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What is with the "Battlestar Galactica" syndrome?


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#226
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jamesp81 wrote...

AwesomeName wrote...

KainrycKarr wrote...

Teknor wrote...

Total survival cheapens the Reapers' deal hence the story.


Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).

I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?


Realistically, though, some situations simply don't allow for an option (e.g. there was no way around the Virmire situation). 

Given the gravity of the situation, I don't see how any playthrough, no matter how hard you try is going to avoid similar situations.  If they don't exist anywhere, then how grave is this threat really? 


It's a game.  Telling a story of fiction.  The whole POINT is to get away from realism.

Realistically, if the Reapers were real, the result would be everyone dies and the cycle continues.  That's not what we're plopping down our $60 USD for.

I get plenty of realism every day in reality.  Imagine that.  I don't want depressing realism in my entertainment.  That's not what entertainment is for, or about.  The heroic epic is by far my favorite trope (if you will) and is a fun, uplifting story.


I know, right?  I'm so stupid for suggesting that the entire game be fully grounded in reality...  Actually my point was that having realism where it counts, particularly some tragedy, will give this fictional world more emotional impact and weight.  For me to really escape into a fictional world, it needs to be able to catch me and invoke some kind of emotional response.   In the case of ME3, that isn't going to happen if my squad is invincible.

If you think fiction shouldn't have any realism, or at least any depressing realism, then you'd probably hate some of my favourites (Wuthering Heights, The Fountain and Dan Simmons' Hyperion Cantos come to mind).  Which is fine, if that's what you like.  Not everyone likes the same stuff.

#227
Fdingo

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Now that was just the writers desperately trying to connect the BSG story to Earth history. But this is not what the OP meant by BSG being depressing. Fact is that characters were not getting killed off left and right. This thread is mainly about your squaddies making it out alive.

#228
KainrycKarr

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This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...

#229
ZLurps

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Fdingo wrote...

Now that was just the writers desperately trying to connect the BSG story to Earth history. But this is not what the OP meant by BSG being depressing. Fact is that characters were not getting killed off left and right. This thread is mainly about your squaddies making it out alive.


True and starting to analyse BSG writing without connecting it to ME would be off-topic.

#230
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KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Glad to hear it :) Even if ME3 doesn't reach the same standards as some of my favourite works of fiction, this could at least mean progress for story telling quality in video games.

#231
KainrycKarr

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AwesomeName wrote...

KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Glad to hear it :) Even if ME3 doesn't reach the same standards as some of my favourite works of fiction, this could at least mean progress for story telling quality in video games.


I like how the level of tragedy and depression somehow direct correlates to the quality of storytelling.

#232
marshalleck

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KainrycKarr wrote...

AwesomeName wrote...

KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Glad to hear it :) Even if ME3 doesn't reach the same standards as some of my favourite works of fiction, this could at least mean progress for story telling quality in video games.


I like how the level of tragedy and depression somehow direct correlates to the quality of storytelling.

Hey man, there's always saturday morning cartoons. And I think Sesame Street still airs.

#233
KainrycKarr

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marshalleck wrote...

KainrycKarr wrote...

AwesomeName wrote...

KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Glad to hear it :) Even if ME3 doesn't reach the same standards as some of my favourite works of fiction, this could at least mean progress for story telling quality in video games.


I like how the level of tragedy and depression somehow direct correlates to the quality of storytelling.

Hey man, there's always saturday morning cartoons. And I think Sesame Street still airs.


Sesame street isn't tragic and edgy enough for me, sorry.

#234
Fdingo

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I wonder if moments will come up during the game that make you go back to an earlier save just because it would be too painful to keep going. If my LI bought it in the middle of the game in a gruesome way then I don't know if I would just roll with it.

#235
KainrycKarr

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Fdingo wrote...

I wonder if moments will come up during the game that make you go back to an earlier save just because it would be too painful to keep going. If my LI bought it in the middle of the game in a gruesome way then I don't know if I would just roll with it.


I'd probably just take the disc out and take it to Gamestop. I see enough REAL doom and gloom every day and on the news; I don't need it when I'm trying to relax.

#236
ZLurps

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KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Too vague to make any other conclusions but that war is indeed terrible even in video games and in ME3. We don't know how this terror is brought to us yet.

