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Can the Alliance fix Normandy's elevator?


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29 réponses à ce sujet

#1
Shinji2787

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So after the Alliance gets their hands on the Normandy SR2 and tinker with it can they make the elevator face the right way on Deck 3... so that it faces the same way as it does on Decks 1, 2, 4, and 5...? Or maybe at least put doors on both sides and the floor control on the side so the elevator doesn't seem to somehow do a 180degree turn in a square box when it goes to Deck 3... That would be cool :)

#2
Phategod1

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wow I never thought that was a Problem

#3
mnmseven

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Huh? I never noticed that.

#4
KainrycKarr

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It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.

#5
Bogsnot1

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They wont because they intend to incorporate elevator quickies with your LI in ME3, and people dining in the mess halll dont want to be put off their lunch.

#6
Shinji2787

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It's not really a problem. Just an observation. Also there aren't doors on both sides. Just the entrance side with a console to select which floor to travel to on the opposite side of the entrance.

And lol to bogsnot1. Your case tells me the elevators don't change!!! I wouldn't want my lunch disturbed either :P.

#7
The BS Police

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Bogsnot1 wrote...

They wont because they intend to incorporate elevator quickies with your LI in ME3,

Good morning Mr. Tyler...Going... Down.

#8
Flashlegend

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It's called a two way elevator.

#9
Bogsnot1

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Flashlegend wrote...

It's called a two way elevator.


So it goes up AND down? Wow, what a novel concept.

#10
joe2by4

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Woahh I never noticed that haha.

#11
LemurFromTheId

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Bogsnot1 wrote...

Flashlegend wrote...

It's called a two way elevator.


So it goes up AND down? Wow, what a novel concept.


Too fancy for my taste. Let's have a traditional one that just wraps around to the bottom floor when you go high enough.

#12
Shepard Lives

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The BS Police wrote...

Bogsnot1 wrote...

They wont because they intend to incorporate elevator quickies with your LI in ME3,

Good morning Mr. Tyler...Going... Down.


Curses, you beat me to it.

#13
Robhuzz

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Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.

#14
CannonO

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KainrycKarr wrote...

It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.


It has been examined before and there is clearly only one side with doors.


Robhuzz wrote...

Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.


Not sure what you think is wrong, but I will assume and explain.

There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling  "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.

#15
LemurFromTheId

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CannonLars wrote...

KainrycKarr wrote...

It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.


It has been examined before and there is clearly only one side with doors.


Robhuzz wrote...

Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.


Not sure what you think is wrong, but I will assume and explain.

There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.


That's not how the Citadel tower works. The council chambers are located near the tip of the spike. When you're standing in the council chambers, your head is pointing the same direction Citadel's arms are pointing, i.e. your body is parallel to Citadel's rotational axis. The elevator indeed does an invisible, undetectable 90-degree turn.

#16
CannonO

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Aedolon wrote...

CannonLars wrote...

KainrycKarr wrote...

It's not. It's called the elevator is open on two sides, and many buildings have elevators designed like that.


It has been examined before and there is clearly only one side with doors.


Robhuzz wrote...

Never noticed a problem with the normandy SR-2 elevator. However... since the citadel is supposed to be a playable area again I do hope BW fixes the elevator to the citadel tower.


Not sure what you think is wrong, but I will assume and explain.

There isn't anything wrong with it. The presidium is a ring, therefore the ceiling is the innermost part of the ring. When you get in the elevator your head is pointing to that ceiling, and in turn to the epicenter of the ring. The elevator traveling "up" goes straight to the middle of the Citadel and when the doors open you are facing the same direction that all the Citadel blades point. You walk forward, but forward is alond the direction of those blades and in turn is along that tower we see pointing along with the blades in the center of the Citadel. The elevator goes to the middle of the Citadel, but it isn't like it turns and takes you up in that corridor that Sovereign lands on. The elevator doors basically are at the bottom of that center spire and open facing the end of the tower that Sovereign was holding on.


