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#1
zeoduos

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I've read the confirmed features but I don't think I saw anything about boss fights. I know that it's been mentioned kind of tongue-in-cheek that they're applying some/a lot of the things that Shadow Broker DLC did right. I'd love to see more boss fights that have different mechanics because the Shadow broker boss and the asari spectre (forgot her name) are great boss battles imo.

Hell, I'd even love to see Shepard take down a Reaper as big as Sovereign using Shadow of the Colossus type gameplay. Climb up the exterior of the ship, exploit some structural weaknesses, etc. I think something like this would add to the emotional and powerful conclusion that bioware is aiming for.

#2
Notanything

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I bet following in the apparent trend, Mass Effect 3's final boss battle will be incredibly easy.

#3
Bogsnot1

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We're just going to give the Turian councillor a megaphone, and he can dismiss them. Caught in the paradox of their own existance, the Reapers will vanish.

#4
MrFob

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How is he gonna do the air-quotes though, if he has to hold the megaphone?
As far as I know, the infamous turian dismissal only works with the air-quotes.

#5
Bogsnot1

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MrFob wrote...

How is he gonna do the air-quotes though, if he has to hold the megaphone?
As far as I know, the infamous turian dismissal only works with the air-quotes.


We duct-tape it to his face. Once the reapers are gone, we pel the tape off. Renegade interrupt for tearing it off quickly and painfully.

#6
Juha81FIN

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MrFob wrote...

How is he gonna do the air-quotes though, if he has to hold the megaphone?
As far as I know, the infamous turian dismissal only works with the air-quotes.


He can hold megaphone in one hand use air-quote with the other, right :o.

#7
Kadzin

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Pretty sure we saw at least 2 bosses. The Ground Reaper and the Cerberus mech. Both an pretty large.
I agree however Shadowbroker DLC has some fun boss fights, especially Vasir
There is something very satisfying in play a Vanguard during that boss battle, just using Charge to chase after her when she uses her Charge :)

As far as fighting Reapers Shadow of the colosus or God of War style? Whydo it if you have a huge gun, I'd rather nuke it with a Cain then climb all over it. Unless you get the option to omnishank a Reaper in nards, then i'd totally do it.

#8
Gterror

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Turian councilor for boss fight..heavy risk....but the prize..

#9
Bozorgmehr

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zeoduos wrote...

I've read the confirmed features but I don't think I saw anything about boss fights. I know that it's been mentioned kind of tongue-in-cheek that they're applying some/a lot of the things that Shadow Broker DLC did right. I'd love to see more boss fights that have different mechanics because the Shadow broker boss and the asari spectre (forgot her name) are great boss battles imo.


I did like some of the gameplay mechanics BW introduced with LotSB - Vasir and Shadow Broker fights. However, I consider most ME2's boss fights rather boring - they're never about tactics or skill, just a tedious 'wear-the-enemy-down' affair. I would prefer throwing in more goons to support those bosses - like when fighting the human reaper you also have to handle Harbinger and some of his pals as well.

Boss battles should be tough and exciting; not a time consuming hide-and-seek anti-climax.

#10
Bogsnot1

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Not sure if the Atlas mech would be considered a boss fight, as it has been stated tat if you can rip the pilot out of the mech, you can then jump in it yourself and be the pilot.
Personally, I would rather get Legion to copy his programmnig into it, then you can have a Geth Infiltrator, and a Geth Asskicker.

#11
zeoduos

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Kadzin wrote...

Pretty sure we saw at least 2 bosses. The Ground Reaper and the Cerberus mech. Both an pretty large.
I agree however Shadowbroker DLC has some fun boss fights, especially Vasir
There is something very satisfying in play a Vanguard during that boss battle, just using Charge to chase after her when she uses her Charge :)

As far as fighting Reapers Shadow of the colosus or God of War style? Whydo it if you have a huge gun, I'd rather nuke it with a Cain then climb all over it. Unless you get the option to omnishank a Reaper in nards, then i'd totally do it.


God of War style would be so sexy. It just adds to the sense of grandeur that ME3 should have.

If you're wondering how something like this is even going to work ,just think back to ME1 when we scaled the citadel  tower during Sovereign's invasion. It could be similar to that but the area would be following the contours of a reaper ship.

