What is with the "Battlestar Galactica" syndrome?
#1
Posté 21 juin 2011 - 05:41
A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.
I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.
I don't want to be depressed after I play ME3.
All I'm asking for is multiple endings.
Can we not allow for the following?
Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.
And of course one or two "lol you failed" endings.
Tl;Dr
Allow for at least one "everyone survives" ending.
Allow for a fail ending.
And allow for in-between endings for you emo, but not quite suicidal people.
I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.
#2
Posté 21 juin 2011 - 05:46
The reason for all these threads is that people don't want some wishy-washy Star Wars type ending where everything is fine, everyone is happy. This war is not one that can be won without sacrifice. To just have a happy ending without loss lessens the dramatic impact of the story.
Sidenote: BSG is a dark, gritty, "realistic" show that was like a punch to the gut at times. However, it's final message is one of optimism, hope, and resilience. Without all the dark bits, that message would feel contrived.
#3
Posté 21 juin 2011 - 05:50
#4
Posté 21 juin 2011 - 05:51
sp0ck 06 wrote...
I think the multiple endings you suggest is a given.
The reason for all these threads is that people don't want some wishy-washy Star Wars type ending where everything is fine, everyone is happy. This war is not one that can be won without sacrifice. To just have a happy ending without loss lessens the dramatic impact of the story.
Sidenote: BSG is a dark, gritty, "realistic" show that was like a punch to the gut at times. However, it's final message is one of optimism, hope, and resilience. Without all the dark bits, that message would feel contrived.
I agree; so why can't we have both? Happy endings, and sacrificial endings? Most of these threads seem to not even want a happy ending to be possible.
#5
Posté 21 juin 2011 - 05:52
Teknor wrote...
Total survival cheapens the Reapers' deal hence the story.
Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?
#6
Posté 21 juin 2011 - 05:54
KainrycKarr wrote...
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing theoption?
Oh FFS, get over yourself. This is Bioware we're talking about. There will probably be an option for Shepard to **** rainbows and butterflies; they're the Walt Disney of video game developers.
Modifié par marshalleck, 21 juin 2011 - 05:56 .
#7
Posté 21 juin 2011 - 05:55
#8
Posté 21 juin 2011 - 05:55
KainrycKarr wrote...
Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?
Except that millions are just a number. A true sense of loss can only be given with a death of a close one. I don't find it offensive just not poignant.
#9
Posté 21 juin 2011 - 05:56
Must ME3 have a happy ending? I know Hollywood has basically established the happy ending concept, and played majorily upon it, but again must there be a happy ending? Bioware has already said that the ending won't be the traditional beat the enemy and everyone goes home type of thing. It'll be different, but I have faith in Bioware, I think they'll surprise us with the endings.
Modifié par elitecom, 21 juin 2011 - 05:58 .
#10
Posté 21 juin 2011 - 05:57
marshalleck wrote...
I don't see how either A, B, or C are uniquely distinctive of Battlestar Galactica.
It's more of the overall need for loss, character twists, and imo, just generally depressing points in the story.
Remember how 4896463436 of the main characters in BG ended up dead or Cylons? Yeah, I don't want that.
#11
Posté 21 juin 2011 - 05:58
Teknor wrote...
KainrycKarr wrote...
Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?
Except that millions are just a number. A true sense of loss can only be given with a death of a close one. I don't find it offensive just not poignant.
I'm still not understanding how having a possible happy ending harms you and others who don't want one, if there are multiple endings.
#12
Posté 21 juin 2011 - 05:59
But there would need to be harsh constraints on what it takes to achieve this.
#13
Posté 21 juin 2011 - 05:59
#14
Posté 21 juin 2011 - 05:59
#15
Posté 21 juin 2011 - 06:02
marshalleck wrote...
Do you seriously believe there's even a remote possibility Bioware won't include a best possible outcome scenario? Have you played any other Bioware games!?
I played DA:O and was incredibly disappointed with the ending(s). So yes, I do think it's quite possible.
I'm not necessarily worried about it, because I think there will be a "best possible outcome" ending.
But I'm more curious why people don't want that kind of ending to be available.
I want BOTH sides to be pandered to.
I want a best possible outcome
I also want a not-everyone-makes-it outcome.
What's wrong with that?
Modifié par KainrycKarr, 21 juin 2011 - 06:03 .
#16
Posté 21 juin 2011 - 06:03
Curunen wrote...
Yes I do think there should be the possibility (a very slim possibility) of extremely lucky success.
But there would need to be harsh constraints on what it takes to achieve this.
I am completely okay with is. If I have to really work at it to get a best possible ending, that only makes it more satisfying.
