Neverwinter_Knight77 wrote...
*crosses his arms* Nobody agreed with my reply. I am disappoint.
No, I agree, I just missed it.
Neverwinter_Knight77 wrote...
*crosses his arms* Nobody agreed with my reply. I am disappoint.
KainrycKarr wrote...
I've noticed so many recent threads about how either;
A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.
I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.
I don't want to be depressed after I play ME3.
All I'm asking for is multiple endings.
Can we not allow for the following?
Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.
And of course one or two "lol you failed" endings.
Tl;Dr
Allow for at least one "everyone survives" ending.
Allow for a fail ending.
And allow for in-between endings for you emo, but not quite suicidal people.
I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.
CaptainZaysh wrote...
As with nearly all of Dean's ideas: Captain Zaysh approves (+10).
Modifié par KainrycKarr, 21 juin 2011 - 07:33 .
Modifié par Naahka, 21 juin 2011 - 07:34 .
KainrycKarr wrote...
Teknor wrote...
Total survival cheapens the Reapers' deal hence the story.
Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).
I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?
Naahka wrote...
I really hope that there would be a moderately happy ending but I also hope that it would be more difficult to achieve. It would be nice to play through the game again and try to achieve better ending. Perhaps the truly happy ending would be a bonus for those who have played both games through the almost 100%.
sp0ck 06 wrote...
I think the multiple endings you suggest is a given.
The reason for all these threads is that people don't want some wishy-washy Star Wars type ending where everything is fine, everyone is happy. This war is not one that can be won without sacrifice. To just have a happy ending without loss lessens the dramatic impact of the story.
Sidenote: BSG is a dark, gritty, "realistic" show that was like a punch to the gut at times. However, it's final message is one of optimism, hope, and resilience. Without all the dark bits, that message would feel contrived.
I'll pass it to Saphara. I can only claim 'Asassination Specialist'.CaptainZaysh wrote...
As with nearly all of Dean's ideas: Captain Zaysh approves (+10).
Modifié par Dean_the_Young, 21 juin 2011 - 07:36 .
elitecom wrote...
Bioware has already said that the ending won't be the traditional beat the enemy and everyone goes home type of thing.
Guest_Tigerblood and MilkShakes_*
marshalleck wrote...
KainrycKarr wrote...
But I'm more curious why people don't want that kind of ending to be available.
Because it's juvenile fantasy wish-fulfillment?
nhsk wrote...
And the "everyone lives" is a fairy tale fantasy, which is... Cliche
SennenScale wrote...
What if the happy ending had a hard time limit or was tied to game difficulty? If you played through both games, completed every quest and played on hardcore or insanity, would that be so horrible? Can't say that the player didn't earn it.
jamesp81 wrote...
I agree 100%. I pay money for entertainment to be entertained. Depressing endings are not entertaining.
nhsk wrote...
And the "everyone lives" is a fairy tale fantasy, which is... Cliche
Dean_the_Young wrote...
Ai've long believed that a Suicide Mission in which there were mandatory (but player-determined) deaths would have driven the weight home. A suicide mission in which someone is going to die... but fewer people if you were good with your decisions.
So for example, whoever gets sent through the vents will die in the vents... but if they aren't loyal, then someone else dies as well.
Whoever gets sent back with the crew will die... but the crew will be safe if the character is loyal.
The biotic specialists dies of exhaustion (and possibly injuries), but if they're loyal then they get everyone else through.
An assassination specialist to kill the Collector General: they die regardless, but if they aren't loyal then they fail and Harbinger keeps showing up.
And so on. No one gets away scotfree, but how bad the suicide mission is (and who dies) is still up for grabs.
KainrycKarr wrote...
marshalleck wrote...
Do you seriously believe there's even a remote possibility Bioware won't include a best possible outcome scenario? Have you played any other Bioware games!?
I played DA:O and was incredibly disappointed with the ending(s). So yes, I do think it's quite possible.
I'm not necessarily worried about it, because I think there will be a "best possible outcome" ending.
But I'm more curious why people don't want that kind of ending to be available.
I want BOTH sides to be pandered to.
I want a best possible outcome
I also want a not-everyone-makes-it outcome.
What's wrong with that?
KainrycKarr wrote...
SennenScale wrote...
What if the happy ending had a hard time limit or was tied to game difficulty? If you played through both games, completed every quest and played on hardcore or insanity, would that be so horrible? Can't say that the player didn't earn it.
Time-limit no, difficulty yes.
If you could only get the "happy ending" via insanity...that'd be pretty cool actually.
Undertone wrote...
Why don't you go play sims 3 instead? Seriously I actually have reverse opinion - What's with all the "I want-spoiled-super-happy-ending-have-babies-with-Liara" endings.
It's an action game with some semblance of war story. It's unrealistic to have drama and casualties. And if you don't want realism play a fantasy game or something.
Some people, some ideals.
Modifié par KainrycKarr, 21 juin 2011 - 07:53 .
Modifié par nhsk, 21 juin 2011 - 08:00 .
KainrycKarr wrote...
Undertone wrote...
Why don't you go play sims 3 instead? Seriously I actually have reverse opinion - What's with all the "I want-spoiled-super-happy-ending-have-babies-with-Liara" endings.
It's an action game with some semblance of war story. It's unrealistic to have drama and casualties. And if you don't want realism play a fantasy game or something.
Some people, some ideals.
If I want realistic, I wouldn't be playing a game where I can press a button and make black holes out of nothing, would I?
People play games to be entertained, to get away from reality.
I want a happy ending with my LI ending because that would make me feel good about investing myself in this game.
If I want to be depressed over the ending to war story, I'll go check out every single real life war story on wiki.
But I guess I'm just not as hip and edgy as you.