Mass Effect and its Science Fiction Peers
#26
Posté 01 juillet 2011 - 03:31
What is so fascinating in ME IMO is the art as well as the background we get in the codex.
The art (especially in ME1) is simply stunning IMO. The sleek forms, the combination of geometries and the clear color schemes form an overall picture that is seeded in classic si-fi but goes beyond anything we have seen before as far as I am aware. Just take the Normandy as an example.
The background and codex stuff is pretty coherent, given the amount of information we have. There are a few things that were changed over time for gameplay reasons but I like the fact that the writers tried to use as little green rocks as possible to get where they wanted. Add to that a number of neat technical/visual stuff like the foldable weapons and you have another specialty of the universe.
As so foten, it is not a single new invention or feature that makes the ME universe great but the combination of many little things that just add up to create an awesome experience.
#27
Posté 01 juillet 2011 - 03:38
*Refering to mass effect fields of course.
#28
Posté 01 juillet 2011 - 03:53
I agree Mass Effect 1 was more immersive. I played the game for about 6 hours until I actually got deep into the main storyline. The game just kinda happened organically for me. Mass Effect 2 was very focused. I think I appreciate how the game differs from the first. It doesn't tell the same story twice and the veil of secretacy is slowly being lifted on the Reapers.
#29
Posté 01 juillet 2011 - 05:13
Eurhetemec wrote...
As for contribution to SF, it's contributed largely in a resurrection of science-fiction as an actual gaming environment. Not science fantasy. Not "science fiction" where there's no actual science, just "scientific-style" stuff, and not just as a vague, unimportant background, but actual SF which has a couple of hyperscience principles, and then goes with real science from there. That's something we've not seen much in games, movies, or TV for a long while. Stargate was the one show keeping that alive on TV.
You clearly do not know science. ME has such a profound hatred for biology (above and beyond the usual convergent evolution idea used to justify aliens in the first place) that it almost boggles the mind. We have space telepathy, imunology fail, an epic hatred for actual research into artificial intelligence...
Not to mention having all technology based off neutrons.
#30
Posté 01 juillet 2011 - 05:16
Don't get me wrong, I love Mass Effect. But its only a hop, skip, and a jump away from being Star Wars in terms of 'science'.
#31
Posté 01 juillet 2011 - 05:17
Side note, ME2 lost that feeling. Pistols that sound and look like lasers? Cloaking devices? So long, immersion, we will miss you.
Modifié par sbvera13, 01 juillet 2011 - 05:18 .
#32
Posté 01 juillet 2011 - 05:40
Let me get this straight.
In ME1, being able to heal people and hack computers by throwing gel on them...that didn't bother you. All the planets having the same gravitational pull didn't bother you. People creating localized singularities with their mind didn't bother you.
But ME2 rolls around, and cloaking shows up, and suddenly 'Oh no! My immersion is ruined!'
#33
Posté 01 juillet 2011 - 05:44
See Willing Suspension of Disbelief
#34
Posté 01 juillet 2011 - 05:49
Second off, I get the concept of willing suspension of disbelief. Movies, comics, whatever. Hell, I've even written a couple of books (didn't get published, but hey, it was fun)
I just think it's silly to complain about one piece of random sci-fi magic and then ignore other random pieces of sci-fi magic. Cloaking in ME2 isn't any more unbelievable than a ton of things in ME1.
#35
Posté 01 juillet 2011 - 06:11
#36
Guest_Saphra Deden_*
Posté 01 juillet 2011 - 06:14
Guest_Saphra Deden_*
Had-to-say wrote...
As a video game Mass Effect is excellent and doing historical things. It is considered by many to be the best game this generation. But...
What has Mass Effect contributed new and original to the realm of Sci- Fi?
I don't know that it has added anything "new and original" in the context I think you are suggesting. I don't think it was meant to. Outside of that... it added its own universe to interact with. Same as any other science fiction. A good one too.
Other than that Mass Effect's most distinguishing feature is the import feature, but that has nothing to do with sci-fi.
#37
Posté 01 juillet 2011 - 06:57
sbvera13 wrote...
All of which is justifiable within the in-universe limitations. Nobody said sci-fi has to extend naturally from real science, but it should FEEL plausible (as opposed to magic/fantasy/technobabble, where anything can happen with a magic wand). Internal consistency is the biggest roadblock to getting that feeling.
If you ever took a course in immunology (or evolutionary biology) then the entire quarian race is pure fantasy technobable where anything can happen. ME1 does not pretend immunology is internally inconsistent or the law of conservation of energy doesn't apply, or neurons suddenly stop requiring neurotransmitters.
Edit:
Taking the quarian immune system as an example. It's like saying... the wheels need more Alfredo sauce to cause the external combustion engine to explode the centrigual force to stop the car. It's just pure word salad.
/Edit
If you think telepathy or telekinesis result from a current run through a neutron (i.e. element zero, which is a big WTF by itself) I may have property on Mars to sell you.
The only way ME1 can feel plausible is ignorance. I don't mean this to be insulting; but it is seriously wrong, even in the broadest theoretical sense, for ME1 to be even respectful of science.
Side note, ME2 lost that feeling. Pistols that sound and look like lasers? Cloaking devices? So long, immersion, we will miss you.
So telepathy and mind-reading was totally kosher, but the second that cloaking technology (which hilarious enough is actually realistic and is being experimented with today) the jig is up?
Modifié par In Exile, 01 juillet 2011 - 07:00 .
#38
Posté 03 juillet 2011 - 05:10
Modifié par Had-to-say, 03 juillet 2011 - 05:11 .





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