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What is with the "Battlestar Galactica" syndrome?


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#76
KainrycKarr

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Neverwinter_Knight77 wrote...

*crosses his arms* Nobody agreed with my reply. I am disappoint.


No, I agree, I just missed it.

#77
jamesp81

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KainrycKarr wrote...

I've noticed so many recent threads about how either;

A. Shepard should die even if he saves the galaxy.
B. Squadmates should die without player influence
C. You shouldn't be able to save everyone.

I remember the remake of BG, and to be honest, it was so dismally depressing that it was a chore to watch it beginning to end.

I don't want to be depressed after I play ME3.

All I'm asking for is multiple endings.

Can we not allow for the following?

Multiple "win" endings, where Shepard...
A. Manages to save himself, his squad, and "most" of the civilizations?(The rainbow and butterfly ending)
B. Saves everyone, but dies.
C. A mix of A and B.

And of course one or two "lol you failed" endings.

Tl;Dr

Allow for at least one "everyone survives" ending.

Allow for a fail ending.

And allow for in-between endings for you emo, but not quite suicidal people.

I don't know about you guys, but I want to feel GOOD after investing so much time and effort into three games worth of story, and if I'm shoe-horned into either a cliche "hero sacrifice" ending, or shoe-horned into losing my LI, I'm not gonna feel good about ME3.

                            


I agree 100%.  I pay money for entertainment to be entertained.  Depressing endings are not entertaining.

#78
KainrycKarr

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CaptainZaysh wrote...

As with nearly all of Dean's ideas: Captain Zaysh approves (+10).


Yeah I'm okay with that idea, but I don't necessarily think every "specialist" should die. But I get the general concept, and I agree with it.

Modifié par KainrycKarr, 21 juin 2011 - 07:33 .


#79
Naahka

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I really hope that there would be a moderately happy ending but I also hope that it would be more difficult to achieve. It would be nice to play through the game again and try to achieve better ending. Perhaps the truly happy ending would be a bonus for those who have played both games through almost 100%.

Modifié par Naahka, 21 juin 2011 - 07:34 .


#80
jamesp81

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KainrycKarr wrote...

Teknor wrote...

Total survival cheapens the Reapers' deal hence the story.


Except total survival isn't possible already. Millions are already dead.
Hell, it's possible given the events of Arrival and what we've seen so far for ME3 that at least one race might already be extinct or near-extinct(batarians).

I just want the possibility of Shepard and his squad making it out alive. Is that really so offensive, just allowing the option?


Yes, to some people, it's offensive.  I try to tune them out, myself.

#81
KainrycKarr

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Naahka wrote...

I really hope that there would be a moderately happy ending but I also hope that it would be more difficult to achieve. It would be nice to play through the game again and try to achieve better ending. Perhaps the truly happy ending would be a bonus for those who have played both games through the almost 100%.


That's a thought. Not sure how it would be implemented though.

#82
tallon1982

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sp0ck 06 wrote...

I think the multiple endings you suggest is a given.

The reason for all these threads is that people don't want some wishy-washy Star Wars type ending where everything is fine, everyone is happy. This war is not one that can be won without sacrifice. To just have a happy ending without loss lessens the dramatic impact of the story.

Sidenote: BSG is a dark, gritty, "realistic" show that was like a punch to the gut at times. However, it's final message is one of optimism, hope, and resilience. Without all the dark bits, that message would feel contrived.


Everyone being happy in Star Wars? I don't know which movies you watched but there are not always happy endings in Star Wars unless you find pretty much slaughtering children and pretty much losing someone you love is considered a happy ending. Hell I don't see them all as truly happy endings at all. Every one of the SW movies had a sacrifice of some sort. If you want to look at happy endings look to Disney.

#83
Dean_the_Young

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CaptainZaysh wrote...

As with nearly all of Dean's ideas: Captain Zaysh approves (+10).

