What is with the "Battlestar Galactica" syndrome?
#326
Guest_laecraft_*
Posté 23 juin 2011 - 07:21
Guest_laecraft_*
#327
Posté 23 juin 2011 - 07:31
B. Shepard lives, only humanity survives, epilogue by TIM/Martin Sheen, splits to paragon or renegade ending (B1, B2)
C. Shepard lives, multiple alien civilizations live, humanity dies, epilogue by Sheen, Shepard and his human crew look at the sunset, as they are the last of their species.
D. Shepard lives, multiple alien civilizations live, humanity lives, epilogue by Keith David/Martin Sheen, splits to D1 and D2, humanity dominates, or every species work together
E. Shepard dies, humanity survives, again, human crew looks towards sunset etc etc
F. Shepard dies, humanity survives, multiple alien races live, epilogue by Keith David, everyone honours Shepard.
G. Everyone lives, relatively difficult to achieve ending, split to G1: Human Domination narrated by Sheen, or G2: Everyone works together narrated by David.
Modifié par Phaedon, 23 juin 2011 - 07:32 .
#328
Posté 23 juin 2011 - 07:51
KainrycKarr wrote...
I don't think people are grasping what I was arguing against.
I am okay with forced deaths, but I am against forced deaths of certain squadmates.
If someone HAS to die at some point, the players decisions up to that point should factor in to who it is that winds up dead.
Savvy?
Whilst I am in agreement with you, if they did implement that, it'd be akin to the Suicide Mission, in that it'd be choices in ME3 that relate to it. I would prefer it incorporate decisions from the previous 2 games as well but I can't see them making it the focus other than possibly the leading slope towards potential death, but with the choices of ME3 accounting for the majority of the choice.
As much as I would love for the previous games to have a MASS EFFECT on the choice (pun obviously intended) I can't see them doing this because I can't see them being so hardline on it and it'll just be the fuse that lights the potential powderkeg with the result being purely dependent on the choices made in ME3.
Edit: @Phaedon I like those, although I think it'd be neat if in one of the endings it brings the trilogy full circle with the narration at the end being between Anderson and/or Udina and also Hackett just like at the start of ME
Modifié par Sir Ulrich Von Lichenstien, 23 juin 2011 - 07:54 .
#329
Posté 23 juin 2011 - 07:54
Also I'd finde unavoidable deaths for some of your squadmates rather a poor then a "realistic" narrative.
#330
Posté 23 juin 2011 - 08:01
MDT1 wrote...
Serioussly, I don't see how it would make sense to have an ending where onyl some species are extincted. With exception of the geth perhaps every species is more or less spread over the whole galaxy and with their homeworld attacked they should spread even more. If they want to play the one speicies gets nearly exticted card I want a good explenation why this could happen.
Also I'd finde unavoidable deaths for some of your squadmates rather a poor then a "realistic" narrative.
A good explanation would be that the entire galaxy is under attack from sentient starships.
#331
Posté 23 juin 2011 - 08:01
laecraft wrote...
Oh no, OP, you don't. I already got the darkest story possible, and the game is not gone yet. I think it is time for Paragons to suffer, too. Let's see some unavoidable beloved teammates indoctrination and deaths.
I'm not paragon. So, no, let's not and say we didn't.
#332
Posté 23 juin 2011 - 08:04
Phaedon wrote...
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
B. Shepard lives, only humanity survives, epilogue by TIM/Martin Sheen, splits to paragon or renegade ending (B1, B2)
C. Shepard lives, multiple alien civilizations live, humanity dies, epilogue by Sheen, Shepard and his human crew look at the sunset, as they are the last of their species.
D. Shepard lives, multiple alien civilizations live, humanity lives, epilogue by Keith David/Martin Sheen, splits to D1 and D2, humanity dominates, or every species work together
E. Shepard dies, humanity survives, again, human crew looks towards sunset etc etc
F. Shepard dies, humanity survives, multiple alien races live, epilogue by Keith David, everyone honours Shepard.
G. Everyone lives, relatively difficult to achieve ending, split to G1: Human Domination narrated by Sheen, or G2: Everyone works together narrated by David.
This man gets it.
#333
Posté 23 juin 2011 - 08:16
#334
Posté 23 juin 2011 - 08:16
Getting A shouldn't be solely about Shepard making tactical errors/blunders/player having to really mess with the system to ensure they get it
Getting G should require supremely hard work more so than it was in ME2. Decisions shouldn't stick out so blatantly obvious as some of them did in the suicide mission.
