I'm having problems leaving highcliff after speaking with the elder to take the boat to neverwinter. The cutscene with the gith won't play and transports my party to the room with Zhaaerie in it. This is the first time its happend can someone help me please.
Can't Leave HighCliff
Débuté par
k_rondon
, juin 21 2011 03:55
#1
Posté 21 juin 2011 - 03:55
#2
Posté 21 juin 2011 - 08:18
hey, sure
try this, controlling your main PC (in the area w/ Zeeaire), in DebugMode 1:
RunScript ga_start_convo("1222_ip_conversation", "12_cs_zeeaire", 0, 0, 1, 0)
hopefully it'll play cutscene(s) through and send yez to Neverwinter. If you aren't familiar with DebugMode, check here Pls
try this, controlling your main PC (in the area w/ Zeeaire), in DebugMode 1:
RunScript ga_start_convo("1222_ip_conversation", "12_cs_zeeaire", 0, 0, 1, 0)
hopefully it'll play cutscene(s) through and send yez to Neverwinter. If you aren't familiar with DebugMode, check here Pls
#3
Posté 13 août 2011 - 01:09
I'm having the exact same problem and the script didn't seem to work. Is there something else I have to do to make sure it runs? It gives me a message saying that the server successfully ran the script, but nothing happens.
#4
Posté 13 août 2011 - 11:31
hi,
I'm trying to get a grasp of what's happening (and not happening) for you fellas here. Here's a link to Danger's Let's Play NwN2 - from halfway down the page, there's Elder Mayne ready to sent yez off to Neverwinter City, followed by the Zeeaire cutscene. Is that right?
And you end up in the Githroom with Zeeaire & lieutenants?
module: 1200_Highcliff
area: 1222_gith_room
waypoint: 1222_wp_pc
script: 1222_client_en
The long & short of it is (a) i'm crud with scripted cutscene arrays, (
the following DebugMode 1 command ought bypass the paddle and get the plot running again:
rs ga_load_mod("1000_Neverwinter_A1", "")
I'm trying to get a grasp of what's happening (and not happening) for you fellas here. Here's a link to Danger's Let's Play NwN2 - from halfway down the page, there's Elder Mayne ready to sent yez off to Neverwinter City, followed by the Zeeaire cutscene. Is that right?
And you end up in the Githroom with Zeeaire & lieutenants?
module: 1200_Highcliff
area: 1222_gith_room
waypoint: 1222_wp_pc
script: 1222_client_en
The long & short of it is (a) i'm crud with scripted cutscene arrays, (
rs ga_load_mod("1000_Neverwinter_A1", "")
#5
Posté 14 août 2011 - 02:39
Thanks! That one did the trick.





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