nhsk wrote...
Nobody is asking for dark depressing endings.
Could've fooled me.
nhsk wrote...
Nobody is asking for dark depressing endings.
Modifié par True Zarken, 23 juin 2011 - 02:48 .
jamesp81 wrote...
Could've fooled me.
nhsk wrote...
jamesp81 wrote...
Could've fooled me.
Well of course there will be dark depressing endings in the game, but people are not asking that they are the only endings...
And 1 squad death, is a kinda optimistic and more emotionally engaging than reading "2 millions dead" - "1 death is tragic, while 1 million is statistics"
Kenthen wrote...
As long as there's no dancing, singing Ewoks I don't care if there's some happy endings in the game.

Modifié par CaptainZaysh, 23 juin 2011 - 04:14 .
jamesp81 wrote...
Squad deaths should be directly related to player performance.
CaptainZaysh wrote...
Kenthen wrote...
As long as there's no dancing, singing Ewoks I don't care if there's some happy endings in the game.
Leaked concept art for Paragon ending:
Coatee cha tu goo; (Yub nub!)
Coatee cha tu doo; (Yahwah!)
Coatee cha tu too; (Ya chaa!)
mopotter wrote...
Sir Ulrich Von Lichenstien wrote...
See if I was to scale those endings, I would like to see that it is easier to get A than it is G
Getting A shouldn't be solely about Shepard making tactical errors/blunders/player having to really mess with the system to ensure they get it
I don't think it has to be due to tactical errors. I think that Shepard should feel that it's more important to finish them off as soon as possible no matter what the sacrifices are. That would seem a reasonable goal, though not one I'd probably go with.
KainrycKarr wrote...
Sure, you have to lose SOMEONE, but your decisions and actions should be able to influence WHO.
That's all.
nhsk wrote...
I think everyone will be pissed if we can't avoid Garrus dying unless he goes in a very epic 30 minute long cutscene, so yeah choices and mandatory
Modifié par gosimmons, 23 juin 2011 - 04:56 .
gosimmons wrote...
KainrycKarr wrote...
Sure, you have to lose SOMEONE, but your decisions and actions should be able to influence WHO.
That's all.
I could agree with that for the most part.
Though hopefully it's something more than every situation boiling down to having to choose between one race or another.nhsk wrote...
I think everyone will be pissed if we can't avoid Garrus dying unless he goes in a very epic 30 minute long cutscene, so yeah choices and mandatory
I'll at least settle for longer scenes than the Hurk Blehs during the suicide mission. lol
Lizardviking wrote...
jamesp81 wrote...
Squad deaths should be directly related to player performance.
How many of your squadmates that die should be left up to the player's own preformance. But there should be casuelties.
Phaedon wrote...
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
B. Shepard lives, only humanity survives, epilogue by TIM/Martin Sheen, splits to paragon or renegade ending (B1, B2)
C. Shepard lives, multiple alien civilizations live, humanity dies, epilogue by Sheen, Shepard and his human crew look at the sunset, as they are the last of their species.
D. Shepard lives, multiple alien civilizations live, humanity lives, epilogue by Keith David/Martin Sheen, splits to D1 and D2, humanity dominates, or every species work together
E. Shepard dies, humanity survives, again, human crew looks towards sunset etc etc
F. Shepard dies, humanity survives, multiple alien races live, epilogue by Keith David, everyone honours Shepard.
G. Everyone lives, relatively difficult to achieve ending, split to G1: Human Domination narrated by Sheen, or G2: Everyone works together narrated by David.
"Everyone lives" as in all races survive.Shepard the Leper wrote...
Phaedon wrote...
G. Everyone lives, relatively difficult to achieve ending.
That's impossible. Technically it would mean stopping the Reaper before they reach Earth, i.e completing ME3 before it begins, would be pretty dull don't you think.
Realistically, the Reapers can easily wipe out >90% of all human life on Earth in the first hours (at worst days). This doesn't give Shepard much time to assemble an army.
Modifié par Phaedon, 23 juin 2011 - 06:10 .