I'll pass it to Saphara. I can only claim 'Asassination Specialist'.

Modifié par Dean_the_Young, 21 juin 2011 - 07:36 .


#84
jamesp81

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elitecom wrote...
Bioware has already said that the ending won't be the traditional beat the enemy and everyone goes home type of thing.


Where did they say this?

The only thing I've heard from them is that there will be multiple ways to beat the Reapers, but no details were given.

#85
Guest_Tigerblood and MilkShakes_*

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I want multiple endings...

the ending i want mostly is a dark,depressing and tearful ending

#86
nhsk

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And the "everyone lives" is a fairy tale fantasy, which is... Cliche

#87
SennenScale

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What if the happy ending had a hard time limit or was tied to game difficulty? If you played through both games, completed every quest and played on hardcore or insanity, would that be so horrible? Can't say that the player didn't earn it.

#88
jamesp81

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marshalleck wrote...

KainrycKarr wrote...

But I'm more curious why people don't want that kind of ending to be available.


Because it's juvenile fantasy wish-fulfillment?


Which is kind of the function of various forms of entertainment.

#89
KainrycKarr

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nhsk wrote...

And the "everyone lives" is a fairy tale fantasy, which is... Cliche


All endings are cliche, but sacrifice, nitty gritty endings are the currently trend, if you pay attention to recent games, movies, and shows.

#90
KainrycKarr

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SennenScale wrote...

What if the happy ending had a hard time limit or was tied to game difficulty? If you played through both games, completed every quest and played on hardcore or insanity, would that be so horrible? Can't say that the player didn't earn it.


Time-limit no, difficulty yes.

If you could only get the "happy ending" via insanity...that'd be pretty cool actually.

#91
Nozybidaj

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jamesp81 wrote...
I agree 100%.  I pay money for entertainment to be entertained.  Depressing endings are not entertaining.


Some folks love their misery. :P  It's just the whole "its hip to be grimdark" thing in media today.  I'm not a particularly big fan of it myself either, but it'll pass in time.

#92
AngelicMachinery

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nhsk wrote...

And the "everyone lives" is a fairy tale fantasy, which is... Cliche


As a Doctor Who Fan I must admit I am not adverse to Sheperd shouting "Just this once everyone lives!"  and having a mild mental episode.

#93
Seboist

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Dean_the_Young wrote...

Ai've long believed that a Suicide Mission in which there were mandatory (but player-determined) deaths would have driven the weight home. A suicide mission in which someone is going to die... but fewer people if you were good with your decisions.

So for example, whoever gets sent through the vents will die in the vents... but if they aren't loyal, then someone else dies as well.

Whoever gets sent back with the crew will die... but the crew will be safe if the character is loyal.

The biotic specialists dies of exhaustion (and possibly injuries), but if they're loyal then they get everyone else through.

An assassination specialist to kill the Collector General: they die regardless, but if they aren't loyal then they fail and Harbinger keeps showing up.


And so on. No one gets away scotfree, but how bad the suicide mission is (and who dies) is still up for grabs.


This would have been ideal, as it stands having everyone survive makes the Collectors and Harbinger into a joke.

#94
KainrycKarr

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I just think there's room for both. Apparantly I'm wrong.

#95
Repearized Miranda

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KainrycKarr wrote...

marshalleck wrote...

Do you seriously believe there's even a remote possibility Bioware won't include a best possible outcome scenario? Have you played any other Bioware games!?


I played DA:O and was incredibly disappointed with the ending(s). So yes, I do think it's quite possible.

I'm not necessarily worried about it, because I think there will be a "best possible outcome" ending.

But I'm more curious why people don't want that kind of ending to be available.

I want BOTH sides to be pandered to.

I want a best possible outcome

I also want a not-everyone-makes-it outcome.

What's wrong with that?