Edit: @Nightdragon8 no you get no option and the funny thing is, just as in ME, there is at least 1 squadmate who comes out with the line about letting her go possibly leading to trouble. The one issue with this though is for 'default' ME2 Sheps and PS3 Sheps, she is a non-entity. So if she is in ME3 it'll be a minor thing that won't effect anything other than possibly having to kill her.
Modifié par Sir Ulrich Von Lichenstien, 23 juin 2011 - 08:18 .
#335
Posté 23 juin 2011 - 09:22
You don't know, do you?KainrycKarr wrote...
I've noticed so many recent threads about how either;
A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.
I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.
I don't want to be depressed after I play ME3.
All I'm asking for is multiple endings.
Can we not allow for the following?
Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.
And of course one or two "lol you failed" endings.
Tl;Dr
Allow for at least one "everyone survives" ending.
Allow for a fail ending.
And allow for in-between endings for you emo, but not quite suicidal people.
I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.
Here is the BIG CHEESE: The war with the reapers won't end with Mass Effect 3. They'll be driven off earth, sure. But just like Mass Effect 1, there will still be work to do, and Shephard won't let his/her guard down.
#336
Posté 23 juin 2011 - 10:36
#337
Posté 23 juin 2011 - 10:59
This works.Phaedon wrote...
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
B. Shepard lives, only humanity survives, epilogue by TIM/Martin Sheen, splits to paragon or renegade ending (B1, B2)
C. Shepard lives, multiple alien civilizations live, humanity dies, epilogue by Sheen, Shepard and his human crew look at the sunset, as they are the last of their species.
D. Shepard lives, multiple alien civilizations live, humanity lives, epilogue by Keith David/Martin Sheen, splits to D1 and D2, humanity dominates, or every species work together
E. Shepard dies, humanity survives, again, human crew looks towards sunset etc etc
F. Shepard dies, humanity survives, multiple alien races live, epilogue by Keith David, everyone honours Shepard.
G. Everyone lives, relatively difficult to achieve ending, split to G1: Human Domination narrated by Sheen, or G2: Everyone works together narrated by David.
So long as Ending A isn't due to purely Shep royally screwing things up... it should be possible to fail while your Shep 'does everything right' (or almost everything).
Ending G can't be something that can be gamed by anyone without consequence. In ME2, you just had to play the whole game and waste at least an hour of RL time grinding minerals for upgrades, THEN get the IFF... no in-game consequence to taking your sweet time until then. Then just make the somewhat obvious decisions for how to use your team and BAM everybody lives; every time. If there's a very delicate set of conditions from both ME1, ME2, and within ME3 (that can't be achieved by pure Paragon or pure Renegade), then sure. As long as it's not glaringly obvious like the so-called Suicide Mission's choices.
Modifié par CajNatalie, 23 juin 2011 - 11:00 .
#338
Posté 23 juin 2011 - 11:06
C'mon Bioware make this real gritty and dark, war aint pretty and i am more than sure a mass extinction event isn't gonna be sunshine with a face smiling down smoking a spliff and rainbows pissing skittles with talking unicorns pooping gold and sweeties while beautiful fish jump out of a perfectly blue sea filled with sea life of all colours waving and giving birth to gems and pearls in the sea while Justin Biebers corpse floats face down dead with multiple bullet wounds and a possible blunt impact on his head.
No happy endings, also put in a epilogue which shows the universe 50 years after the event to show the scars of that war and impacts.
#339
Posté 23 juin 2011 - 11:15
KainrycKarr wrote...
I've noticed so many recent threads about how either;
A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.
I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.
I don't want to be depressed after I play ME3.
All I'm asking for is multiple endings.
Can we not allow for the following?
Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.
And of course one or two "lol you failed" endings.
Tl;Dr
Allow for at least one "everyone survives" ending.
Allow for a fail ending.
And allow for in-between endings for you emo, but not quite suicidal people.
I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.
I agree totally 100%.
Which, if game informer is right, there will be multiple endings so there is no reason, based on your choices from past games and ME3 of course, that one of them can't have a really super satisfying ending with no strings attached (you know what I'm talking about DA writers:pinched:)
I don't mind the others, I'll play them too, or at least some of them, but I need that one super happy, we survived ending to balance it out.
#340
Posté 23 juin 2011 - 11:18
Smilietime wrote...
You don't know, do you?KainrycKarr wrote...
I've noticed so many recent threads about how either;
A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.
I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.
I don't want to be depressed after I play ME3.
All I'm asking for is multiple endings.
Can we not allow for the following?
Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.
And of course one or two "lol you failed" endings.
Tl;Dr
Allow for at least one "everyone survives" ending.