#12
Kadzin

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Bogsnot1 wrote...

Not sure if the Atlas mech would be considered a boss fight, as it has been stated tat if you can rip the pilot out of the mech, you can then jump in it yourself and be the pilot.
Personally, I would rather get Legion to copy his programmnig into it, then you can have a Geth Infiltrator, and a Geth Asskicker.

Legion: Shepard Commander, uploading data to mobile platform.
Legion: Upload complete, initiating "Infinltrate dat ass" programming.
Legion: Infiltration in progress.
Legion: Infiltration complete.
Legion: Consesnus reached, "Dat ass" infiltrated.
Legion: Awaiting further orders, Shepard Commander.
Legion: Shepard Commander? Do you require assistance?
Shepard: Damn... you... Tali...

#13
zeoduos

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Bozorgmehr wrote...

zeoduos wrote...

I've read the confirmed features but I don't think I saw anything about boss fights. I know that it's been mentioned kind of tongue-in-cheek that they're applying some/a lot of the things that Shadow Broker DLC did right. I'd love to see more boss fights that have different mechanics because the Shadow broker boss and the asari spectre (forgot her name) are great boss battles imo.


I did like some of the gameplay mechanics BW introduced with LotSB - Vasir and Shadow Broker fights. However, I consider most ME2's boss fights rather boring - they're never about tactics or skill, just a tedious 'wear-the-enemy-down' affair. I would prefer throwing in more goons to support those bosses - like when fighting the human reaper you also have to handle Harbinger and some of his pals as well.

Boss battles should be tough and exciting; not a time consuming hide-and-seek anti-climax.


I agree completely. I think BW can take a few tips from Metal Gear Solid 2 and 3 when it comes to boss fights and guns. I think that's what is holding them back from making these fights innovative.

The fact that you have guns makes almost everything either a run/gun or a hide/peek/shoot. There are ways around this though especially with the variety of classes. I never really differentiated an adept boss from a soldier or an engineer. Only when they would use their skills would it be apparent.

#14
Kadzin

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zeoduos wrote...

Kadzin wrote...

Pretty sure we saw at least 2 bosses. The Ground Reaper and the Cerberus mech. Both an pretty large.
I agree however Shadowbroker DLC has some fun boss fights, especially Vasir
There is something very satisfying in play a Vanguard during that boss battle, just using Charge to chase after her when she uses her Charge :)

As far as fighting Reapers Shadow of the colosus or God of War style? Whydo it if you have a huge gun, I'd rather nuke it with a Cain then climb all over it. Unless you get the option to omnishank a Reaper in nards, then i'd totally do it.


God of War style would be so sexy. It just adds to the sense of grandeur that ME3 should have.

If you're wondering how something like this is even going to work ,just think back to ME1 when we scaled the citadel  tower during Sovereign's invasion. It could be similar to that but the area would be following the contours of a reaper ship.


In ME1 it wasn't really scaling the Citadel, it was more like, walking casually on a side of a building. It wasn't moving around or trying to crush you or anything, so not very exciting.
I would assume it would be much more interesting to try to do that on an active Reaper.
The main question would be again, Why?
Why climb a Reaper when you can Nuke it from orbit.

#15
zeoduos

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Kadzin wrote...


In ME1 it wasn't really scaling the Citadel, it was more like, walking casually on a side of a building. It wasn't moving around or trying to crush you or anything, so not very exciting.
I would assume it would be much more interesting to try to do that on an active Reaper.
The main question would be again, Why?
Why climb a Reaper when you can Nuke it from orbit.


I was thinking maybe at some point we would need to enter an active reaper ship and destroy it like we did with the derelict reaper. Plant a bomb in the mass effect core or something.

Think back to the trailer and we see the reapers landing earth. I'd say this would be a perfect opportunity to climb it and enter by breaking through it's plating.

These are all just ideas really. Shadow of the Colossus really stuck with me haha.

#16
Bogsnot1

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Kadzin wrote...

Bogsnot1 wrote...

Not sure if the Atlas mech would be considered a boss fight, as it has been stated tat if you can rip the pilot out of the mech, you can then jump in it yourself and be the pilot.
Personally, I would rather get Legion to copy his programmnig into it, then you can have a Geth Infiltrator, and a Geth Asskicker.