IA. However, the issue I think doesn't stem from the P/R debate as much as is does as to HOW it was/is handled not necessarily tying in that gauge. Sure, you had to go through the trenches for the "win" ending (until the REAL threat arrives), but it didn't take so much to totally lose either. Most say it does because we don't play any game to LOSE, now do we? I mean, totally failing at ME2 meant no LMs NOR ship upgrades. That doesn't sound hard at all, but players will groan about how they had to dedicate themselves to get this "loss" as opposed to getting the "win." By this setup, it meant that even the jerkoffs could be the heroes; yet, that is not the "definition" of such a chaacter in many players' eyes. 

I guess my question is HOW should this outcomes come about? I'm not saying the way ME2 handled it was good or bad, but you see my reasoning for that. Also, as often as players metagamed to get both of the extreme endngs, it would be even harder to get "the gray ending" (seing as most don't pick the middle option for dialog. (ie: Love/Indifference/Hate towards Sheperd) This is not the "Squadmates didn't make it out the SM because I forgot to do something" deal.

As you said, ME is not as simple as black & white; yet, it's not any less complex when mixed together. See what I'm saying?

#96
Undertone

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Why don't you go play sims 3 instead? Seriously I actually have reverse opinion - What's with all the "I want-spoiled-super-happy-ending-have-babies-with-Liara" endings.

It's an action game with some semblance of war story. It's unrealistic to have drama and casualties. And if you don't want realism play a fantasy game or something.

Some people, some ideals.

#97
SennenScale

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KainrycKarr wrote...

SennenScale wrote...

What if the happy ending had a hard time limit or was tied to game difficulty? If you played through both games, completed every quest and played on hardcore or insanity, would that be so horrible? Can't say that the player didn't earn it.


Time-limit no, difficulty yes.

If you could only get the "happy ending" via insanity...that'd be pretty cool actually.


The happy ending being insanity-only would be very satisfying. I think that would be my favorite way to implement it.

#98
KainrycKarr

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Undertone wrote...

Why don't you go play sims 3 instead? Seriously I actually have reverse opinion - What's with all the "I want-spoiled-super-happy-ending-have-babies-with-Liara" endings.

It's an action game with some semblance of war story. It's unrealistic to have drama and casualties. And if you don't want realism play a fantasy game or something.

Some people, some ideals.


If I want realistic, I wouldn't be playing a game where I can press a button and make black holes out of nothing, would I? ;)

People play games to be entertained, to get away from reality.

I want a happy ending with my LI ending because that would make me feel good about investing myself in this game.

If I want to be depressed over the ending to war story, I'll go check out every single real life war story on wiki.

But I guess I'm just not as hip and edgy as you.

Modifié par KainrycKarr, 21 juin 2011 - 07:53 .


#99
nhsk

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Who says that it must the LI that dies? It should still come down to some choices who you go save or who to sacrifice.

And people saying its because we want "grim-dark" - No it is not, but there is something called "willing suspension of disbelief" that goes out the crapper if no one dies in the greatest war of humanity (and the rest of the current galaxy).

If there is no downsides to saving everyone, why would anyone not want to do that...? As it is more content in the end.

Modifié par nhsk, 21 juin 2011 - 08:00 .


#100
Mr Powers94

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KainrycKarr wrote...

Undertone wrote...

Why don't you go play sims 3 instead? Seriously I actually have reverse opinion - What's with all the "I want-spoiled-super-happy-ending-have-babies-with-Liara" endings.

It's an action game with some semblance of war story. It's unrealistic to have drama and casualties. And if you don't want realism play a fantasy game or something.

Some people, some ideals.


If I want realistic, I wouldn't be playing a game where I can press a button and make black holes out of nothing, would I? ;)

People play games to be entertained, to get away from reality.

I want a happy ending with my LI ending because that would make me feel good about investing myself in this game.

If I want to be depressed over the ending to war story, I'll go check out every single real life war story on wiki.

But I guess I'm just not as hip and edgy as you.