MrGone wrote...
Topic is in the title really . . .
BUT I mean, looking at ME1, we had a big explosion, a tense moment afterwards in the rubble, a brief discussion with the council and then Shepard freeze-framing heroically.
ME2 - Jump to the ship, then basic results are determined on the last mission choices, but when I got everyone out, it was pretty much shots of base exploding, a quick speech, pan around the Normandy to see the crew working as a team, shots of the reapers on their way.
Both of these endings were about five minutes.
Maybe my old age is getting to me, but I remember RPGs where the endings were LONG. Final Fantasy 6 (3 for me dernit!) had this crazy long like forty minute series of cutscenes that tied up pretty much every lose end and gave a great sense of closure. I remember Chrono Trigger and its twelve different endings, most of which were about ten to thirty minutes long and had tons of variations. I remember Fallout 1 and it's many, many unique epilogue lines.
For me, if we don't get a few unique base scenarios depending about Shepard individually, and at least a 2-5 minute scene with each surviving crew member (including Anderson considering he's on the team at least initially in ME3) I'm going to be disappointed.

What about you folks? What are your expectations/wants/unfairly entitled demands?
You're not old trust me. Having an ending the length of a FF game is where ME3 should take note. A true run of the mill cinematic ending is what's really deserved in this franchise. I don't know if there should be a RotJ type of celebration because Lucas only achieved a really great ending with TESB and even then that was Irvin Kershner directing.
Ahh, you bring back memories with CT. Although I don't think the epilogues would do ME3 total justice. I don't know but the Zelda series are known for capturing that feeling of completion with achievement. This is going to be a hard one for BW because a story, gameplay, and atmosphere can be great but a terrible culmination in the ending can be horrorible and lessen the experience.
My idea of a "GRAND" ending is taking a Crouching Tiger, Hidden Dragon and combining it with House of Flying Daggers to get that emotional orchestra of pure and unbridled "magnum opus" to the series.
It has to be written with care and eloquence with music that tears at the soul. Pulling that off is no mere feat as many have come close but dropped the ball.
Having a time consuming cutscene involving the characters that survived is brilliant. Also it may be pertinent to do a "Highlander Endgame" flashback for those who fell in battle. Movie wasn't great but the flashback sequence and bagpipes in the background were moving. Told you you're not old. LOL
www.youtube.com/watch Fast forward to 05:26. Sheps story should look as if he's been beaten mentally. Everything has to fall into place. A crescendo with the scene, LI if alive with him not just standing there but caressing Shep as if she's struggling to keep him from falling, it's difficult because there isn't really a singular way to handle the ending. But there are a myriad of ways to destroy it. ME3s ending should push as hard as it can and be unrelenting. And yes, the ending should be long and epic. It's the only way to give a character who has become an immortal the chance to become a legend.
Edit: I put the wrong link. It's the correct one now.
Modifié par shadowreflexion, 21 juin 2011 - 06:58 .