Legion: Shepard Commander, uploading data to mobile platform.
Legion: Upload complete, initiating "Infinltrate dat ass" programming.
Legion: Infiltration in progress.
Legion: Infiltration complete.
Legion: Consesnus reached, "Dat ass" infiltrated.
Legion: Awaiting further orders, Shepard Commander.
Legion: Shepard Commander? Do you require assistance?
Shepard: Damn... you... Tali...


I like this human, he understands.
But as a side note, Miranda is "dat ass", Tali is "dem hips".

#17
Kadzin

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Bogsnot1 wrote...

Kadzin wrote...

Bogsnot1 wrote...

Not sure if the Atlas mech would be considered a boss fight, as it has been stated tat if you can rip the pilot out of the mech, you can then jump in it yourself and be the pilot.
Personally, I would rather get Legion to copy his programmnig into it, then you can have a Geth Infiltrator, and a Geth Asskicker.

Legion: Shepard Commander, uploading data to mobile platform.
Legion: Upload complete, initiating "Infinltrate dat ass" programming.
Legion: Infiltration in progress.
Legion: Infiltration complete.
Legion: Consesnus reached, "Dat ass" infiltrated.
Legion: Awaiting further orders, Shepard Commander.
Legion: Shepard Commander? Do you require assistance?
Shepard: Damn... you... Tali...


I like this human, he understands.
But as a side note, Miranda is "dat ass", Tali is "dem hips".

Shepard got "dat assed" and Tali programmed Legion to do it ;)

Modifié par Kadzin, 21 juin 2011 - 08:35 .


#18
zeoduos

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Would Kasumi be "dem lips"?


Edit: You guys are totally steering this thread the wrong way lol.

Modifié par zeoduos, 21 juin 2011 - 08:41 .


#19
Bogsnot1

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No, Kasumi would be "dat flexibility", or "dem splits".
And sorry. What were we talking about again? :innocent:

Ah, yes, boss fights. We could always take out a Reaper the same way Mr Incredible takes out the Omnidroid the first time.


#20
zeoduos

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I watched your link and something came to mind. Bosses should have different phases too. Kind of like what they did with Saren in ME1, but in this case the environment will change as you progress through the phases. Something like this will definitely allow for more complex combat situations where you will have to find the best cover and not just stick behind one crate/wall.

#21
The Spamming Troll

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if there arent mini bosses then ME3 isnt going to be like LotSB.

well all have to wait untiill gears of war 3 comes out. then we can judge how many bosses will be in ME3.

#22
Destroy Raiden_

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Notanything wrote...

I bet following in the apparent trend, Mass Effect 3's final boss battle will be incredibly easy.


I hope not...and it really better not be another terminator baby or shep's evil cloned twin.

#23
illusive_wolf

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Destroy Raiden wrote...

Notanything wrote...

I bet following in the apparent trend, Mass Effect 3's final boss battle will be incredibly easy.


I hope not...and it really better not be another terminator baby or shep's evil cloned twin.


something is telling me the final boss will be TIM inside harbinger :blink:

#24
-Skorpious-

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There shouldn't be a final "boss" per say, but rather a gauntlet of incredibly difficult enemies and a timed objective Shepard must complete before complete and utter annihilation.

Unless Shepard has to fight TIM in an Atlas mech or combat Harbinger in a controlled Normandy (both completely stupid ideas in my opinion), I believe a stressful, nail-biting, high intensity end-game run would provide a more satisfying conclusion to ME3.

#25
zeoduos

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-Skorpious- wrote...

There shouldn't be a final "boss" per say, but rather a gauntlet of incredibly difficult enemies and a timed objective Shepard must complete before complete and utter annihilation.

Unless Shepard has to fight TIM in an Atlas mech or combat Harbinger in a controlled Normandy (both completely stupid ideas in my opinion), I believe a stressful, nail-biting, high intensity end-game run would provide a more satisfying conclusion to ME3.



Definitely this. With a lot of attention going to combat in ME3, it would be extremely dull imo if all your enemies and goals just ended up being a simple wear-down with little to no tension. Idk exactly how well timed objectives will work but something that gives you a sense of urgency is always a plus. As much as the conclusion needs to be satisfying, it needs to be equally or even more so memorable.