Could be that we are forced to watch innocent people die without any way to influence things. Could be that character we know from the series dies, might be that we need to face a decision where former squadmate dies (for example there are two strike teams covering Shepard, other lead by Samara and other lead by Jacob, you have only time to evacuate one team in Normandy) or even that we lose actual squad mates. Could be anything.

#237
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KainrycKarr wrote...

Fdingo wrote...

I wonder if moments will come up during the game that make you go back to an earlier save just because it would be too painful to keep going. If my LI bought it in the middle of the game in a gruesome way then I don't know if I would just roll with it.


I'd probably just take the disc out and take it to Gamestop. I see enough REAL doom and gloom every day and on the news; I don't need it when I'm trying to relax.


dont watch the news.  kidding.  I get what you are saying though.  My job involves a lot of drama and emotional pain with families I work with, thats why video games are my GREAT escape.

My concerns is that I don't want it to be a cheesy ending....there's got to be some pain and the pay off to be that much greater in the end.  the higher the struggle = happier ending!

#238
ZLurps

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marshalleck wrote...

KainrycKarr wrote...

AwesomeName wrote...

KainrycKarr wrote...

This does not bode well for me :(

@macwalterslives Mac Walters
Reviewing a very tragic plot in #ME3 today... So good. But hard stuff. War is terrible, even in video games...


Glad to hear it :) Even if ME3 doesn't reach the same standards as some of my favourite works of fiction, this could at least mean progress for story telling quality in video games.


I like how the level of tragedy and depression somehow direct correlates to the quality of storytelling.

Hey man, there's always saturday morning cartoons. And I think Sesame Street still airs.


Hey, guy was asking valid question.
I have one too. Why Romeo and Julie had to die?

#239
Fdingo

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It wouldn't have to be scripted, you could still go back and change things up so it wouldn't happen again but it would be a bold move. Could also lead to some great character development.

#240
Nerevar-as

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I want a real happy ending I really have to work hard to get. Getting everyone alive in ME2 just took what I usually do in games, playing all missions, getting upgrades and read the character SM files. So it didn´t feel that much rewarding.

#241
Fathom72

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My two cents on this:

Satisfying everyone is a difficult task, even if you include many different positive and negative endings. You only have to look at the suicide mission to see why this is true. It has outcomes of all sorts, from everyone lives, everyone dies, to everything in between. Yet, it is not satisfying, for a very simple reason; the situations where someone could die are so bloody obvious, they can be seen from a mile away. Its not an exaggeration to say that, for someone to die in ME2, a player would have to deliberately send them to their deaths. Even for a first time player, with no outside knowledge of the game, this is incredibly easy. Now, really, who would do that? On Virmire, I would have saved both squaddies if I could, the same way I saved everyone in ME2. Fact is, I couldn't get to both of them in time. For me, this was one of the most riveting moments in ME1, since I had a strong attachment to both Ash and Kaidan. Going into the suicide mission, I was expecting something that was, if not exactly similar, equal in gravity. Instead, I found that for someone to die, I'd have to make them do something they have virtually no experience in (i.e., sending Jacob down the pipes).

Anything had the possibility of happening in the suicide mission, but no one in their right mind would let that happen. Thus, most people saved everyone on their first runs, making it the definitive experience in ME2.

So, people shouldn't say that the issue is resolved if all the options are there in the game. If everyone is to survive in ME3, you should have to sacrifice SOMETHING. It doesn't have to be a character, but there shouldn't be a path through the game in which everything turns out ok, especially for a series that prides itself on making the character's choices affect the game world. i don't know about all of you, but I would feel cheapened if none of my decisions came back to bite me in the ass. Bottom line, if Mass Effect wants to be realistic, it has to echo the #1 rule of life; **** happens. Good things can happen, despite the ****. But for the **** to be non-existent? That's stretching believability.

Also, +1 for game of thrones syndrome. Pretty much all of the major characters in battlestar made it to the last 10 minutes of the finale; compare that to Game of Thrones, where characters that have received incredible amounts of attention get killed off in the first book of the series.

Modifié par Fathom72, 21 juin 2011 - 10:47 .


#242
ZLurps

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HTTP 404 wrote...

KainrycKarr wrote...

Fdingo wrote...

I wonder if moments will come up during the game that make you go back to an earlier save just because it would be too painful to keep going. If my LI bought it in the middle of the game in a gruesome way then I don't know if I would just roll with it.