Allow for a fail ending.
And allow for in-between endings for you emo, but not quite suicidal people.
I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.
Here is the BIG CHEESE: The war with the reapers won't end with Mass Effect 3. They'll be driven off earth, sure. But just like Mass Effect 1, there will still be work to do, and Shephard won't let his/her guard down.
Erm... seems you don't know either.
twitter.com/#!/CaseyDHudson/status/81541213324460032
"The full-blown galactic war ignites at the start of #ME3. The game is about deciding how it ends. As definitive as it gets
#341
Posté 23 juin 2011 - 11:20
#342
Posté 23 juin 2011 - 11:20
Phaedon wrote...
G. Everyone lives, relatively difficult to achieve ending.
That's impossible. Technically it would mean stopping the Reaper before they reach Earth, i.e completing ME3 before it begins, would be pretty dull don't you think.
Realistically, the Reapers can easily wipe out >90% of all human life on Earth in the first hours (at worst days). This doesn't give Shepard much time to assemble an army.
It would be laughable if Shep can cross the entire galaxy; help everybody, empty shops, starts a couple major minig companies etc etc while the Reapers wait, and wait, and wait (doing nothing but drinking coffee) til Shep finally decides there's nothing else to do but fighting the Reapers.
I'm against any form of "happy endings". The Reapers have come, they're quite powerful and it will take a huge (military) effort to get rid of them. It's silly to suggest nobody will be hurt in the process, the question should be about whom you save and whom will perish consequentially.
Modifié par Shepard the Leper, 23 juin 2011 - 11:21 .
#343
Posté 23 juin 2011 - 11:34
i dont want the good ending to be ****, i dont want alot of depressing stuff in my good ending, but i dont want it to be like a starwars ending, even though i love the original starwars,
i want it to mainly be good where maybe a few squadmates die, except, ashly/kaiden , garrus, tali, liara, wrex dont die, if one of them dies im gonna through my game across the room, be really really angry come on here and complain.........
and i want a good ending with balance, that will make me happy, not dissapointed after playing three games,
#344
Posté 23 juin 2011 - 11:52
elitecom wrote...
BSG(re-imageined) was a a great show but also dark and realistic(up until season 3, in season 4 it went a bit downhill in my opinion). Humanity is almost extinct with only 40.700 survivors left, it isn't showcasing any happy times. It's about survival from the Cylons, upon which humanity almost faces impossible odds. The concept of Earth to keep the morale up in the fleet was an excellent tacitc from Commander Adama. I never got depressed after watching it though, but I suppose we all react differently to such themes.
Must ME3 have a happy ending? I know Hollywood has basically established the happy ending concept, and played majorily upon it, but again must there be a happy ending? Bioware has already said that the ending won't be the traditional beat the enemy and everyone goes home type of thing. It'll be different, but I have faith in Bioware, I think they'll surprise us with the endings.
Actually, yes, ME3 needs a reasonably happy ending option along with the sad ones. I don't watch BSG never got into it. I did watch National Geographic Alien Invasion interesting take on it, and I've read a few science fiction books, pre video game era. War movies, based on histroy are educational, interesting and can be sad, funny and uplifting Band of Brothers was a great series.
I personally, don't play video games for educational purposes. I play a video game to have fun and I play BioWare video games to have fun, enjoy a great story and feel good after I'm done.
Unless they are secretly trying to acclimate us into accepting the fact that aliens will destroy us and all we love, so why bother trying to fight them when they come, <_< there is no reason not to have one reasonably happy ending, out of the multiple ending options.
If all of the ending in ME3 are depressing, I, and others like me, won't be having fun. This is going to make me re-think what games I purchase in the future. It will certainly make me think twice about pre-ording a game.
I don't expect to totally wipe out the reapers, I'd guess some stayed in darkspace (a future option for game content), but I would like to destroy the ones who are here or beat them back to where they came from, and in one of those multiple endings, there should be a way to save the majority of your crew including your LI, if you have one. I only have one or two ME2 games where the entire team is alive at the end. But that option was a nice one.
And fireworks.
#345
Posté 23 juin 2011 - 11:58
Sir Ulrich Von Lichenstien wrote...
See if I was to scale those endings, I would like to see that it is easier to get A than it is G
Getting A shouldn't be solely about Shepard making tactical errors/blunders/player having to really mess with the system to ensure they get it
Getting G should require supremely hard work more so than it was in ME2. Decisions shouldn't stick out so blatantly obvious as some of them did in the suicide mission.
