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Will Mass Effect III have that scanning each planet for minerals going on?


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38 réponses à ce sujet

#26
onelifecrisis

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Yes, it's coming back.

Teknor wrote...

It wasn't so bad after the patch.


Yeah, after the patch it only takes about FIVE F*CKING HOURS to mine all the minerals you need.

Catsith wrote...

They've heard the feedback on it.


Ah yes, "Bioware listening to feedback". We have dismissed those claims.
Edit: okay, that last bit isn't right, ME2 showed that they do listen to feedback. But... Arrival...

Modifié par onelifecrisis, 21 juin 2011 - 11:30 .


#27
United_Strafes

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Meh it wasn't as bad as all that once you do a playthrough you don't really do it that much especially if you have a good import. I only actually scanned rich planets and then only sent out 1-2 probes on good hits and moved on. Not like you actually end up needind alot of minerals you just feel you have to do it for some reason.

#28
LTiberious

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No problem with scanning, scanned rich planets - sent a few probes - forgot about it.

Though removing mining and moving the resource gathering to missions would be better

#29
Robodragon

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i'm amazed on how many people are complaining on the resource scanning it wasen't all that bad, sure it could have been done better but do you want to go back to ME1 when you were in the mako spending rediculous amounts of time to get to the resourse just to complete an achievement, at least now it had a purpose and if you spent 50% of the game mining the resources in ME2 then its your own fault so taking so much time. I just went quickly over the planets and ever time i seen a spike i just went back got it and moved on.

#30
onelifecrisis

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Robodragon wrote...

i'm amazed on how many people are complaining on the resource scanning it wasen't all that bad, sure it could have been done better but do you want to go back to ME1 when you were in the mako spending rediculous amounts of time to get to the resourse just to complete an achievement, at least now it had a purpose and if you spent 50% of the game mining the resources in ME2 then its your own fault so taking so much time. I just went quickly over the planets and ever time i seen a spike i just went back got it and moved on.


Okay, let's do some math shall we?

ME2 resources required to get all upgrades:
Eezo: ~50k
Iridium: ~200k
Platinum: ~200k (not including the 50k med bay upgrade)
Palladium: ~200k
Total: ~650k

Resources gained from a single probe: about 2-3k, so let's say 2.5k.

Total probes that must be fired = 650/2.5 = 260 probes
Average time taken to find a decent spike, fire a probe at it, and wait for the probe to land and pick up the resources? Let's say 10 seconds per probe. That means 2600 seconds (about 45 minutes) firing probes at planets in ME2. And that calculation is a minimum which assumes that you find exactly the right amount of materials, and that your journey time between planets is zero (which obviously it isn't) so the real number is likely over an hour.

(edited to fix stoopid math error)

Modifié par onelifecrisis, 22 juin 2011 - 12:48 .


#31
Bluko

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Vicex wrote...

The Spamming Troll wrote...

i wish planet scanning was in ME1 so bioware would have removed it. but nope anything from ME2 HAS to be in ME3, even if its hated by ALL.


I think the system in Mass Effect 2 was better than the one in the original Mass Effect, runnign around in the mako across the planet just to attempt to scan a resource deposit was horrible.  

What you said is not exactly true, now is it?


But scanning resources was entirely optional in ME1. I certainly felt no need to scan every rock (or play Simon) in ME1.

In ME2 you pretty much have to unless you want your weapons and stuff to stay the same and or squadmates to die. It's optional, but not really.

Personally I'd rather look for one rock/crate then drag a reticle slowly over a planet that looks like a marble. Seriously which looks more "aesthestically pleasing"?


Posted Image

Posted Image

(ME1 also kept flying to planets simple and less time consuming. Only thing I really like better about ME2 in this regard is that it keeps track of what I've done, and what planets I visited.)

Eh probably not much hope as it seems scanning planets remains from the demo footage shown thus far. I hope for all our sake's scanning for minerals is made a less tedious process. I find it rather insulting they'll remove the Mako due to complaints, but not mineral scanning even though many reviewers noted it is as a negative in terms of gameplay. I don't "hate" planet scanning, but it's something I could honestly do without.

#32
nitrog100

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That mechanic was so bad, that I'd rather ride around in the Mako looking for minerals (I didn't dislike the Mako aside from the fact that it couldn't really shoot down and that you had to search around for the mineral deposits. Mass Effect wiki planet maps FTW). Plus it made side-missions a pain.

#33
Bluko

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onelifecrisis wrote...

Robodragon wrote...

i'm amazed on how many people are complaining on the resource scanning it wasen't all that bad, sure it could have been done better but do you want to go back to ME1 when you were in the mako spending rediculous amounts of time to get to the resourse just to complete an achievement, at least now it had a purpose and if you spent 50% of the game mining the resources in ME2 then its your own fault so taking so much time. I just went quickly over the planets and ever time i seen a spike i just went back got it and moved on.


