Hey Semper,
Downloaded the gate from your BSN project and tried it out. Placed the 2DA in override, linked your hak to my module, and imported the ERF. Worked fine and looks great. Just a couple of observations:
1. It would be convenient if your blueprint was organized within its own category in order to find it easier. You can do this in the "classification" field of the properties. Right now, your item ends up under the strref {184438}, which is "Building Props". It's usually nice to organize community content in its own categories in order to find it easier and to keep it distinct from original game assets. You might want to consider changing the classification to something like "Semper|{184438}", or something else that uniquely distinguishes your placeables from Obsidian content.
2. I did notice that once either one of the doors is opened, you can walk through the center beam. I've posted a picture of what I mean. If you are near the center of the placeable, and a door is open, it will pathfind right through the middle beam. Not sure how easy it is to change that. If not, it could be worked around with walkmesh triggers, so it's not a big deal.
300x150http://i657.photobucket.com/albums/uu292/JasonNH/NWN2/semper_gate.jpg[/img]Thanks again. This is cool and I can definitely see it ending up somewhere in Britannia. Gut gemacht! :happy:
Modifié par JasonNH, 25 juin 2011 - 02:55 .