Bioware: Give us another Virmire
#51
Posté 21 juin 2011 - 01:37
#52
Posté 21 juin 2011 - 01:40
#53
Posté 21 juin 2011 - 01:42
Well, I suppose that you could play in such a way that Samara survives even if you skip her loyalty mission, but not very many of us finished the game with all 13 squadmates alive.Aedan_Cousland wrote...
I know some will argue that squad mate deaths should be optional like ME2, but the problem with ME2's suicide mission was that people only die if Shepard makes tactical or strategic blunders. This only serves to undercut Shep as a leader, and as such, makes the story less engaging.
Bump this thead if you also want Bioware to have the stones to kill off some of our squad!
#54
Posté 21 juin 2011 - 02:20
#55
Posté 21 juin 2011 - 02:43
Eurhetemec wrote...
Maybe the best situation would be if you had a few places where you could either leave someone to die, or where someone would die, if you wanted the best win condition for that area. For example, you're evacuating the Turian government or what-have-you, and maybe Garrus is sniping and holding back the tide of enemies. You can either get him on board in time, and potentially lose some of the Turian government guys, or you can leave him behind and make a clean take-off.
.
Bad example, but very good idea. Reason I say bad example is cause personally I would feel ZERO emotional connection to random turian politicans when compared to Garrus. Maybe something more along the lines of 'leave Garrus behind and get a clean escape with women and children refugees or retrieve Garrus and risk losing some - maybe all of the refugees.
Not the best example, but ya know what I'm getting at...emotions/morality.
#56
Posté 21 juin 2011 - 02:48
Do you do the noble sacrifice, or do you live with no companions to share your victory with?
#57
Posté 21 juin 2011 - 02:48
#58
Posté 21 juin 2011 - 02:56
Siansonea II wrote...
I think the upshot of this entire thread is "raise the emotional stakes". There's a number of ways they can do that. Character death is one, but it's not the only way to do it.
This.
Quite frankly, I just wanna make it to the end of ME3 with Garrus, Tali, and Shep alive.
Every game out there tries so hard to be "emotionally engaging" and killng people off just for effect.
For once, I want the hero, his girl, and his bro to survive. Even if that's only one ending, and that ending is hard to get, I want it.
#59
Posté 21 juin 2011 - 03:00
KainrycKarr wrote...
Quite frankly, I just wanna make it to the end of ME3 with Garrus, Tali, and Shep alive.
Every game out there tries so hard to be "emotionally engaging" and killng people off just for effect.
For once, I want the hero, his girl, and his bro to survive. Even if that's only one ending, and that ending is hard to get, I want it.
Hey that's my ending! You can't have it! Mine!
#60
Posté 21 juin 2011 - 03:03
I'd rather what others have suggested, choose between saving the life of one squadmate or the lives of dozens of innocent civilians. The Garrus and bridge thing would be a good example if instead of old politicians they were women and children, but what happens if you don't have Garrus? I would assume that you'd probably get a replacement that you can't evacuate and still gets innocents killed, but I don't necessarily want there to be a stock replacement for every character.
#61
Posté 21 juin 2011 - 11:43
That sounds like such a fairy tale ending... =.=''KainrycKarr wrote...
Siansonea II wrote...
I think the upshot of this entire thread is "raise the emotional stakes". There's a number of ways they can do that. Character death is one, but it's not the only way to do it.
This.
Quite frankly, I just wanna make it to the end of ME3 with Garrus, Tali, and Shep alive.
Every game out there tries so hard to be "emotionally engaging" and killng people off just for effect.
For once, I want the hero, his girl, and his bro to survive. Even if that's only one ending, and that ending is hard to get, I want it.
Go watch a Disney movie or something, lol. =P
#62
Posté 21 juin 2011 - 11:45
#63
Posté 21 juin 2011 - 11:55
You don't have anything to throw but Joker is with you. So what would you do? Either let the refugees die or sacrifice Joker by throwing him away to let him shatter like a cheap bottle of wine to distract the enemies and get the time to rescue the refugees?
