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Bioware, Please change back to bullet trails from tracer rounds.


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#26
Guest_Aotearas_*

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Skirata129 wrote...

[...] it's like a light effect whose only purpose is to resemble laser weapons from other sci fi games like star wars battlefront or republic commando even though it functions in an entirely different way.


That is a little far fetched. Those tracers are definetely a design implemented to give additional informations in firefights, mostly for "where is that enemy shooting me from". But you don't need tracers for that. Vapor trails are just as sufficient and actually more helpful to pinpoint enemy positions as you can trail them, which is obvious given the name of "vapor trails", even if they last only as long as the tracer would do.

Plus, all we need is a decent RADAR device and we have all the information on the battlefield we need.

#27
Someone With Mass

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Neofelis Nebulosa wrote...
Plus, all we need is a decent RADAR device and we have all the information on the battlefield we need.


That is, unless someone jams it, which is what pretty much 70% of the enemies in ME1 did.

#28
CannonO

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I loved using the ammo types in ME1 because when the shots were combined with a color, I thought it was awesome looking. Not so into the ME2 style.

#29
MrFob

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While I liked the ME1 style better, in all fairness it should be mentioned that Revelation - a novel that takes place before even ME1 - already describes tracer rounds :).
I don't really care that much though.

#30
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Someone With Mass wrote...

Neofelis Nebulosa wrote...
Plus, all we need is a decent RADAR device and we have all the information on the battlefield we need.


That is, unless someone jams it, which is what pretty much 70% of the enemies in ME1 did.



Did anyone actually looked that thing up?

What I want is a RADAR that not only gives you a direction to where the enemy is. I want a bigger interface that shows the environments structures like high ground, passages, chokepoints, multiple levels plus the position of the enemy.

And there are ways to impede a RADAR without making it go all red and give no information at all. Distorted enemy signatures, interrupting white noise and the likes. At the very least one could still get useful data on the environment layout and use it.

#31
AllenShepard

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I support this.

#32
aftohsix

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Shepard Lives wrote...

I refuse to believe people are getting so insanely worked up about something so minor.


Haha.  Read a few more threads around here.

What OP meant to say was "It doesn't fit with MY defintion of the lore and I don't like it so remove it."

#33
Eurhetemec

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I prefer tracer-style rounds, frankly.

They're very visually appealing, and they give better information in firefights.

#34
Skirata129

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not my definition, just the actual lore. how does a near LS projectile have a tracer visible to the human eye? since the projectile is impacting instantly, it means there's a random beam of light with no source moving slower than the speed of light coming from the gun. HOW DOES THIS MAKE ANY SENSE!?

#35
Eurhetemec

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Skirata129 wrote...

not my definition, just the actual lore. how does a near LS projectile have a tracer visible to the human eye? since the projectile is impacting instantly, it means there's a random beam of light with no source moving slower than the speed of light coming from the gun. HOW DOES THIS MAKE ANY SENSE!?


Well, there's no way the bullets coming out of human-portable ME guns are "near LS", Skirata. Only ship guns fire that fast. Even the BFG9000 (or whatever it's called) only fires a round at 5km/s, and LS is 299792km/s.

So that really answers that question, doesn't it?

Also, if the guns fire even tiny bullets at LS, the recoil would send people flying across the entire room. Remember Newton's Third Law? Every reaction has an equal and opposite reaction. Making a few grams of matter go at near the speed of light would require so much energy that the reaction (as we're using a mass driver) would be more than enough to move a couple of hundred pounds of soldier and weapon at hundreds of miles an hour.

#36
Skirata129

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even so, they're fast enough that for any distance in the game, they impact virtually at the instant the trigger is fully depressed while the "tracer takes a measureable amount of time to travel the same distance. so what is emitting that bolt of light? the bullet is already gone and the gun can be facing in a completely different direction before it hits. Somehow photons have been made to travel with no light source at a speed infinitely slower than the speed of light with no explanation.

#37
Eurhetemec

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Skirata129 wrote...

even so, they're fast enough that for any distance in the game, they impact virtually at the instant the trigger is fully depressed while the "tracer takes a measureable amount of time to travel the same distance. so what is emitting that bolt of light? the bullet is already gone and the gun can be facing in a completely different direction before it hits. Somehow photons have been made to travel with no light source at a speed infinitely slower than the speed of light with no explanation.


If you want to rationalize it, a simple explanation would be that the glowing tracer that you see isn't an actual "tracer", but is a plasma vortex (or the like) left very briefly in the air by the passage of the round.

And dude, that stuff about photons. No. No. Just no. An object EMITTING photons. Not photons themselves. Get it straight.

#38
Skirata129

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...a photon can't be made to travel slower than the speed of light. and plasma would do damage if it hit someone.

#39
Eurhetemec

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Skirata129 wrote...

...a photon can't be made to travel slower than the speed of light. and plasma would do damage if it hit someone.


1) Yes it can (in a medium, not a vacuum) but that is not what you are describing. You are describing an slow-moving object emitting photons travelling a LS. You can't "see" a photon until it hits the receptor in your eye and the signal travels to your brain. So talking about "low-speed photons" makes NO SENSE in this context. Think about it.

