Aller au contenu

Photo

How Long should the ending be?


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
MrGone

MrGone
  • Members
  • 551 messages
Topic is in the title really . . .

BUT I mean, looking at ME1, we had a big explosion, a tense moment afterwards in the rubble, a brief discussion with the council and then Shepard freeze-framing heroically.

ME2 - Jump to the ship, then basic results are determined on the last mission choices, but when I got everyone out, it was pretty much shots of base exploding, a quick speech, pan around the Normandy to see the crew working as a team, shots of the reapers on their way.

Both of these endings were about five minutes.

Maybe my old age is getting to me, but I remember RPGs where the endings were LONG. Final Fantasy 6 (3 for me dernit!) had this crazy long like forty minute series of cutscenes that tied up pretty much every loose end and gave a great sense of closure. I remember Chrono Trigger and its twelve different endings, most of which were about ten to thirty minutes long and had tons of variations. I remember Fallout 1 and it's many, many unique epilogue lines.

For me, if we don't get a few unique base scenarios depending about Shepard individually, and at least a 2-5 minute scene with each surviving crew member (including Anderson considering he's on the team at least initially in ME3) I'm going to be disappointed.

What about you folks? What are your expectations/wants/unfairly entitled demands?

Modifié par MrGone, 21 juin 2011 - 06:06 .


#2
omgodzilla

omgodzilla
  • Members
  • 1 134 messages
I hope we atleast get some kind of epilogue like the one in Dragon age.

#3
Zeratul20

Zeratul20
  • Members
  • 699 messages
I don't mind a long ending, but I would assume we'd be allowed to save between those cutscenes. I'd hate to have to leave and miss half the ending. E.G.: Metal Gear Solid was bad at this. "Ohai, here's a cutscene depicting Ocelot's inner turmoil." Too bad the cutscenes took incredibly long and were (in most cases) impossible to pause, if I recall correctly.

#4
MrGone

MrGone
  • Members
  • 551 messages

Zeratul20 wrote...

I don't mind a long ending, but I would assume we'd be allowed to save between those cutscenes. I'd hate to have to leave and miss half the ending. E.G.: Metal Gear Solid was bad at this. "Ohai, here's a cutscene depicting Ocelot's inner turmoil." Too bad the cutscenes took incredibly long and were (in most cases) impossible to pause, if I recall correctly.


I think you might be right with the earlier games, but MGS4 had a few cutscene deluges where you could save inbetween them. Including the ending, which was LONG (and pretty awesome as it tied up everything left hanging).

#5
nitrog100

nitrog100
  • Members
  • 330 messages
I wouldn't mind a decent sized epilogue. I thought the end sequence of ME2 played out quite nicely. It would be nice if some of your decisions were addressed at the end of ME3.

#6
CannonO

CannonO
  • Members
  • 1 139 messages
 I don't really want a playable epilogue. More of something to show the state of the galaxy thanks to you. The ending should be as long as it needs to be as long as it is paced well.

I personally consider the last several hours of ME1 to be its ending. The planet hopping on Ilos and then the Citadel added up alright.

ME2 for me is when you get the scene of the Normandy approaching the hive and ends after the escape and all. Shorter than ME1, but good intensity. 

#7
Soapy86

Soapy86
  • Members
  • 49 messages
As long as it needs to be.

#8
Fortlowe

Fortlowe
  • Members
  • 2 555 messages
Red Dead Redemption had the best executed epilogue ever. You got to play the epilogue. If Shep or even better, a LI or close squaddie, got the same treatment, it would be epic.

#9
Napier93

Napier93
  • Members
  • 46 messages
I think that, given all the loose ends there will be, anywhere between 15-30 minutes is reasonable. My "demands" would be that 1- However long it is, there is some interaction. If it's just one long cutscene i may loose interest quicky. 2- Depending on how you finish the game, random things like giving interviews, visiting characters that you've met, starting a family with your LI, participating in the rebuilding of society, would be welcome. 3- Just a general picture of how you've left the galaxy after 1-3 games 4- The most important thing for me, IT HAS TO MAKE SENSE!

#10
Zeratul20

Zeratul20
  • Members
  • 699 messages

MrGone wrote...

Zeratul20 wrote...

I don't mind a long ending, but I would assume we'd be allowed to save between those cutscenes. I'd hate to have to leave and miss half the ending. E.G.: Metal Gear Solid was bad at this. "Ohai, here's a cutscene depicting Ocelot's inner turmoil." Too bad the cutscenes took incredibly long and were (in most cases) impossible to pause, if I recall correctly.


