Dariustwinblade wrote...
Why are ppl so pissed off about he not dying. I hate killing off squadmates why can't there be one unkillable character. For the sake of the plot Liara should be completely unkillable for the entire trilogy.
DA 2 had Varric and Flameth and Sandle.
KOTOR had Mandalore.
DA:O and DA:A had Morrigan, Leliana and Anders.
Why are ppl b*tching so much about one consistant character.
Some characters are more important than others. Deal with it!
Just random mind wandering from a woman getting old.
Yes, some characters should be constant for sake of plot. Yes, this is irritating for some fans - "why can't I get rid of X?". What can authors do to irritate fans less?
Lessen the influence of constant characters and
lessen their screen time, so if someone is already irritated may pretend that their PC is also irritated and not want to spend time with named person while people who love him will go squee. Small concentration of returning character causes happiness from remembering who is it - "look it's X!" while large concentration may cause "finally, X, leave me alone!". This worked for Sandal.
Another thing which may help raging fans - death/exiling from party of returning character. Even if they are returning later, you may always replay the moment of their death and be partially satisfied. From people you named, Flemeth may be - temporarily - killed, Morrigan may be exiled from party (though she'll return before final battle with "proposal") and killed more or less permanently during Witch Hunt, Leliana may be not recruited in DA:O, killed at Urn of Sacred Ashes (temporarily. Great job, DA2), Anders may be given to templars at the beginning of DA:A or ...something may happen with him at the end of DA2 tralala don't know if spoilers are allowed).
Don't know anything amout Mandalore because I didn't play KOTOR. The only reference in my memory is Canderous...
And now we get to Varric. Yes, he's unkillable and extremely important to plot, but he's DA2-only, he hasn't got questionable moments and major problems as most of squadmates. In another words, he hasn't got sharp edges - something like spherical dwarf covered with humor as with chocolate.
And what we have in ME? Constant character who was tightly connected with plot in ME1, was a key to two characters in ME2 and in addition it's only character who has own DLC. She can't die - at least isn't in party in 2nd game; and has plenty of "sharp edges" (giving Shepard's body to Cerberus and not telling anyone, personality shift between ME1 and ME2, not at all pleasing moment "be careful and not turn into who are you fight against" - "said former SpeCTRe working for terrorists"). I understand that returning characters are necessary for continuation of plot, but for now this combination of features doesn't make fans happy from seeing familiar face - it irritates many as "favouritism". Maybe connection between the games might be done in more subtle way?
Modifié par mineralica, 03 juillet 2011 - 12:27 .