[quote]Savber100 wrote...
[quote]Ariella wrote...
Really, I never got this impression. From the get go, I got the sense that DA2 was going to be new and different set in the same world as DAO, but different.
[/quote]
I honestly can't argue this point simply because everyone's expectations were different on this matter but I'll leave you with this.
When I hear sequel, i hear better, bigger, and improved. I hear Witcher becoming the Witcher 2. I hear Half Life becoming Half Life 2. I hear Baldur's Gate become Baldur's Gate 2. I don't expect a sudden leap from X-com: Strategic Defense to the butchering of the series with the current upcoming FPS X-com. When you make a sequel, you don't leap away by creating an entirely new base; you BUILD upon the old. Look at Bioshock Infinite where the original Bioshock was build upon System Shock 2. The improvements made were done to make the original core better. It was more accessible to audiences yet still complex and amazing. Yet Irrational Games didn't base their goals on accessiblity but on simply making a bloody good game worthy of System Shock 2.
[quote]
Savber, you're going to tell me that you didn't find the whole theme of BG2 different than BG? I know I certainly did, in fact I was surprised they moved BG2 down into Amn. It makes sense story wise of course, but BG2 is different in many little and big ways from BG.
[quote]Ariella wrote...
This is funny because I never saw where they were anything but clear on the matter. As for no isometric camera, neither the PS3 nor the 360 version of DAO had isometric, so unless you were playing the PC version I have to wonder how Isometric is a selling point. As for "full squad customization", what the heck does that mean? Such a broad term for a single aspect: the fact companions had their own armor. Other than that you can pick your squad, you can spend points in any skill they have for their class, you can give them any weapon for their class, and accessories are so variable it's overwhelming some times.
And you complain about not finding out about this "months before DA2's release", which meant you still had time to cancel a pre order or not buy the game when it came out.
[/quote]
[quote]
The PC version had higher ratings BECAUSE of the bigger emphasis on tactical combat due to the isometric camera.
DA:O was marketed as the "spiritual successor of Baldur's Gate 2" and the isometric camera was the selling point of that. On the console, the lack of the camera made the game nothing more than an pause-n-action game and the lower reviews reflected that.
[/quote]
Actually the PC version was rated higher because the console versions weren't done by Bioware, but by Edge of Infinity and the differences are obviouse. which is why Bioware went to the Lyceum Engine, and did everything in house this time for all three platforms, and thank God for it. I'll add you you can play tactical on a console, and you don't need a God like view to do so.
[quote]
What's full squad customization? The ability to choose the armor your squadmates wear or choose what weapons that they use. I can turn Morrigan into an armor-plated Arcane Warrior in DA:O. You try changing Isabela to a tank in DA2. And no, I don't need devs to tell me what's right or wrong about customizing my own party. Why strip away these customization rather than improving upon it? What's this? Signature looks because people would recognize them better? That make sense... <_<
[/quote]
Recognize them as being Dragon Age, not just some generic fantasy world. As for turning Isabela into a tank, why would you do something that makes no sense based on her class AND the story. A pirate isn't going to go around in heavy armor, as it'd drown them aboard ship. So making Isabela a wound sink makes no sense. And the characters have their own specializations that fit their story, which in some ways make more sense than the random second (or for Sten only) specialization. Everything else is up for grabs: do you want your warrior to be DPS or Tank. Do you want your mage to buff/heal or smack down with the forces of nature. There are a lot of choices there. I don't see where signature armor is a big deal, plus the armor become part of the "show me" process of character evolution for certain NPCs.
[quote]
None of us really expected just how bad the changes were until it was too late. Back then, I just couldn't comprehend how Bioware would take away the main reasons why DA:O was great and toned it down. After all, Bioware had never really let me down with their games. Guess that's what faith does to you.

[/quote]
I watched every scap of video I could get, so it's hard for me to see that A) the changes were bad and even if they were percieved as such how one could miss them.
[quote]
[quote]Ariella wrote...
As I've said more than once on these boards, the biggest complaint about DAO both critically and from fans was that things looked too genetic. Giving the NPCs their own signature style was part of the larger art plan, and an improvement over the armors that we got in DAO.