That's not how the Citadel tower works. The council chambers are located near the tip of the spike. When you're standing in the council chambers, your head is pointing the same direction Citadel's arms are pointing, i.e. your body is parallel to Citadel's rotational axis. The elevator indeed does an invisible, undetectable 90-degree turn.


How do we know there is an invisible turn? I may be off too, but I don't understand why it wouldn't be that way? Surely the coucil chambers aren't just the tip of the spire? Maybe I need to hear an explanation. lol

EDIT: I searched and I think my perception is more believable to me than the curving elevator theory. I think the idea of parallel council chambers to the wards makes more sense, but it does conflict with the scene of Sovereign landing. So it is either way it seems like a BioWare mess-up, either in the cutscenes, or in the elevator.

Modifié par CannonLars, 21 juin 2011 - 02:53 .


#17
LemurFromTheId

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CannonLars wrote...

How do we know there is an invisible turn? I may be off too, but I don't understand why it wouldn't be that way? Surely the coucil chambers aren't just the tip of the spire? Maybe I need to hear an explanation. lol

EDIT: I searched and I think my perception is more believable to me than the curving elevator theory. I think the idea of parallel council chambers to the wards makes more sense, but it does conflict with the scene of Sovereign landing. So it is either way it seems like a BioWare mess-up, either in the cutscenes, or in the elevator.


During the finale, when you escape the elevator and move to the outside, you're already part way up the spike and you fight the whole way towards the tip. And the tower is HUGE on the outside.

I think the rest of the Citadel Tower contains the most important parts of the Citadel: the mass relay and the keeper nests. It's the least vulnerable section of the Citadel, after all.

#18
Cutlass Jack

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The elevator was designed for ease of use. As evidenced by how easy the monsters could use it during the Joker sequence.

I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.

#19
Bogsnot1

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Cutlass Jack wrote...

The elevator was designed for ease of use. As evidenced by how easy the monsters could use it during the Joker sequence.

I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.


With Harby pushing the floor button impatiently, and a Scion derping by pushing all the buttons.

#20
mineralica

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I hope Alliance will add ladders. Elevators would be just a trap if Normandy will lose primary power (imagine the opening of ME2 with Normandy SR2 instead of SR1. Oh! Shepard got stuck in blocked elevator. What a disaster). Moreover, during combat it will be much faster and easier to run one floor higher than summon elevator, find out that guys there are going to engineering deck, wait until elevator will go down, then up again...

#21
CannonO

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mineralica wrote...

I hope Alliance will add ladders. Elevators would be just a trap if Normandy will lose primary power (imagine the opening of ME2 with Normandy SR2 instead of SR1. Oh! Shepard got stuck in blocked elevator. What a disaster). Moreover, during combat it will be much faster and easier to run one floor higher than summon elevator, find out that guys there are going to engineering deck, wait until elevator will go down, then up again...


Ladders would be three ten times faster than the Normandy elevators anyways.

Modifié par CannonLars, 21 juin 2011 - 03:47 .


#22
gunswordfist

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I want steps, Dammit

#23
Annihilator27

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Bogsnot1 wrote...

Cutlass Jack wrote...

The elevator was designed for ease of use. As evidenced by how easy the monsters could use it during the Joker sequence.

I would have loved to have seen the elevator ride sequence between the carnage, where the Collectors are crowded in while elevator music was playing.


With Harby pushing the floor button impatiently, and a Scion derping by pushing all the buttons.

Lmfao

Harby "These buttons are pointless"

#24
Davie McG

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The Normandy does have ladders. Joker uses them when the collectors attack, granted there is a bit of vent crawling to be done.

#25
Eurhetemec

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Aedolon wrote...

Too fancy for my taste. Let's have a traditional one that just wraps around to the bottom floor when you go high enough.


In the original Duke Nukem 3D (not this horrible Duke Nukem Forever junk), in the level editor, because of the 2.5D (i.e. looks 3D but uses tricks to creature the illusion) nature of the game, not only could you effectively do that, and could also make "lifts" which went sideways (as long as they also appeared to go up). It was quite brain-breaking.