Edit: @Nightdragon8 no you get no option and the funny thing is, just as in ME, there is at least 1 squadmate who comes out with the line about letting her go possibly leading to trouble. The one issue with this though is for 'default' ME2 Sheps and PS3 Sheps, she is a non-entity. So if she is in ME3 it'll be a minor thing that won't effect anything other than possibly having to kill her.
I don't think it has to be due to tactical errors. I think that Shepard should feel that it's more important to finish them off as soon as possible no matter what the sacrifices are. That would seem a reasonable goal, though not one I'd probably go with.
#346
Posté 23 juin 2011 - 12:42
mopotter wrote...
I personally, don't play video games for educational purposes. I play a video game to have fun and I play BioWare video games to have fun, enjoy a great story and feel good after I'm done.
I don't understand what they've got to do with each other. I love history and reading can be both fun and educational. History is always sad, as is life itself. There is no happy ending: you, me, Shepard and everyone else is going to suffer and die in the end. Everything will be dust again, some day.
I prefer playing games that make an impression. I like to be staring at my monitor for a long time considering the hard choices that need to be made. That's the stuff I will remember, that's the stuff that creates real immersion, that's the stuff that makes (or breaks) games claiming to be about *decision making*. Up to this point, the only real decision we have made is the Kaidan / Ashley one. Everything else is only about helping someone or not (without any consequences). That is not only poor design but also a childish approach. I like games to be mature which, by definition, means you cannot have and/or do all.
P.S. Don't you think you'll feel happy when you finaly have destroyed the Reaper Invasion? Usually people are very happy when the war is over despite all the destruction, suffering and personal loss. Maybe you're mental state is influenced (too much) by Mass Effect's Paragon - Renegade system. You can still smile and feel happiness in the worst possible circumstances you know. Just saying :-)
#347
Posté 23 juin 2011 - 12:43
CajNatalie wrote...
This works.Phaedon wrote...
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
B. Shepard lives, only humanity survives, epilogue by TIM/Martin Sheen, splits to paragon or renegade ending (B1, B2)
C. Shepard lives, multiple alien civilizations live, humanity dies, epilogue by Sheen, Shepard and his human crew look at the sunset, as they are the last of their species.
D. Shepard lives, multiple alien civilizations live, humanity lives, epilogue by Keith David/Martin Sheen, splits to D1 and D2, humanity dominates, or every species work together
E. Shepard dies, humanity survives, again, human crew looks towards sunset etc etc
F. Shepard dies, humanity survives, multiple alien races live, epilogue by Keith David, everyone honours Shepard.
G. Everyone lives, relatively difficult to achieve ending, split to G1: Human Domination narrated by Sheen, or G2: Everyone works together narrated by David.
So long as Ending A isn't due to purely Shep royally screwing things up... it should be possible to fail while your Shep 'does everything right' (or almost everything).
Ending G can't be something that can be gamed by anyone without consequence. In ME2, you just had to play the whole game and waste at least an hour of RL time grinding minerals for upgrades, THEN get the IFF... no in-game consequence to taking your sweet time until then. Then just make the somewhat obvious decisions for how to use your team and BAM everybody lives; every time. If there's a very delicate set of conditions from both ME1, ME2, and within ME3 (that can't be achieved by pure Paragon or pure Renegade), then sure. As long as it's not glaringly obvious like the so-called Suicide Mission's choices.
It does work, but I don't see it being the case.
You heard it here first: all of the endings that involve defeating the Reapers will establish the same political aftermath. This will likely include humanity and the major races will surviving.
What's going to change between the different endings is how much, if any, of Shepard's crew survives it.
And then, of course, there will be an epic fail ending. It will either be like ME2's epic fail ending where everyone dies but the Reapers are stopped, or it might a Reapers win scenario. Naturally, this ending won't be the valid one for any subsequent ME games they make.
#348
Posté 23 juin 2011 - 12:47
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
I think that is a brilliant idea, history repeats itself!
For an ending you see EDI the new Vigil and it skips forward a 100,000 years to a new race about to witness the Reaper invasion.
#349
Posté 23 juin 2011 - 12:51
Why is that?
t
If at all, that would be a major victory to go have.
Nobody is asking for dark depressing endings.
#350
Posté 23 juin 2011 - 12:54
nhsk wrote...
I still don't get why 1 squadmember dead is considered "depressing" in an all out galaxy war..
Why is that?
t
If at all, that would be a major victory to go have.
Nobody is asking for dark depressing endings.
*raises hand sheepishly*
Actually...not for every playthrough...but having the option for one should I want it would be grand...
I mistied up killing off my warden at the end of DAO...it was beautiful.





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