Modifié par CannonLars, 20 juin 2011 - 11:55 .
Do You Really Want Shep's Afterlife?
#1
Posté 20 juin 2011 - 11:54
#2
Posté 21 juin 2011 - 12:03
Personally, I'd rather have DLC that ties into the main storyline somehow and is meant to be played within the main story.
#3
Posté 21 juin 2011 - 12:05
eternalnightmare13 wrote...
Personally, I think once the end credits roll for the last time - that's it. However the trend seems to be to release dlc months after a game's release and have it so that it can be played post ending of the game like ME2 and other games. So I reckon that they'll do it that way in ME3.
Personally, I'd rather have DLC that ties into the main storyline somehow and is meant to be played within the main story.
Qft. No one cares about a crappy side quest esq dlc that just gives you more things to shoot.
#4
Posté 21 juin 2011 - 12:05
#5
Posté 21 juin 2011 - 12:06
eternalnightmare13 wrote...
Personally, I think once the end credits roll for the last time - that's it. However the trend seems to be to release dlc months after a game's release and have it so that it can be played post ending of the game like ME2 and other games. So I reckon that they'll do it that way in ME3.
Personally, I'd rather have DLC that ties into the main storyline somehow and is meant to be played within the main story.
I think I might agree with this. I feel like the emotion of the finale may be diminished If they let me spend several virtual months fumbling around and doing some smaller missions later on. For the sake of the story, I will take a credits lockout and have something incorporated into the game playthrough instead.
#6
Posté 21 juin 2011 - 12:25
#7
Posté 21 juin 2011 - 12:35
Destroy Raiden wrote...
Well in Red dead redemption once you complete the main quest you get to go back to your farm and family it's a nice change of pace no one trying to kill me but at the same time after all that solo traveling and doing whatever you wanted settling down is surprisingly more difficult then being shot at all day. It would be nice to allow for the player to be shep with his LI living on a world the player chooses from but to also be able to get your LI and go back to merc hunting, side quests, and rescuing npcs.
Except that isn't Red Dead's post game, that is its third act. The endgame part is something I definitely don't want in ME3, but I can't say here without spoiling it.
I did say that long ago I hoped after it all ended there would be a montage of sorts showing how everyting ended up in the galaxy thanks to Shep (but not cheesy, more in the style of Watchmen's opening credit scene) and have that scene start by showing Shep and (insert love interest) together somewhere beautiful, be it at the window of a space station or dinner on a field on Earth or something (a Vesper and Bond moment like their very late night dinner in Casino Royale).
But I am open to all sorts of chances with the ending.
#8
Posté 21 juin 2011 - 12:55
#9
Guest_DSerpa_*
Posté 21 juin 2011 - 12:58
Guest_DSerpa_*
I hope that Shepard instead destroys all of the Reapers in ME3, but you never know.
#10
Posté 21 juin 2011 - 03:31
King Zeel wrote...
Once the game ends my shepard should be done. Who in this day in age, plays rpg's and doesn't do a separate save just before the final battle?
Exactly
#11
Posté 21 juin 2011 - 03:35
#12
Posté 21 juin 2011 - 03:41
Also...I'm not sure what you're asking. They've already added the NG+ that allows you to continue playing after.
If you don't wanna keep playing...then don't? In ME2 it lets you choose.
Why should I be denied this feature just because you want it to be over? Having it doesn't affect you other than hitting "No" when it asks if you want to continue playing....after the credits.
Modifié par KainrycKarr, 21 juin 2011 - 03:57 .
#13
Posté 21 juin 2011 - 04:07
KainrycKarr wrote...
Too bad for you lot they already announced you can keep playing after and finish side quests. Which I'm quite happy with. I also wouldn't mind post-game DLC revolving around rebuilding.
Also...I'm not sure what you're asking. They've already added the NG+ that allows you to continue playing after.
If you don't wanna keep playing...then don't? In ME2 it lets you choose.
Why should I be denied this feature just because you want it to be over? Having it doesn't affect you other than hitting "No" when it asks if you want to continue playing....after the credits.
Exactly. OP + people who agree, get over yourselves. The world doesn't revolve around you.
#14
Posté 21 juin 2011 - 05:15
It does actually effect everyone. It means that the dramatic licence of the writers is significantly reduced to cater for the ability to continue playing after the conclusion. How can you play if Shepard is dead? How can the writers set DLC on the citadel when the citadel can be destroyed? How can you have Quarians convincingly play a role in the DLC when the migrant fleet might be destroyed by the Geth? There are all sorts of story problems with it.KainrycKarr wrote...
Why should I be denied this feature just because you want it to be over? Having it doesn't affect you other than hitting "No" when it asks if you want to continue playing....after the credits.
#15
Posté 21 juin 2011 - 05:18
#16
Posté 21 juin 2011 - 05:25
It's extremely lame in ME2. You complete the suicide mission and then what? Continue planet scanning? Do some bogus side missions that add nothing to the story? Head down to the citadel to see what Anderson has to say about taking down another reaper? Oh yeah, He has no effin' clue. Nothing changes.
