Can the Alliance fix Normandy's elevator?
#1
Posté 21 juin 2011 - 03:56
#2
Posté 21 juin 2011 - 03:58
#3
Posté 21 juin 2011 - 03:58
#4
Posté 21 juin 2011 - 04:01
#5
Posté 21 juin 2011 - 04:04
#6
Posté 21 juin 2011 - 09:09
And lol to bogsnot1. Your case tells me the elevators don't change!!! I wouldn't want my lunch disturbed either
#7
Posté 21 juin 2011 - 10:10
Good morning Mr. Tyler...Going... Down.Bogsnot1 wrote...
They wont because they intend to incorporate elevator quickies with your LI in ME3,
#8
Posté 21 juin 2011 - 10:16
#9
Posté 21 juin 2011 - 11:33
Flashlegend wrote...
It's called a two way elevator.
So it goes up AND down? Wow, what a novel concept.
#10
Posté 21 juin 2011 - 12:40
#11
Posté 21 juin 2011 - 12:53
Bogsnot1 wrote...
Flashlegend wrote...
It's called a two way elevator.
So it goes up AND down? Wow, what a novel concept.
Too fancy for my taste. Let's have a traditional one that just wraps around to the bottom floor when you go high enough.
#12
Posté 21 juin 2011 - 01:55
The BS Police wrote...
Good morning Mr. Tyler...Going... Down.Bogsnot1 wrote...
They wont because they intend to incorporate elevator quickies with your LI in ME3,
Curses, you beat me to it.
#13
Posté 21 juin 2011 - 01:57
#14
Posté 21 juin 2011 - 02:07
KainrycKarr wrote...
It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.
It has been examined before and there is clearly only one side with doors.
Robhuzz wrote...
Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.
Not sure what you think is wrong, but I will assume and explain.
There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.
#15
Posté 21 juin 2011 - 02:41
CannonLars wrote...
KainrycKarr wrote...
It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.
It has been examined before and there is clearly only one side with doors.Robhuzz wrote...
Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.
Not sure what you think is wrong, but I will assume and explain.
There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.
That's not how the Citadel tower works. The council chambers are located near the tip of the spike. When you're standing in the council chambers, your head is pointing the same direction Citadel's arms are pointing, i.e. your body is parallel to Citadel's rotational axis. The elevator indeed does an invisible, undetectable 90-degree turn.
#16
Posté 21 juin 2011 - 02:45
Aedolon wrote...
CannonLars wrote...
KainrycKarr wrote...
It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.
It has been examined before and there is clearly only one side with doors.Robhuzz wrote...
Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.
Not sure what you think is wrong, but I will assume and explain.
There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.
That's not how the Citadel tower works. The council chambers are located near the tip of the spike. When you're standing in the council chambers, your head is pointing the same direction Citadel's arms are pointing, i.e. your body is parallel to Citadel's rotational axis. The elevator indeed does an invisible, undetectable 90-degree turn.
How do we know there is an invisible turn? I may be off too, but I don't understand why it wouldn't be that way? Surely the coucil chambers aren't just the tip of the spire? Maybe I need to hear an explanation. lol
EDIT: I searched and I think my perception is more believable to me than the curving elevator theory. I think the idea of parallel council chambers to the wards makes more sense, but it does conflict with the scene of Sovereign landing. So it is either way it seems like a BioWare mess-up, either in the cutscenes, or in the elevator.
Modifié par CannonLars, 21 juin 2011 - 02:53 .
#17
Posté 21 juin 2011 - 03:09
CannonLars wrote...
How do we know there is an invisible turn? I may be off too, but I don't understand why it wouldn't be that way? Surely the coucil chambers aren't just the tip of the spire? Maybe I need to hear an explanation. lol
EDIT: I searched and I think my perception is more believable to me than the curving elevator theory. I think the idea of parallel council chambers to the wards makes more sense, but it does conflict with the scene of Sovereign landing. So it is either way it seems like a BioWare mess-up, either in the cutscenes, or in the elevator.
During the finale, when you escape the elevator and move to the outside, you're already part way up the spike and you fight the whole way towards the tip. And the tower is HUGE on the outside.
I think the rest of the Citadel Tower contains the most important parts of the Citadel: the mass relay and the keeper nests. It's the least vulnerable section of the Citadel, after all.
#18
Posté 21 juin 2011 - 03:12
I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.
#19
Posté 21 juin 2011 - 03:29
Cutlass Jack wrote...
The elevator was designed for ease of use. As evidenced by how easy the monsters could use it during the Joker sequence.
I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.
With Harby pushing the floor button impatiently, and a Scion derping by pushing all the buttons.
#20
Posté 21 juin 2011 - 03:31
#21
Posté 21 juin 2011 - 03:36
mineralica wrote...
I hope Alliance will add ladders. Elevators would be just a trap if Normandy will lose primary power (imagine the opening of ME2 with Normandy SR2 instead of SR1. Oh! Shepard got stuck in blocked elevator. What a disaster). Moreover, during combat it will be much faster and easier to run one floor higher than summon elevator, find out that guys there are going to engineering deck, wait until elevator will go down, then up again...
Ladders would be
Modifié par CannonLars, 21 juin 2011 - 03:47 .
#22
Posté 21 juin 2011 - 03:43
#23
Posté 21 juin 2011 - 03:46
LmfaoBogsnot1 wrote...
Cutlass Jack wrote...
The elevator was designed for ease of use. As evidenced by how easy the monsters could use it during the Joker sequence.
I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.
With Harby pushing the floor button impatiently, and a Scion derping by pushing all the buttons.
Harby "These buttons are pointless"
#24
Posté 21 juin 2011 - 03:46
#25
Posté 21 juin 2011 - 03:48
Aedolon wrote...
Too fancy for my taste. Let's have a traditional one that just wraps around to the bottom floor when you go high enough.
In the original Duke Nukem 3D (not this horrible Duke Nukem Forever junk), in the level editor, because of the 2.5D (i.e. looks 3D but uses tricks to creature the illusion) nature of the game, not only could you effectively do that, and could also make "lifts" which went sideways (as long as they also appeared to go up). It was quite brain-breaking.





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