an easily broken mechanic. to "Break" the overheat mechanic all you need is an HMWP X (specter pistol) w/ Frictionless Materials X and it can't over heat. and now you have the most powerful gun in the game with limitless ammo and no need to ever worry about overheat or need to load a new TC in.
also combine the above with Scram Rail X and Shredder/Tungesten VII (highest level of that ammo mod) which gives you another 23% dmg (SR) and 40% dmg vs Organics/Synthetics (respectively) and you rip through every thing like butter even on insanity.
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.The Baconer wrote...
dreman9999 wrote...
Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...
The point is no one in any armed force would
bring a gun with them that in anyway can be unreliable. If the gun
jams a lot and stop working, they consider it a liability. And with the
Geth able to use sabotage in mass, it's a huge liability.
Powers that disable guns aren't exclusive to ME1.
Not the point. It many not be exculisive to ME1 but in ME2, if the gun is compramised you just quickly change the clip, not wait till the gun coolsdown. On top of that, the target has to have no protection.Eurhetemec wrote...
vader da slayer wrote...
Thermal Clips are better if not for the sole fact that its not an easily broken mechanic. to "Break" the overheat mechanic all you need is an HMWP X (specter pistol) w/ Frictionless Materials X and it can't over heat. and now you have the most powerful gun in the game with limitless ammo and no need to ever worry about overheat or need to load a new TC in.
also combine the above with Scram Rail X and Shredder/Tungesten VII (highest level of that ammo mod) which gives you another 23% dmg (SR) and 40% dmg vs Organics/Synthetics (respectively) and you rip through every thing like butter even on insanity.
It is pretty damn silly when a pistol > the best possible sniper rifle in the game in terms of effectiveness.
vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.
What you count in effectiveness?Eurhetemec wrote...
It is pretty damn silly when a pistol > the best possible sniper rifle in the game in terms of effectiveness.
Modifié par Lumikki, 21 juin 2011 - 07:17 .
it isn't a problem though. you can't overheat a gun (your's or the enemies) in ME2 like could be done in ME1. if someone were to use overload on another person you would just load a new TC in and keep going like normal.The Baconer wrote...
vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.
Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.
Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.The Baconer wrote...
vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.
Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.
dreman9999 wrote...
Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.
vader da slayer
it isn't a problem though. you can't overheat a gun (your's or the
enemies) in ME2 like could be done in ME1. if someone were to use
overload on another person you would just load a new TC in and keep
going like normal.
Modifié par The Baconer, 21 juin 2011 - 07:29 .
Modifié par Lumikki, 21 juin 2011 - 07:35 .
If you think biotics are just ragdolling people in cut scean with out a reason then you need to learn the lore more.The Baconer wrote...
dreman9999 wrote...
Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.
Game mechanics. Defences have to be taken off for Biotics to work also, but that doesn't stop people from ragdolling each other in cutscenes.
Besides, said defences have nothing to do with the actual gun, so that's not a point against ME1 guns either.vader da slayer
it isn't a problem though. you can't overheat a gun (your's or the
enemies) in ME2 like could be done in ME1. if someone were to use
overload on another person you would just load a new TC in and keep
going like normal.
Could you? Could they instead force you to waste all your Thermal Clips this way? Because once you're out of those, you're screwed.
The Baconer wrote...
Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.
Lumikki wrote...
What you count in effectiveness?
Overload can over heatguns in ME2. As well as destrupture ammo.Jorina Leto wrote...
Sabotage isn't in ME2, because the enemies have unlimited clips and the power would be useless.
Lumikki wrote...
Why you people argue about the most idiotic system in ME series combat?
No-one is stupid enough to take weapons in war what enemy can disable.
Because hard hitting mods over heat guns faster.(Like the incinerary ammo in ME1)Bocks wrote...
Just make a synthesis of the two systems. It's not that hard, Bioware.
Tell me why this would not be the best possible system for ME3.
Modifié par dreman9999, 21 juin 2011 - 07:57 .
Bocks wrote...
Just make a synthesis of the two systems. It's not that hard, Bioware.
Tell me why this would not be the best possible system for ME3.