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Overheating VS Clips


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#176
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Don't forget to vote!!  Thermal clips are leading the polls!Image IPB

http://social.biowar...56/polls/21391/  <-------Thermal clips vs Cooling

Modifié par HTTP 404, 21 juin 2011 - 06:42 .


#177
salojeff

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darklordpocky-san wrote...

thermal clips are a pretty lame retcon

but one could say they artificially inject tension into the battles in which ammo is low. . .

and while I miss overheating, I'm not about to go crazy if they stick with the clips (which I think they will)


thermal clips aren't a "retcon" really. if you want to go into technicalities, they're simply a different method that the weapon can use to cool itself off. instead of waiting for the internal heatsink to cool down, you pop out a heatsink and it's ready to fire again.

clips and ammo generally make for better gameplay. an ammo limit (and the relative scarcity of ammo compared to other games) in mass effect 2 forced you to make more shots count. they also force you to change up your gameplay. for instance, i play soldier equipped with the Mattock, the Widow, and the Geth Shotgun. all of them have relatively little ammo. As a result, I have to switch up my playstyle a lot. After I've exhausted most of my mattock ammo, i switch it up and go make****-vanguard with my shotgun and adrenaline rush for a while.

i don't know, i mean, i find that more fun than equipping an assault rifle with mods that make it near impossible to overheat and sitting there spraying the whole game.

#178
vader da slayer

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Thermal Clips are better if not for the sole fact that its not an easily broken mechanic. to "Break" the overheat mechanic all you need is an HMWP X (specter pistol) w/ Frictionless Materials X and it can't over heat. and now you have the most powerful gun in the game with limitless ammo and no need to ever worry about overheat or need to load a new TC in.

also combine the above with Scram Rail X and Shredder/Tungesten VII (highest level of that ammo mod) which gives you another 23% dmg (SR) and 40% dmg vs Organics/Synthetics (respectively) and you rip through every thing like butter even on insanity.

Modifié par vader da slayer, 21 juin 2011 - 06:49 .


#179
dreman9999

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The Baconer wrote...

dreman9999 wrote...
I can easilly change you mind on this.
Lets say that that your going to battle and you are presented two guns.
The first gun has unlimited ammo but it jams all the time and your enemy can jam it with though at anytime if they have the power and theirs nothing you can do to stop the gun from jamming.
The Second gun does more damage and last longer  but has limited ammo but you can take your enemies ammo to restore your ammo.
Which gun will you take with you?


It's easy to make skewed analogies.

Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...

The point is no one in any armed force would
bring a gun with them that in anyway can be unreliable. If the gun
jams a lot and stop working, they consider it a liability. And with the
Geth able to use sabotage in mass, it's a huge liability.

#180
Krimson_Wolf

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Prefer the Clips over Overheating, reason being is because it force me to use other weapons, plus it make the game feel like my PC is a real solider fighting in a war. Though I do wish the weapons ammo that is fired form the gun was more cannon, like in ME1. Meaning, in game codex says that all we see when the gun is fired is the muzzle flash and the point of impact. But with all that said I really like the ammo system in ME2 over the system in ME1.

#181
The Baconer

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dreman9999 wrote...
Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...

The point is no one in any armed force would
bring a gun with them that in anyway can be unreliable. If the gun
jams a lot and stop working, they consider it a liability. And with the
Geth able to use sabotage in mass, it's a huge liability.


Powers that disable guns aren't exclusive to ME1.

#182
Eurhetemec

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vader da slayer wrote...

Thermal Clips are better if not for the sole fact that its not an easily broken mechanic. to "Break" the overheat mechanic all you need is an HMWP X (specter pistol) w/ Frictionless Materials X and it can't over heat. and now you have the most powerful gun in the game with limitless ammo and no need to ever worry about overheat or need to load a new TC in.

also combine the above with Scram Rail X and Shredder/Tungesten VII (highest level of that ammo mod) which gives you another 23% dmg (SR) and 40% dmg vs Organics/Synthetics (respectively) and you rip through every thing like butter even on insanity.


It is pretty damn silly when a pistol > the best possible sniper rifle in the game in terms of effectiveness.

#183
vader da slayer

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The Baconer wrote...

dreman9999 wrote...
Oh really. Most people who whine about Heat clips forget that in ME1, they had sabotage.It stopped you gun from working for for many moments. The fact that it's a tech power and between ME1 and 2 the Galaxy was fighting a tech race never dawn to people that this tech race may have tech powers in Mass...

The point is no one in any armed force would
bring a gun with them that in anyway can be unreliable. If the gun
jams a lot and stop working, they consider it a liability. And with the
Geth able to use sabotage in mass, it's a huge liability.


Powers that disable guns aren't exclusive to ME1.

in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.

#184
dreman9999

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Eurhetemec wrote...

vader da slayer wrote...

Thermal Clips are better if not for the sole fact that its not an easily broken mechanic. to "Break" the overheat mechanic all you need is an HMWP X (specter pistol) w/ Frictionless Materials X and it can't over heat. and now you have the most powerful gun in the game with limitless ammo and no need to ever worry about overheat or need to load a new TC in.

also combine the above with Scram Rail X and Shredder/Tungesten VII (highest level of that ammo mod) which gives you another 23% dmg (SR) and 40% dmg vs Organics/Synthetics (respectively) and you rip through every thing like butter even on insanity.


It is pretty damn silly when a pistol > the best possible sniper rifle in the game in terms of effectiveness.

Not the point. It many not be exculisive to ME1 but in ME2, if the gun is compramised you just quickly change the clip, not wait till the gun coolsdown. On top of that, the target has to have no protection.

#185
The Baconer

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vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.


Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.

#186
Lumikki

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Eurhetemec wrote...

