Mass Effect 2 Targeting Issues
#1
Posté 21 juin 2011 - 07:30
and so are my close friends. Mass Effect 2 has been plagued with
numerous mechanical issues which have become extremely frustrating
especially on the insanity mode where such mechanical problems can
endeavor to bring a quick end to your character’s life. I am quite
aware that the insanity mode is to be difficult. It should possess a
real knowledge of strategizing against your enemies. It should bring
satisfaction to the gamer and to steel their knowledge in the art of
strategizing against a well thought out game that would incorporate the
insanity mode. However difficulty should not be defined as being
frustrating, confusing, or we just don’t really care in lieu of a real
or well thought out strategy. It is my/our hope that the faith we have
in you is not in vain. We have two concerns among the many that we hope
you will take under serious consideration and hopefully remedy to some
great degree.
First being--targeting. I am aware of the update some months ago and
whatever minor adjustments that might have been made may suffice for
the easy and normal modes but for the insanity mode it is a continual
frustration to the point of just being ridiculous. And the
second--Teammates Placement. Other than targeting there is no greater
frustration than the placement of your teammates. More often than not
whenever you mark the placement of your teammates they will not go or
they just seem to be confused and if they go they most often will not
stay. Next should they go they will turn themselves towards the enemy
rather than placing their backs against the object of which they are to
take the defense thereby rendering them almost useless in a fight.
Thank You for your considerations.
AEGISclass777 & FortyGhost 777 and the clan of THE 777’s
www.thewisdomof777.com:mellow:
#2
Posté 21 juin 2011 - 07:48
#3
Posté 21 juin 2011 - 08:06
Please let us turn off aim assist in the future, or at least fix it up with regards to sniping.
#4
Posté 21 juin 2011 - 08:10
#5
Posté 21 juin 2011 - 08:42
#6
Posté 21 juin 2011 - 08:45
#7
Posté 21 juin 2011 - 09:11
Skirata129 wrote...
I wouldn't call it an assist as it does nothing but mess you up. it only seems to turn on when you're aiming at a target that is surrounded by other moving targets. it will randomly decide that one enemy is somehow more important than another and try and drag your crosshairs to the other one. if there's only one enemy it doesn't do anything.
Wow, glad I'm playing the PC version. I vaguely remember them saying something about removing the aim assist from it.
#8
Posté 21 juin 2011 - 09:57
#9
Posté 21 juin 2011 - 10:31
Skirata129 wrote...
I wouldn't call it an assist as it does nothing but mess you up. it only seems to turn on when you're aiming at a target that is surrounded by other moving targets. it will randomly decide that one enemy is somehow more important than another and try and drag your crosshairs to the other one. if there's only one enemy it doesn't do anything.
This is exactly what happens. In many ways, it actually makes it harder to aim. If you're using a precision headshot weapon like the Vindicator, you have to fight the stick to keep it on the target's head, as the "assist" will constantly drag you back to center of mass. It's extremely annoying.
#10
Posté 07 septembre 2011 - 03:13
#11
Guest_EternalAmbiguity_*
Posté 07 septembre 2011 - 03:18
Guest_EternalAmbiguity_*
darius404 wrote...
I wish the pc version DID have aim assist. The screwed up targeting mechanism makes it hard to hit with powers, and I can't aim worth crap on my own.
That's why there's a PAUSE button, man.
There's been a topic on this before. I can't quote it precisly, but one of the BW devs or whatever said that basically litterally every other game--Halo, CoD, GoW--have aim assist, and they're not removing it.
#12
Posté 07 septembre 2011 - 03:21
#13
Posté 07 septembre 2011 - 03:23
#14
Posté 07 septembre 2011 - 03:47
It's most noticeable when you're under the effects of adrenaline rush. I eventually adapted to it, but definitely a pain.





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