I'd probably just take the disc out and take it to Gamestop. I see enough REAL doom and gloom every day and on the news; I don't need it when I'm trying to relax.


dont watch the news.  kidding.  I get what you are saying though.  My job involves a lot of drama and emotional pain with families I work with, thats why video games are my GREAT escape.

My concerns is that I don't want it to be a cheesy ending....there's got to be some pain and the pay off to be that much greater in the end.  the higher the struggle = happier ending!


I think how dark, hopefull, violent and touching depends much how those things are portayed to us and from the context of course.

Remember Garrus backstory and quest from ME1 about organ trafficer? That IMO was great storytelling, despite being really dark. Garrus as character (and fantastic voice acting) was also very important in that.
When I listened to how he was telling the story, that was twisted as hell, it was like really, experience tough cop who has seen everything but also, he weren't hopeless, frustrated that he didn't catched the guy and it was bothering him even he quit in C-Sec but he weren't like he was really down.

Modifié par ZLurps, 21 juin 2011 - 10:52 .


#243
KainrycKarr

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Hey, I just want to have an ending where Shep and Tali(or whoever your LI is) ride into the sunset. Or something similiar in space.

You can fill the rest of the game with gloom and doom if you really feel it's necessary, but give me that one moment of "good feeling" at the end.

Is that too much to ask?

#244
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KainrycKarr wrote...

Hey, I just want to have an ending where Shep and Tali(or whoever your LI is) ride into the sunset. Or something similiar in space.

You can fill the rest of the game with gloom and doom if you really feel it's necessary, but give me that one moment of "good feeling" at the end.

Is that too much to ask?


Nope :)  Going through hell will make our victory against the Reapers, and thus our happy ending, much better.  Not sure why you thought that those of us who think tragedy will make the game more encapsulating didn't want a happy ending at all... :/

#245
Fathom72

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KainrycKarr wrote...

Hey, I just want to have an ending where Shep and Tali(or whoever your LI is) ride into the sunset. Or something similiar in space.

You can fill the rest of the game with gloom and doom if you really feel it's necessary, but give me that one moment of "good feeling" at the end.

Is that too much to ask?


Of course not.  It would be ridiculous if your LI was forced to die in the game.  Even on Virmire, you had a choice.  Everyone had the potential to live, but someone had to die.  There should always be an element of choice, nothing should be forced.

Edit:  Yeah, Awesomename pretty much summed up how I feel in a few sentences, lol.

Modifié par Fathom72, 21 juin 2011 - 11:00 .


#246
KainrycKarr

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AwesomeName wrote...

KainrycKarr wrote...

Hey, I just want to have an ending where Shep and Tali(or whoever your LI is) ride into the sunset. Or something similiar in space.

You can fill the rest of the game with gloom and doom if you really feel it's necessary, but give me that one moment of "good feeling" at the end.

Is that too much to ask?


Nope :)  Going through hell will make our victory against the Reapers, and thus our happy ending, much better.  Not sure why you thought that those of us who think tragedy will make the game more encapsulating didn't want a happy ending at all... :/


The impression that I've been getting from this thread is that people feel that the best war stories don't have the hero survive, and that the best love stories don't end with it working out.

#247
KainrycKarr

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Fathom72 wrote...

KainrycKarr wrote...

Hey, I just want to have an ending where Shep and Tali(or whoever your LI is) ride into the sunset. Or something similiar in space.

You can fill the rest of the game with gloom and doom if you really feel it's necessary, but give me that one moment of "good feeling" at the end.

Is that too much to ask?


Of course not.  It would be ridiculous if your LI was forced to die in the game.  Even on Virmire, you had a choice.  Everyone had the potential to live, but someone had to die.  There should always be an element of choice, nothing should be forced.



That's what I've been saying all over the thread....>_>

#248
Fathom72

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No, thats not what the Virmire crowd wants at all.

Edit: not targeted at the post above me.

When I say choice, there should be potential for everyone to live, but sacrifices should be made.  In other words, pick your poison.

Modifié par Fathom72, 21 juin 2011 - 11:03 .


#249
KainrycKarr

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Fathom72 wrote...

No, thats not what the Virmire crowd wants at all.


To which quote are you referring to?

#250
Fdingo

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KainrycKarr wrote...
The impression that I've been getting from this thread is that people feel that the best war stories don't have the hero survive, and that the best love stories don't end with it working out.


Be thankful that Joss Whedon is not writing ME3. Image IPB