I don't see it that way, a Renegade should judge their decisions by the results that could be expected based on the information they had at the time, not the results that actually occured nor the results that could have occured had things gone differently. Finding out later that a decision went wrong (perhaps there was some information you lacked) might make you want to go back and change it but it doesn't invalidate the decision you made at the time (it's also worth noting that you can rarely be certain an alternative would have been better, in ME it mostly comes from metagaming). If you can know for absolute certain what the results of each choice will be then you'd always choose the best one but Shepard doesn't have that luxury.Ieldra2 wrote...
Didn't I say exactly that? Sometimes your philosophy - be it Paragon-like or Renegade-like - works out, sometimes it doesn't. But the Renegade-like philosophy's raison d'etre is results, ONLY results. That's always what the Renegade will judge his decisions by. It if gets results, then it is valid. If it never got results, with all the bad side effects it usually has, nobody but a jerk would ever want to make such decisions.
As a player, the best results for you aren't necessarily the best for the galaxy in the game. If you prefer the "happiest" outcome then obviously the choice that gives that result is the best one in your view but it shouldn't matter which in-game "morality" bar that choice is tied to. The only reason the "morality" would matter is if you want both the "happiest" outcome and a particular morality but that's being very picky and it's optimistic to think that the writers would choose the exact combination you desire out of all the possibilities (which isn't to say it couldn't happen but they can only do it one way).
I don't agree, Renegade and Paragon are both valid choices in the game. What you want is a different game, where the choices you make decide success or failure. Mass Effect hasn't really been about that so far, it might well be a good game if it was but that's simply not the way it's been made. Even if it was that kind of game, having a judgement system that measures the types of choices you make wouldn't be necessary beyond "best" and "worst" choices so Paragon and Renegade would be sort of irrelevant. Such a game would most likely be about trying to guess what the writers chose as the "correct" route, I don't see that as any more appealing than getting to choose the type of story you want to see.Ieldra2 wrote...
Thus, if Renegade is to be perceived as a valid philosophy in the ME games, it absolutely MUST sometimes get the best results in a big decision. The same is not true of the Paragon, because the Paragon-like philosophy is not mainly about results but about adhering to principles. The only advantage a Paragon can always expect to have over the Renegade is a good reputation. Sometimes that advantage is decisive, sometimes it just isn't worth sacrificing results for. That's what I'd like the games to reflect.





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