Okay, let's do some math shall we?

ME2 resources required to get all upgrades:
Eezo: ~50k
Iridium: ~200k
Platinum: ~200k (not including the 50k med bay upgrade)
Palladium: ~200k
Total: ~650k

Resources gained from a single probe: about 2-3k, so let's say 2.5k.

Total probes that must be fired = 650/2.5 = 260 probes
Average time taken to find a decent spike, fire a probe at it, and wait for the probe to land and pick up the resources? Let's say 10 seconds per probe. That means 2600 seconds (about 45 minutes) firing probes at planets in ME2. And that calculation is a minimum which assumes that you find exactly the right amount of materials, and that your journey time between planets is zero (which obviously it isn't) so the real number is likely over an hour.

(edited to fix stoopid math error)


I'm pretty sure planet scanning eats up 2-3 hours time at least on each of my playthroughs. I'm pretty sure my first playthrough I spent like 5-7 hours scanning cause I didn't know you were only suppose to scan rich planets.

In essence I don't feel it's any better then the Mako since the actual driving between locations rarely took longer then 5-10 minutes per planet. And there's what 20-ish side mission in ME1? So yeah mining isn't really any better or less time consuming. And the side missions were usually entirely optional, planet scanning you pretty have to do if you want to upgrade anything.

In ME1 the only possible reasons to get resources is... 
1) The small XP and credit reward
2) Purely for completionist purposes

Modifié par Bluko, 22 juin 2011 - 01:18 .


#34
Guest_PurebredCorn_*

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Kaneda Kei wrote...

It was amazingly boring and really slowed down the pace of the whole game.
Just wondering if it is changed or just made some upgrades?


I'm with you on this, scanning felt like torture to me and I'm surprised I didn't throw my controller across the room on my first playthrough. But as others have alread pointed out, devs have heard the complaints and, hopefully, made it better.  Honestly, the mineral collection was pretty bad in the first game as well, so if they finally get it right in game three I shall be overjoyed.

#35
onelifecrisis

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Bluko wrote...

onelifecrisis wrote...

Robodragon wrote...

i'm amazed on how many people are complaining on the resource scanning it wasen't all that bad, sure it could have been done better but do you want to go back to ME1 when you were in the mako spending rediculous amounts of time to get to the resourse just to complete an achievement, at least now it had a purpose and if you spent 50% of the game mining the resources in ME2 then its your own fault so taking so much time. I just went quickly over the planets and ever time i seen a spike i just went back got it and moved on.


Okay, let's do some math shall we?

ME2 resources required to get all upgrades:
Eezo: ~50k
Iridium: ~200k
Platinum: ~200k (not including the 50k med bay upgrade)
Palladium: ~200k
Total: ~650k

Resources gained from a single probe: about 2-3k, so let's say 2.5k.

Total probes that must be fired = 650/2.5 = 260 probes
Average time taken to find a decent spike, fire a probe at it, and wait for the probe to land and pick up the resources? Let's say 10 seconds per probe. That means 2600 seconds (about 45 minutes) firing probes at planets in ME2. And that calculation is a minimum which assumes that you find exactly the right amount of materials, and that your journey time between planets is zero (which obviously it isn't) so the real number is likely over an hour.

(edited to fix stoopid math error)


I'm pretty sure planet scanning eats up 2-3 hours time at least on each of my playthroughs at least. I'm pretty sure my first playthrough I spent like 5-6 hours scanning cause I didn't know you were only suppose to scan rich planets.

In essence I don't feel it's any better then the Mako since the actual driving between locations rarely took longer then 5-10 minutes per planet. 


Well it certainly feels like 5-6 hours!

As for ME1, you don't even need to land in ME1 if you don't want to. I find that simply scanning planets (with a single press of the Survey button) earns me more than enough credits.

#36
Parion

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Eurhetemec wrote...
Please tell me this is a joke!


Disconcertingly plausable, isn't it.

#37
Neverwinter_Knight77

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Actually, I just spent over 3 hours scanning resources today, alone! 45 minutes? Yeah...no.

Modifié par Neverwinter_Knight77, 24 juin 2011 - 09:02 .


#38
mineralica

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Nearly two years ago I was trying hard to compose a game-related username... With ME2 it became even more game-related.

Why should we do scanning at first? TIM ran short in money? Pfffft.

#39
Neanhim

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Shep is commander. He should command. Shep need to hire 100 workers. That workers must explore planets, takes resources and bring that resources to Normandy.
And Biotwares must add geologist sim to ME3 for more fun. No only scan - we must build a resource base near mineral field, build base guardian system, make logistic ways to extracted resources. Reapers - no reapers, Alliance - Cerberus, etc - don't care about it's. Be a Galaxy Mineral King!
Ah dreams, dreams....

Modifié par Neanhim, 28 juin 2011 - 02:02 .