That was pretty much what I had in mind, a really small feature but it would definitely make even the "bad" ending be more than a 'critical mission failure'.Naughty Bear wrote...
Phaedon wrote...
A. Everyone dies, brief epilogue by Anderson/Keith David, EDI becomes the new Vigil.
I think that is a brilliant idea, history repeats itself!
For an ending you see EDI the new Vigil and it skips forward a 100,000 years to a new race about to witness the Reaper invasion.
This. There are already plenty of sacrifices happening. Heck, you need to leave Earth as it's just starting to get obliterated. 9 million people die on Earth in the first week, alone. And, as the OP mentioned, the Batarian homeworld has probably already been conquered. So I agree with the OP; give us at least one "sunshine and bunnies" ending. The others being a Shepard saves everyone, but dies (preferably with his LI, if applicable), a mix of the two, and then the two other "Lol, you have failed. We have found another way" endings; Shepard fails and the galaxy is lost or Shepard dies and the galaxy is lost.KainrycKarr wrote...
Teknor wrote...
Total survival cheapens the Reapers' deal hence the story.
Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?
jamesp81 wrote...
nhsk wrote...
jamesp81 wrote...
Could've fooled me.
Well of course there will be dark depressing endings in the game, but people are not asking that they are the only endings...
And 1 squad death, is a kinda optimistic and more emotionally engaging than reading "2 millions dead" - "1 death is tragic, while 1 million is statistics"
Squad deaths should be directly related to player performance.
You can still drag the player to the depths of despair before letting him take the path to complete victory without doing another virmire.
Modifié par Aedan_Cousland, 23 juin 2011 - 09:22 .
Aedan_Cousland wrote...
The problem with linking deaths to player performance is that those that want the story to be darker, more realistic, or have more emotional impact have to get it at the expense of their main character. ME2 is a perfect example of this. It is possible to lose many people on your squad but only if you didn't get the necessary upgrades (stupid, plus it involves skipping content) , didn't gain your squad's loyalty (makes Shep a poor leader, involves skipping content) or Shepard makes bonehead tactical decisions like making Grunt a team leader or taking a weaker biotic over Samara or Jack.
AlanC9 wrote...
However, note that there is a tradeoff for skipping content in ME2. Unless you delay doing the IFF mission (and you don't know you ought to do that unless you're metagaming), finishing up the LMs results in more of your crew being eaten.
AlanC9 wrote...
Aedan_Cousland wrote...
The problem with linking deaths to player performance is that those that want the story to be darker, more realistic, or have more emotional impact have to get it at the expense of their main character. ME2 is a perfect example of this. It is possible to lose many people on your squad but only if you didn't get the necessary upgrades (stupid, plus it involves skipping content) , didn't gain your squad's loyalty (makes Shep a poor leader, involves skipping content) or Shepard makes bonehead tactical decisions like making Grunt a team leader or taking a weaker biotic over Samara or Jack.
However, note that there is a tradeoff for skipping content in ME2. Unless you delay doing the IFF mission (and you don't know you ought to do that unless you're metagaming), finishing up the LMs results in more of your crew being eaten.
Modifié par Aedan_Cousland, 23 juin 2011 - 09:45 .
Aedan_Cousland wrote...
jamesp81 wrote...
nhsk wrote...
jamesp81 wrote...
Could've fooled me.
Well of course there will be dark depressing endings in the game, but people are not asking that they are the only endings...
And 1 squad death, is a kinda optimistic and more emotionally engaging than reading "2 millions dead" - "1 death is tragic, while 1 million is statistics"
Squad deaths should be directly related to player performance.
You can still drag the player to the depths of despair before letting him take the path to complete victory without doing another virmire.
I disagree completely.
The problem with linking deaths to player performance is that those that want the story to be darker, more realistic, or have more emotional impact have to get it at the expense of their main character. ME2 is a perfect example of this.
marshalleck wrote...
Teknor wrote...
Bioware might come up with something new.
I'm almost in tears here.