AtlAggie wrote...
This sort of concept makes sense to me and would be good for the game I think--not so much another "Kill A or Kill B" scenario. But it would be interesting to have choices where you have to decide what your Shepard is willing to sacrifice in order to save a partciular squadmate. Of course, it can be difficult to make up meaningful scenarios that fit this description. As someone else pointed out, I wouldn't have much trouble making a choice between Garrus and some random Turian government types. Setting up a choice that is actually agonizingly difficult to make is the catch...
The sacrifice wouldn't necessarily have to be crew members, either. You could make it like the reverse of upgrading the Normandy in ME2 - like, you want to get Garrus out of the damn spaceport control tower he's firing from, you're going to have to go in low and slow, and potentially get hit by anti-spacecraft SAMs and planet-defense lasers. Joker is upset, he like Garrus but the Normandy might be heavily damaged, potentially endangering the greater mission, and EDI regretfully advises against it.
So Shepard has a choice:
Sacrifice Garrus, or get the Normandy severely dented rescuing him.
Instead of losing Garrus, you permanently might lose one of the Normandy's systems, like it's ECM system might be wrecked, or the Thanix Cannon utterly destroyed (and no chance of getting a new one in this short a time frame). Or both.
This in turn could have effects on the space battles later in the game.
You could also add "mitigating factors" to make it even more complex. Maybe if Legion is alive and helping, you can take less damage only lose the ECM, not the Thanix. Or if Legion is alive and EDI is at her full potential from you deciding to completely free her earlier (against Alliance orders!), you get to dodge everything, and it's an all-round win here.
However later on having totally free EDI might get you into a battle with an anti-AI lunatic running an Alliance warship, which could potentially cause other problems.
Etc.
They could do a hell of a lot with this. I don't think they will do anything this complex, but it's fun to imagine what they could do.
Even a simple system of sometimes sacrificing a ship upgrade/system instead of a companion would be cute. Plus I could refuse to sustain permanent Kinetic Barrier damage to save Vega

EDIT - It doesn't even have to be that you lose people from your squad to death/anger/etc. either.
For example, maybe you lose Garrus from your squad not because he dies, but because you get him put in charge of the Turian anti-Reaper squad. This would mean you didn't get to play with him, and would affect the plot, but might improve the ending or the like.
Modifié par Eurhetemec, 21 juin 2011 - 05:55 .