As for isometric, they only took it out of the PC version, so again, I don't see where PS3 and 360 players should be horrified. In fact, DA2 looks so much nicer that DAO on the console and the UI, especially the character screens are much more functional. And while I'd prefer them to put the descriptions of items back in the inventory card, I otherwise find no real complaint about the new UI.
[/quote]
[quote]
...what does generic has to with signature style? At the very least, they didn't have to strip away fully-equippable armor for squadmates. Work on IMPROVING rather than stripping down everything that had some flaws. So they really couldn't figure out a way to make less-generic armor while allowing us to equip them on squadmates as we please? My Warrior Hawke found tons of magic robes that he could have just given to one of his mages to wear but because of restrictions, we couldn't equip them and we had to sell them instead.
[/quote]
[/quote]
It has everything to do with it. Designing signature styled for each character and giving DA a specific look for the entire frnachise that really wasn't established in DAO. And another part of the point for the sig armors was it signified the character. The clothing/armor the character wore fit the personality of that character rather than throwning on some generic piece. It adds to who that character is in the story, and gives them life.
[quote]
Ability to equp and shape your companions vs. signature looks? Is this even a fair contest in a ROLE-PLAYING game?
[/quote]
In most TT RPGs I've played iin, I didn't get to define the looks of my companions. My view on the squad is they aren't "my" characters. They belong to other people, and I interact with them. I really prefer that view to the old gold box days where the whole party was mine and all there was was combat and loot.
[quote]
[quote]Ariella wrote...
If YOU got these wrong it's further proof? That's rather arrogant of you. I read the same stuff here you did and got the exact picture of what I ended up playing Explain that?
Honestly, It seems to me to be selective hearing on the part of some fans rather than all on Bioware's shoulders, and it's continuing. A great example of this is the whole silent vs voiced protagonist thread, when the team has said that there will be no return to a silent protagonist. Yet the thread carries on as if nothing was said, and I've seen comments in other threads to the effect of "I hope they go back to a silent protagonist because if it's voiced I won't be buying it" like Bioware never said a thing about sticking with voiced protagonist.
[/quote]
[quote]
Clear communication = no/little misunderstanding
If Bioware had wanted something different, let them say so rather than doublespeaking saying that it still is Origins but different and better. If you're saying that I was the only one that misunderstood the reasons given, you're wrong as I think the simple polarization of forum and the angry outcry among the community is more than clear that Bioware was sending a double-message of what audience they wanted to appeal.
[/quote]
Here's the thing, I never heard them say that this was origins but different and better, I also never said you were the only one. However, I am pointing out that your statement of you specifically getting a mixed message and then blaming all on Bioware is proof that Bioware's not communicating enough is faulty.
I've seen a lot of people beside myself who never got that double message, so honestly I believe fault lies somewhere in the middle.
[quote]
[quote]Ariella wrote...
Considering that even before the game was released people were grousing about the game, and then right after it came out certain people were calling for the heads (literally and figuratively) of the development team, I understand why. Especially when anything they said was usually taken in the worst possible light. [/quote]
Once again, trolls are trolls. That doesn't mean the opposite side don't have legitimate complaints.
[quote]Ariella wrote...
Brent has the rather fortunate position of not being in the hot seat, so it's easy to make comments. He doesn't have to back them up. Add to that the link doesn't lead to the quote you use, so it's hard to gage exactly when he said it and in what context.
[/quote]
[quote]
So is NOT being on the hot seat means that Brent Knowles is more
honest mainly because they're no business executive breathing on every word you say?
[/quote]
No, that Brent can say anything he wants because he doesn't have irrate fans breathing down his neck. I just find it annoying that certain fans take Brent's comments as the Word of God when it comes to Dragon Age, even though he's not involved anymore. It's always easier to be on the sidelines and be a commentator than actually be the guy in the thick of things. Sad but true.
[quote]
Read the bottom where he's commenting on the comments.
[/quote]
If I'm reading the comment, and he's talking abour Silverman, who I think most people here (even those who like DA2 is a shmuck), he's not talking about the entire dev team. In fact Knowles goes out of his way to continuously complement the DA Dev team, not bash it.
NOTE: We obviously stand on two opposing sides and I honestly don't think arguing this will get us anyway. I expressed my opinions and you have expressed yours. I say that we agree to disagree for now.

[/quote]