I think you might be right with the earlier games, but MGS4 had a few cutscene deluges where you could save inbetween them. Including the ending, which was LONG (and pretty awesome as it tied up everything left hanging).

Hmm. And was it a decent game? I've heard a lot of bad stuff about it... Guess I'll have to buy a PS3 after all. >_>

On topic: being able to pause the cutscenes would be nice, too!

Modifié par Zeratul20, 21 juin 2011 - 06:21 .


#11
Mr. MannlyMan

Mr. MannlyMan
  • Members
  • 2 150 messages
10 minutes. I would like to see Shepard talking to his crew afterward, Shepard talking to the fleet, Shepard having a few personal moments with his friends (Wrex too, if he survives) and then Shepard talking to some politicians about the war. After that, an epilogue slideshow showing a final animated screen with some text in front, and a final cutscene at the end of that with the politicians talking about Shepard's work and the coming challenges of continuing the fight against the Reapers (since I'm convinced that ME3 will end with Shepard triggering a massive united resistance against the Reapers, not complete victory).

#12
Warheadz

Warheadz
  • Members
  • 2 573 messages

Fortlowe wrote...

Red Dead Redemption had the best executed epilogue ever. You got to play the epilogue. If Shep or even better, a LI or close squaddie, got the same treatment, it would be epic.


This +1000

And I demand that there are different endings that are noticeably different from each other.

#13
CannonO

CannonO
  • Members
  • 1 139 messages

Fortlowe wrote...

Red Dead Redemption had the best executed epilogue ever. You got to play the epilogue. If Shep or even better, a LI or close squaddie, got the same treatment, it would be epic.


RDR had a well-written ending, but terribly executed. I don't think ME1 should work like that. The game engine for RDR was not good enough to support the scene and they didn't make the scene play out any nicer than a regular old gameplay moment in random game encounters. Another mistake of that ending is that it should have been placed after the credits as an epilogue, but instead the awkward movements of the scene were attached to the main ending. In my head I just pretend that it happened after the credits because it totally clashed with the main ending where it was placed.

#14
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
One ending where it makes sense story-wise to play on afterwards would be great, so...ten minutes or so?

#15
wolfennights

wolfennights
  • Members
  • 359 messages
A playable epilogue like Earthbound's would be nice.

#16
MrFob

MrFob
  • Members
  • 5 413 messages
Since this is the end of the trilogy, it should have a decent sized ending, at least as long as ME2s. It should take it's time and (maybe even already while the credits roll give us hints as to what happens to all the surviving friends and allies according to Sheps decisions.
I am also definitely against the option to play on after the ending. That is to say, I wouldn't want them to change any ending so that the player can go on (the option itself doesn't really bother me). This is the end of the trilogy, while in ME2, it might make sense for Shep o stand in the CIC after defeating the collectors, I hope that in ME3, by the end we change so much and have so much influence on the galaxy that you just can't go back to all these places without them changing significantly.

So, yeah, a long and definite ending, that is what ME3 needs.

#17
imadipp

imadipp
  • Members
  • 75 messages
As long as I can skip the opening movie on a new game +, I don't care.

#18
Infestation

Infestation
  • Members
  • 57 messages
With the Reaper threat destroyed & the galaxy at large saved, the camera pans to Shepard's face during a symphonic overture and he says: "I should go."

#19
shadowreflexion

shadowreflexion
  • Members
  • 634 messages

MrGone wrote...

Topic is in the title really . . .

BUT I mean, looking at ME1, we had a big explosion, a tense moment afterwards in the rubble, a brief discussion with the council and then Shepard freeze-framing heroically.

ME2 - Jump to the ship, then basic results are determined on the last mission choices, but when I got everyone out, it was pretty much shots of base exploding, a quick speech, pan around the Normandy to see the crew working as a team, shots of the reapers on their way.

Both of these endings were about five minutes.

Maybe my old age is getting to me, but I remember RPGs where the endings were LONG. Final Fantasy 6 (3 for me dernit!) had this crazy long like forty minute series of cutscenes that tied up pretty much every lose end and gave a great sense of closure. I remember Chrono Trigger and its twelve different endings, most of which were about ten to thirty minutes long and had tons of variations. I remember Fallout 1 and it's many, many unique epilogue lines.

For me, if we don't get a few unique base scenarios depending about Shepard individually, and at least a 2-5 minute scene with each surviving crew member (including Anderson considering he's on the team at least initially in ME3) I'm going to be disappointed.
Posted Image
What about you folks? What are your expectations/wants/unfairly entitled demands?

