Brockololly wrote...
How to fix DA2? Honestly, I don't really know that you can "fix" DA2 via DLC. If the past DLC products are any indication, DLC just lacks the scope and budget to do anything super ambitious and manage to do it very well.
Personally, I won't be getting any of the DA2 DLC barring near universal praise from select sources I trust. I just don't want to support anything associated with DA2 at this point- I disliked the game that much.
But I am still potentially interested in Dragon Age overall as a universe and hope that maybe they can use the DLC to lay the groundwork for a better DA3. So what I might like to see out of DLC?
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
- Unique environments:
A recycled environment is ok if its being acknowledged as one, not the stupid clone caves in DA2 which were technically different. And even then, if the player is returning to an old area, react to that somehow. Maybe like in Witch Hunt where you had recycled environments but you saw some little changes over time in the Mage Tower or being able to acknowledge having been to Cadash Thaig before to your companions.
But more unique environments, maybe with some unique weather? Just more variation, especially after the boredom of Kirkwall, with especially some new assets to create the environments and not the same copy/paste objects and so forth.
- Better Combat Encounter Design:
The waves are stupid. I'd much prefer fewer numbers of enemies than just a mass of cannon fodder to work through. For a horde like enemy such as the darkspawn or for a specific scenario waves are fine.
But what I want more of is having to use the environment strategically/tactically in fights. And thus a greater reliance on positioning and being able to actually position without having paratroopers materialize out of thin air. So maybe if you're in a cave and there is a wave of enemies coming from behind, you could use your mage to cause a cave in or break some rocks free to crush the enemy.
-Don't feel cheap:
One of the bigger problems with the DAO DLC was that it all mostly felt cheap. Like it was being made on a much smaller budget than the main game. Thus you never had your old companions with you and outside of Awakening always had old environments even though the story likely led one to think those stories maybe could/should have taken place in new areas (like Leliana's Song being in Ferelden as opposed to Orlais and Witch Hunt having Morrigan come back to Ferelden instead of keeping her going west of the Frostbacks towards Orlais).
Even in the ME DLC, you often had the silent companions. Just have the DLC feel like it fits within the same production values of the main game. With Origins, I never felt like the post release content, Awakening included, felt up to the same level of polish as the base game.
-No bugs:
I know they're never desirable or intended but make sure whatever DLC you have has been tested inside and out for bugs/import problems and so forth. The whole problem with Witch Hunt's import issues was pretty terrible, yet sadly, not surprising. This goes for plot/quest scripting too- given how BioWare's trying to focus all on their "interactive narratives" as their calling card, the bugs/retcons/botched flags can be just as annoying and game breaking as a technical crash. I hope they just take their time with whatever they're doing and DON'T RUSH IT.
-Don't have terrible, disingenuous marketing:
Case in point, Witch Hunt:
Yeah...not exacty the case. Pretty sure Witch Hunt didn't answer any Morrigan questions outside of the potential gender of the Old God Baby. I know its marketing, but don't overhype to the point of being almost an outright falsehood, please? Same thing happened with DA2- try to manage people's expectations better and maybe you wouldn't have as many disappointed people either.
-A Good story with Meaningful and Varied Choice and Consequences:
Even if its a single main quest in the DLC, give some meaningful choices AND consequences. Not the one size fits all crap in DA2, where it doesn't matter whether you madeChoice A, B or C it all boils down to the same Consequence no matter what.
And as for the story, if we're still talking DA2, have it be something interesting please? There are enough loose ends and unexplained stuff I don't think that would be hard- the Enigma of Kirkwall, the red lyrium, the idol- any of those would be potentially excellent.
And give some options as to how to approach the quest. Something beyond "HEY I'M MASS MURDERER HAWKE! TIME TO SLAUGHTER EVERYTHING THAT MOVES!!!!" You know, like maybe allowing Hawke to resolve things through dialogue or non combat skills? Its probably too much to ask for in a DLC, but how great it would be to not only be able to level up a PC's combat skills, but maybe some non combat skills too?
-----------------------------------------------------------
-----------------------------------------------------------
But like I said, I'm more curious as to how DA3 should shape up. I just think there is too much wrong with DA2 at a fundamental level to necessarily fix in a bunch of DLC packs.
But probably the one thing that could really restore a little of my faith in DA and BioWare more than any DLC could?
Update the toolset.
^ THIS, THIS AND THIS. Brock, thank you for this excellent post and thorough explanation. You have expressed some of my sentiments on what the new DLC's should strive to provide: immersion, a sense of continuity, a fantasy world that draws you in--with certain features that us players would desire to have included.
The DLC's from Dragon: Age Origins left you with a yearning, a feeling of emptiness; you expect something to happen but nothing actually occured... it is why I only played them once.
I really hope Bioware does listen to our constructive criticisms and delivers--to try to reconnect and reclaim its fanbase. I am still optimistic... I always keep an open mind.
Modifié par [User Deleted], 22 juin 2011 - 07:31 .





Guest_[User Deleted]_*

Retour en haut