All these threads just remind me of how ME1 was an amazing game and how ME2 was an extreme disappointment for me.
Modifié par fyckeg, 21 juin 2011 - 05:26 .
#17
Posté 21 juin 2011 - 05:38
I can smell the money!
#18
Posté 21 juin 2011 - 05:50
Vault08 wrote...
KainrycKarr wrote...
Too bad for you lot they already announced you can keep playing after and finish side quests. Which I'm quite happy with. I also wouldn't mind post-game DLC revolving around rebuilding.
Also...I'm not sure what you're asking. They've already added the NG+ that allows you to continue playing after.
If you don't wanna keep playing...then don't? In ME2 it lets you choose.
Why should I be denied this feature just because you want it to be over? Having it doesn't affect you other than hitting "No" when it asks if you want to continue playing....after the credits.
Exactly. OP + people who agree, get over yourselves. The world doesn't revolve around you.
Malanek999 wrote...
It does actually effect everyone. It means that the dramatic licence of the writers is significantly reduced to cater for the ability to continue playing after the conclusion. How can you play if Shepard is dead? How can the writers set DLC on the citadel when the citadel can be destroyed? How can you have Quarians convincingly play a role in the DLC when the migrant fleet might be destroyed by the Geth? There are all sorts of story problems with it.KainrycKarr wrote...
Why should I be denied this feature just because you want it to be over? Having it doesn't affect you other than hitting "No" when it asks if you want to continue playing....after the credits.
No need to be absolutely rude in opinion forums.
First off, NG+ is New Game Plus. This means you may start a NEW playthrough with bonus features. NG+ has nothing to do with playing post-story if that explains that part. I am asking if people want to have the game end with the story or allow minor missions to be added and playable after the trilogy story has shown its conclusion. Generally games don't ask if you want to play after the credits either, it just loads it when the credits finish and shows the character back in a playable environment. New Game + is great. Playing after credits can be great.
Now just because I would like them to make a true conclusion that doesn't allow months of minor missions after the focus of the trilogy should be ended along with Shepard's story, does not mean I am demanding that it be inaccessible or not included for others. I don't have a say in development, nor did I suggest that I should have weight in the decision about post game.
There should be no bitterness either way because I am well aware that if we want the story to have proper conclusion instead of leaving the ending of the Mass Effect trilogy open and full of trivial post-story exploration, then we can go to the Main Menu and use a previous save that allows play before conclusion, or start a New Game + playthrough with our previous levels and options.
And to Malanek999, you just listed a bunch of branching story options. Those did not happen in my game, therefore they have no relevance to my ME3 postgame possibility. I am aware that Shepard may live to adventure on after the ME3 story, but as far as I consider, my time with Shepard is set for a conclusion in which I no longer add small missions on to the endless postgame. The missions would only feel in place if they occur before the end, otherwise we don't have ourselves a real end.
Would Star Wars really be better if they added two mini short films after the credits? (Don't get trivial on me and talk about how different the series are.)
Modifié par CannonLars, 21 juin 2011 - 05:53 .
#19
Posté 21 juin 2011 - 06:26
#20
Posté 21 juin 2011 - 06:39
Hurm...
#21
Posté 21 juin 2011 - 06:50
Either way, I think players should have the option for the final mission to be the end of the game (which will please the OP and people who support it) as well as the option to continue playing/completing side missions/continue romances/etc etc etc (which will please myself and others with the same viewpoint)
#22
Posté 21 juin 2011 - 06:51
#23
Posté 21 juin 2011 - 07:14
Yeah that's right, in Afterlife!
OK, to the point, I have said it in the other thread and I'll say it again here (maybe a bit more clearly).
In ME3, we are going to fight the galactic war. The places we visit in game are going to be ripped apart by the reapers, devastated and beaten, the inhabitants hopeless and desperate.
By the end of the game, Shepard will (hopefully) beat the reapers and change the situation drastically.
If we now have the option to game on, we will be able to go back to these places and there are two options at this point:
1. The places didn't change a lot, some new lines of dialogue maybe but otherwise they are not changed. This will give me as player the impression of a static worlds where I didn't really achieve anything.
2. The worlds rebuild, we see people starting over, progress, hope and a sense of a new beginning. All in all, very nice but it will take a huge effort to achieve this and I'd rather BW put their efforts in the main game rather into a nice expensive stage on which the player ultimately has nothing to do apart from waiting on some DLCs.
Both options are bad IMO.
Besides, this is the end of Sheps Story, his/her big moment which hopefully will change Sheps life significantly as well. He/She want just go on like before with business as usual and ,say "ok, reapers killed, what's up next?".
Thus, I'd find it very anticlimactic to just see Shep stand in the CIC again after the credits end.
#24
Posté 21 juin 2011 - 07:50
#25
Posté 21 juin 2011 - 08:44





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