You're not old trust me. Having an ending the length of a FF game is where ME3 should take note. A true run of the mill cinematic ending is what's really deserved in this franchise. I don't know if there should be a RotJ type of celebration because Lucas only achieved a really great ending with TESB and even then that was Irvin Kershner directing. 

Ahh, you bring back memories with CT. Although I don't think the epilogues would do ME3 total justice. I don't know but the Zelda series are known for capturing that feeling of completion with achievement. This is going to be a hard one for BW because a story, gameplay, and atmosphere can be great but a terrible culmination in the ending can be horrorible and lessen the experience.

My idea of a "GRAND" ending is taking a Crouching Tiger, Hidden Dragon and combining it with House of Flying Daggers to get that emotional orchestra of pure and unbridled "magnum opus" to the series.
It has to be written with care and eloquence with music that tears at the soul. Pulling that off is no mere feat as many have come close but dropped the ball.

Having a time consuming cutscene involving the characters that survived is brilliant. Also it may be pertinent to do a "Highlander Endgame" flashback for those who fell in battle. Movie wasn't great but the flashback sequence and bagpipes in the background were moving. Told you you're not old. LOL www.youtube.com/watch  Fast forward to 05:26. Sheps story should look as if he's been beaten mentally. Everything has to fall into place. A crescendo with the scene, LI if alive with him not just standing there but caressing Shep as if she's struggling to keep him from falling, it's difficult because there isn't really a singular way to handle the ending. But there are a myriad of ways to destroy it. ME3s ending should push as hard as it can and be unrelenting. And yes, the ending should be long and epic. It's the only way to give a character who has become an immortal the chance to become a legend.

Edit: I put the wrong link. It's the correct one now.

Modifié par shadowreflexion, 21 juin 2011 - 06:58 .


#20
Oblivious

Oblivious
  • Members
  • 1 185 messages

Zeratul20 wrote...

MrGone wrote...

Zeratul20 wrote...

I don't mind a long ending, but I would assume we'd be allowed to save between those cutscenes. I'd hate to have to leave and miss half the ending. E.G.: Metal Gear Solid was bad at this. "Ohai, here's a cutscene depicting Ocelot's inner turmoil." Too bad the cutscenes took incredibly long and were (in most cases) impossible to pause, if I recall correctly.


I think you might be right with the earlier games, but MGS4 had a few cutscene deluges where you could save inbetween them. Including the ending, which was LONG (and pretty awesome as it tied up everything left hanging).

Hmm. And was it a decent game? I've heard a lot of bad stuff about it... Guess I'll have to buy a PS3 after all. >_>

On topic: being able to pause the cutscenes would be nice, too!

It is the best MGS game in the series and arguably the best stealth game out there, especially with the route Splinter Cell has been taking.<_< Remember that in today's world fanboys are more numerous than insects, and even less intelligent. If you're truly curious then read the numerous 9 and 10 reviews it garnered.

Back on topic: I would like interaction in the epilogue similar to what DAO did. The chance to talk with your squadmates, ask them "what now?", influence their decisions maybe, and even an option to discuss marriage with your LI so that the romantics will be happy. After that then a documentary 10 years later talking about the effects of our actions over the games, what our crew did afterward, and, depending on how Shepard acted in the epilogue, even what eventually became of Shepard.

#21
Robodragon

Robodragon
  • Members
  • 49 messages

Napier93 wrote...

I think that, given all the loose ends there will be, anywhere between 15-30 minutes is reasonable. My "demands" would be that 1- However long it is, there is some interaction. If it's just one long cutscene i may loose interest quicky. 2- Depending on how you finish the game, random things like giving interviews, visiting characters that you've met, starting a family with your LI, participating in the rebuilding of society, would be welcome. 3- Just a general picture of how you've left the galaxy after 1-3 games 4- The most important thing for me, IT HAS TO MAKE SENSE!


all of this above for me, i think that all would be a good idea and would give people a sense of what happend, like did you have any kids, did the quariens get to go back to their home world, how did the galaxy react to the rachani coming back if you let the queen go, are the krogens bahaving more or less, so many questions should be answered in a decent and full filling epoluge, they could even add a dlc later on to show people if the kids you had grew up to join the army or joker was able to get treated for his brittle bones and all sorts of other things.

Modifié par Robodragon, 21 juin 2011 - 08:19 .