2) You've played too many computer games and attended too few science lessons. Most plasma dissipates utterly harmlessly unless it's contained in some way (or is being continually emitted). Every time you see an electrical arc, you're seeing plasma, but it's not necessarily damaging anyone.

http://en.wikipedia....lasma_(physics)

Even if it was like ball lightning, it wouldn't damage the sort of armour that everyone in ME has.

TLDR: That's not how science works.

Modifié par Eurhetemec, 21 juin 2011 - 07:39 .


#40
Skirata129

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ah. I just mean there's no source of light to be emitting the photons. and if the projectile was creating plasma due to its velocity wouldn't it create a trail rather than a bolt that moves at a significantly slower pace? and blame public school. I'm going into my first year of college and none of my previous science classes discussed plasma at all.

Modifié par Skirata129, 21 juin 2011 - 07:41 .


#41
Khayness

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YuriMk.III wrote...

while ME2 played more smoothly and had less bugs, ME1 had a ton of these little things (like OP mentioned) that made it such an awesome game.


Like the barriers getting hit visual effect, the boarding/XO ashore announcements, etc.

I can't wait to be done with my finals and disappear for a few weeks doing nothing but gaming.

#42
Eurhetemec

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Skirata129 wrote...

ah. I just mean there's no source of light to be emitting the photons. and if the projectile was creating plasma due to its velocity wouldn't it create a trail rather than a bolt that moves at a significantly slower pace? and blame public school. I'm going into my first year of college and none of my previous science classes discussed plasma at all.


I'm assuming the light source is the plasma.

As for a trail vs. a bolt, well, it depends how it's creating it. If it's creating small amount of plasma due to the shockwave as it goes through the atmosphere (this does happen - there's even a crustacean that's capable of creating tiny plasma bubble in water it moves it's claw so fast), then there's no reason that would travel as fast as the shot - indeed it would almost certainly be far slower.

Equally, if the plasma is created by the "muzzle flash" of the gun, and caught in the wake vortexes created by the projectile, it could be much slower (it'd probably also be spherical, but let's not be boring!).

It's unlikely that the projectile would continuously generate plasma as it went along unless it was travelling at a crazy speed and ripping the air apart. Not impossible though, and you could justify a laser-beam-like effect that way.

Now, just as a point of order - the muzzle flash in ME1 was absolutely as unrealistic as the "blaster bolts" in ME2. Realistically, there'd be nothing but a sharp crack when ME weapons fired in atmosphere. Yet I see people complaining that the muzzle flash was realistic and the bolts aren't.

Sorry guys, it's not one or the other. If one is unrealistic, the other is too.

You can prefer one, but you can't say "Muzzle flash = realism, bolts = fakeism", because no way would guns that work the ME way be making muzzle flashes. I mean, come on, this is a game series where they have acid bullets which make big green splashes when they hit the target, and inferno that set a whole bunch of guys on fire, despite the fact that bullet probably weighs 20grams.

#43
Bozorgmehr

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Skirata129 wrote...

not my definition, just the actual lore. how does a near LS projectile have a tracer visible to the human eye? since the projectile is impacting instantly, it means there's a random beam of light with no source moving slower than the speed of light coming from the gun. HOW DOES THIS MAKE ANY SENSE!?


Beside all the technical difficulties; using (near) LS projectiles is suicidal. Using that kind of weaponry would blow a hole in everything - unless the user likes to get squashed in a vacuum or to breath in the fresh air of a hostile planet of course ;)

The ME projectiles do not even leave their targets; pretty poor (imo) after reading the Widow codex - the damn gun cannot hit two (lined up) goons with one shot.

#44
Skirata129

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honestly I think the best effect they could have would be mini sonic shockwaves like you see from supersonic jets. you can see them with high velocity sniper rounds and the ME projectiles are almost certainly moving faster than that so it stands to reason the shockwaves would be more prominent and visible.

#45
Cosmar

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I agree with OP. The ME2 rounds looked way too much like lasers, but the ME1 rounds (imo) actually looked like bullets propelled in a forcefield.

#46
Eurhetemec

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Skirata129 wrote...

honestly I think the best effect they could have would be mini sonic shockwaves like you see from supersonic jets. you can see them with high velocity sniper rounds and the ME projectiles are almost certainly moving faster than that so it stands to reason the shockwaves would be more prominent and visible.


That'd be cool, but the Xbox and PS3 versions (and a lot of PCs) couldn't handle it if everyone's gun was creating that kind of air-warping effect individually.

#47
nitrog100

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Rail guns leave a trail of sparks...That would approximate a tracer.

#48
Skirata129

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double post.

Modifié par Skirata129, 21 juin 2011 - 08:49 .


#49
Skirata129

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the ME1 rounds had something similiar to this effect going on. if they made the ME1 bullet trail a variation on the local atmosphere color and changed the colored explosion at impact to a puff of dust or blood it would be about as realistic as you could expect.  *has anyone gotten this message before? "too many posts in a short period of time. Please wait a few moments and try again." I know I type fast, but come on...

#50
Warkupo

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Shepard Lives wrote...

I refuse to believe people are getting so insanely worked up about something so minor.


Forums will always contain a very vocal, very *very* small minority of the actual playerbase.

Nothing anyone says here represents anything other than what they personally think.