#64
Posté 21 juin 2011 - 12:07
#65
Posté 21 juin 2011 - 12:18
How about a compromise?relhart wrote...
TexasToast712 wrote...
Whats with you emo death loving kids?
I'm just not a fan of Mary Sue's, or hacky writing in general. People die, characters in "good" fiction should also die, or at least you need to present an atmosphere where their death seems possible.
People who chose Paragon path can save everyone.
People who chose Renegade can kill their whole squad off.
That way all the "badasses" can continue being "badass" and the rest of us can enjoy happy endings. After all the game is all about choice.
#66
Posté 21 juin 2011 - 12:21
So to use the Garrus example, perhaps during a previous mission on Palaven you make a choice between saving a number of turian soldiers or wiping out an even larger portion of reaper ground forces (leaving the Turians in a relatively stronger position, even if you do lose some soldiers)... If you weaken the reapers, that Garrus choice doesn't need to be made, but if you save the soldiers, a strong reaper counter attack in a later mission (maybe 2-3hrs down the line) forces you to chose between the mission objective and saving Garrus? Or saving another squadmate and saving Garrus? So that you can't just be like 'oh it was because I made this decision' straight away, and reload and fix it?
#67
Posté 21 juin 2011 - 12:28
Whereto wrote...
Just on the final Virmire decision. for me it was fairly easy to decide who would get the axe, as per say. See the problem with that sort of discussion is, if the player doesn't care about the character, the whole experience is lost. Sure for the people that do care about them, it's very hard, but as I'm sure was the case with a lot of the people here, it wasn't hard to decide their fav character.
Ding ding ding, another person on the free beer list (I'm doing the buying).
#68
Posté 21 juin 2011 - 12:31
I hate Virmire.
#69
Posté 21 juin 2011 - 12:39
More Virmire/Wrath of Khan moments in ME3. If only to maintain that the Reapers are actually a genuine threat. Let Shepard face the no-win scenario again.
#70
Posté 21 juin 2011 - 12:42
#71
Posté 21 juin 2011 - 12:43
Kadzin wrote...
How about a compromise?relhart wrote...
TexasToast712 wrote...
Whats with you emo death loving kids?
I'm just not a fan of Mary Sue's, or hacky writing in general. People die, characters in "good" fiction should also die, or at least you need to present an atmosphere where their death seems possible.
People who chose Paragon path can save everyone.
People who chose Renegade can kill their whole squad off.
That way all the "badasses" can continue being "badass" and the rest of us can enjoy happy endings. After all the game is all about choice.
I'm good with this.
#72
Posté 21 juin 2011 - 12:44
#73
Posté 21 juin 2011 - 12:49
How ever, structure of the Virmine mission was good. It has pre-brifings, exloration, actions, choises and after situatons. Very diverse missions structure, what make it pretty good. Little like ME2's final mission.
#74
Posté 21 juin 2011 - 12:52
Kadzin wrote...
How about a compromise?relhart wrote...
TexasToast712 wrote...
Whats with you emo death loving kids?
I'm just not a fan of Mary Sue's, or hacky writing in general. People die, characters in "good" fiction should also die, or at least you need to present an atmosphere where their death seems possible.
People who chose Paragon path can save everyone.
People who chose Renegade can kill their whole squad off.
That way all the "badasses" can continue being "badass" and the rest of us can enjoy happy endings. After all the game is all about choice.
That is incredibly stupid.The fact that the "Everyone survive" ending is possible damages the integrity of the story and universe.
Beside. What does P/R have to do with this?
#75
Posté 21 juin 2011 - 12:54
But if it´s done well, then why not? As long as you don´t lose half your crew that way?
Still, I think this won´t happen, since your allies are in the focus of the game now. So it will all boil down to the factions you can get on your side - and that depends on the choices you´ve made in the previous games!





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