It is pretty damn silly when a pistol > the best possible sniper rifle in the game in terms of effectiveness.

What you count in effectiveness?

Modifié par Lumikki, 21 juin 2011 - 07:17 .


#187
xTHExWARRIORx

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I personally like the overheat clip but I understand why people would hate it.

#188
vader da slayer

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The Baconer wrote...

vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.


Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.

it isn't a problem though. you can't overheat a gun (your's or the enemies) in ME2 like could be done in ME1. if someone were to use overload on another person you would just load a new TC in and keep going like normal.

#189
dreman9999

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The Baconer wrote...

vader da slayer wrote...
in ME2 the enemy can't sabotage your weapon and make it enter an overheat state like in ME1. your overload wil cause the enemy to reload a new TC in though. but you still can't make a weapon overheat to a point like in ME1 with the ME2 system.


Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.

Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.

#190
The Baconer

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dreman9999 wrote...
Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.


Game mechanics. Defences have to be taken off for Biotics to work also, but that doesn't stop people from ragdolling each other in cutscenes.

Besides, said defences have nothing to do with the actual gun, so that's not a point against ME1 guns either.

vader da slayer
it isn't a problem though. you can't overheat a gun (your's or the
enemies) in ME2 like could be done in ME1. if someone were to use
overload on another person you would just load a new TC in and keep
going like normal.


Could you? Could they instead force you to waste all your Thermal Clips this way? Because once you're out of those, you're screwed.

Modifié par The Baconer, 21 juin 2011 - 07:29 .


#191
Lumikki

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Why you people argue about the most idiotic system in ME series combat?
No-one is stupid enough to take weapons in war what enemy can disable.

Modifié par Lumikki, 21 juin 2011 - 07:35 .


#192
dreman9999

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The Baconer wrote...

dreman9999 wrote...
Your not getting it. To sabotage a gun in ME2, defence must be taken off. So it's not by will. It can't happen at any time. In ME1, this can happen at any time.


Game mechanics. Defences have to be taken off for Biotics to work also, but that doesn't stop people from ragdolling each other in cutscenes.

Besides, said defences have nothing to do with the actual gun, so that's not a point against ME1 guns either.

vader da slayer
it isn't a problem though. you can't overheat a gun (your's or the
enemies) in ME2 like could be done in ME1. if someone were to use
overload on another person you would just load a new TC in and keep
going like normal.


Could you? Could they instead force you to waste all your Thermal Clips this way? Because once you're out of those, you're screwed.

If you think biotics are just ragdolling people in cut scean with out a reason then you need to learn the lore more.
Biotics are enzo generators and batteries. They have to distarge it or they send out sparksof static energy. Jack being in cryo and the fact that she is a superstrong biotic gave her the chance to store energy and gave here a power boost , just like the power boost you get on Samaras recuit mission form the read sand. Also, Samara, astrong biotic, took out biotic users.We all know that biotics are weak ageinst biotics. Miranda was angry, that get her that one time boost.
On topic, the point is that  it harder to overheat guns in ME2 and it easy to recover from it. And in ME1 is way easy to overheat guns and it harder to recover from it.

#193
Jorina Leto

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Sabotage isn't in ME2, because the enemies have unlimited clips and the power would be useless.

#194
Eurhetemec

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The Baconer wrote...

Exactly my point. Just because enemies can't sabotage your weapon doesn't make that a point against ME1 weapons, since it's still an exploitable problem for all guns.


It'd be interesting if that happened to the player in ME2/3 - what it would effectively do is force you to reload. Maybe they should implement it?

Enemy NPCs it happens to all the time, of course when you have an overload guy around (though some seem to keep shooting!).

Lumikki wrote...

What you count in effectiveness?


In terms of "DPS" and "what weapon should I use to win this fight".

You can look at the calculation on the ME1 thread, I believe it ends up that you can deliver really significantly higher DPS on a target with a pistol than an SR, with only slightly more exposure to enemy fire - and that exposure is more controllable as you never have to scope.

At extreme range the SR has value, but very few fights happen or stay at that range, and even at medium range the pistol is ahead, especially as the pistol's special ability increases the pistol's DPS a hell of a lot more than the SR's one does. On harder difficulties with the speeds targets move at the pistol only comes out further ahead.

#195
dreman9999

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Jorina Leto wrote...

Sabotage isn't in ME2, because the enemies have unlimited clips and the power would be useless.

Overload can over heatguns in ME2. As well as destrupture ammo.

#196
Eurhetemec

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Lumikki wrote...

Why you people argue about the most idiotic system in ME series combat?
No-one is stupid enough to take weapons in war what enemy can disable.


Yes that would absolutely never happen.

http://en.wikipedia....ctronic_warfare

Also military computers are never hacked. Ever.

#197
Warkupo

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Clips allow for greater weapon diversity from a balance perspective. You might actually pick a weapon based on its' ammo capacity, which is a great deal more appealing and offers far more tactical consideration than just getting a Spectre weapon, putting frictionless ammo mods in it, and then getting some tape to hold down the trigger.

#198
Bocks

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Just make a synthesis of the two systems. It's not that hard, Bioware.



Tell me why this would not be the best possible system for ME3.

#199
dreman9999

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Bocks wrote...

Just make a synthesis of the two systems. It's not that hard, Bioware.



Tell me why this would not be the best possible system for ME3.

Because hard hitting mods over heat  guns faster.(Like the incinerary ammo in ME1)
And would make gun cooldown longer. Also, the defance in ME2 need more damage to take out.

Modifié par dreman9999, 21 juin 2011 - 07:57 .


#200
Someone With Mass

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Bocks wrote...

Just make a synthesis of the two systems. It's not that hard, Bioware.



Tell me why this would not be the best possible system for ME3.


They already made one, and they scrapped it, because it sucked.