#17
Posté 21 juin 2011 - 06:04
marshalleck wrote...
Do you seriously believe there's even a remote possibility Bioware won't include a best possible outcome scenario? Have you played any other Bioware games!?
I have never played a Bioware game where the stacks were so high against player so Bioware might come up with something new.
#18
Posté 21 juin 2011 - 06:05
KainrycKarr wrote...
I want BOTH sides to be pandered to.
Well, the trick is how to do that.
It can't be random because people will just end up replaying until they get the option they want. Being based on renegade/paragon decisions is tricky because you don't want to punish one roleplay style over another. That leaves something like the mechanic in ME2. That's fine as far as it goes but in that case a dark ending would almost be deliberately chosen.
#19
Posté 21 juin 2011 - 06:06
KainrycKarr wrote...
But I'm more curious why people don't want that kind of ending to be available.
Because it's juvenile fantasy wish-fulfillment? Bad things are going down in the galaxy, and nobody's going to come out unscathed. Well, at least not until Paragon paladin hero of virtue Shepard shows up and saves the day with the most implausible perfect outcome without any errors.
#20
Posté 21 juin 2011 - 06:07
Teknor wrote...
Bioware might come up with something new.
I'm almost in tears here.
#21
Posté 21 juin 2011 - 06:09
marshalleck wrote...
KainrycKarr wrote...
But I'm more curious why people don't want that kind of ending to be available.
Because it's juvenile fantasy wish-fulfillment? Bad things are going down in the galaxy, and nobody's going to come out unscathed. Well, at least not until Paragon paladin hero of virtue Shepard shows up and saves the day with the most implausible perfect outcome without any errors.
Is that not the purpose of fiction? or at least one of them?
And it still doesn't explain my question.
If there are multiple endings, why should *I* be denied my "fantasy wish-fullment", if those who DONT' want it, already have the kind of ending they want?
We KNOW there will be multiple endings. This allows for different people to be satisfied. So why should I be forced to have an ending that's more fitting to you?
#22
Posté 21 juin 2011 - 06:11
Whatever666343431431654324 wrote...
KainrycKarr wrote...
I want BOTH sides to be pandered to.
Well, the trick is how to do that.
It can't be random because people will just end up replaying until they get the option they want. Being based on renegade/paragon decisions is tricky because you don't want to punish one roleplay style over another. That leaves something like the mechanic in ME2. That's fine as far as it goes but in that case a dark ending would almost be deliberately chosen.
Use the system like ME2, but make the "right" option less obvious, and don't base it on renegade/paragon. Don't make it a right/wrong choice, make it based on how Bioware feels each squadmate would perform that specific task, and have that be the criteria.
And, yea, people would replay it until they get the option they want.
So what? After the intial playthrough you know what the story is. You know what happens. So what if I wanna go back and re-write it? It has no effect on you and your experience.
#23
Posté 21 juin 2011 - 06:18
KainrycKarr wrote...
marshalleck wrote...
KainrycKarr wrote...
But I'm more curious why people don't want that kind of ending to be available.
Because it's juvenile fantasy wish-fulfillment? Bad things are going down in the galaxy, and nobody's going to come out unscathed. Well, at least not until Paragon paladin hero of virtue Shepard shows up and saves the day with the most implausible perfect outcome without any errors.
Is that not the purpose of fiction? or at least one of them?
And it still doesn't explain my question.
If there are multiple endings, why should *I* be denied my "fantasy wish-fullment", if those who DONT' want it, already have the kind of ending they want?
We KNOW there will be multiple endings. This allows for different people to be satisfied. So why should I be forced to have an ending that's more fitting to you?
Because game developers--specifically writers--need to be held to higher standard than comic book plot.
#24
Posté 21 juin 2011 - 06:18
+10 approvalmarshalleck wrote...
KainrycKarr wrote...
But I'm more curious why people don't want that kind of ending to be available.
Because it's juvenile fantasy wish-fulfillment? Bad things are going down in the galaxy, and nobody's going to come out unscathed. Well, at least not until Paragon paladin hero of virtue Shepard shows up and saves the day with the most implausible perfect outcome without any errors.
Unless Bioware pulls a deux ex machina scenerio out of their collective asses I just dont see a realistic defeat of the Reapers. They set the bar too high with Sovereign, who happened to massacre the Citadel fleet in ME1. There are thousands of Reapers on the way, a happy ending would just seem silly in my opinion. I know there are players who want the into the sunset happy ending...Im not one of them.
#25
Posté 21 juin 2011 - 06:19





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