Hoping for better weapon balance + pre-mission briefing window.
#1
Posté 21 juin 2011 - 08:36
1) On missions where we know where we're going and approximately what sort of forces we'll be facing, I'd like to see a window or pane before/during squad and weapon selection which tells me what sort of enemy forces are expected, based on the intel the Normandy has received. If there's no intel, there's no intel! Dangerous to go in blind but you're Commander Shepard, dammit!
Most missions though, your subordinates should have been able to gather some, and make some educated guesses.
Just something saying expecting heavy Geth resistance, some indoctrinated Krogan with heavy weapons or the like, albeit in cool ME "military briefing" language.
This would deal with a small flaw in ME1/2, where despite all the powerful scanners and info the Normandy and the Alliance and Council and Shepard had, you often went into missions pretty blind. You, the player, could guess, but it could have been better - especially in ME2.
The result is, if you pick the wrong squadmates, you'll find a mission way harder than it should be, and I don't think that makes for a better game (though it can be kind of hilarious). It also means that if you genuinely have no idea, you aren't really making a meaningful choice when picking squadmates (imho).
2) All the weapons should have some real, valid use, and not just be "duds". This wasn't a problem, per se, in ME2, but could be in ME3.
In ME2, in most categories of weapons, there are two "good" weapons, and the rest are trash. That's a little sad because each weapon in ME2 has unique graphics, unique animations for opening/closing, and often unique firing characteristics and the like, but several of them only see use very briefly, being simply there "until you get something better".
Given that ME3 will allow us to customize all weapons, I hope all weapons will have something to recommend them.
Examples of "dud" weapon would be the Mantis sniper rifle (and arguably the Incisor for the player, as his one doesn't work like the NPC one!). It's just worse than the Widow and Viper. Less shots, less damage (than the Widow, less effective damage than the Viper), and that's all there is to it. Similarly, the Shuriken SMG pretty much as zero purpose once you get either of the other two SMGs (even feathering the trigger).
Both would be fairly easy to fix. Giving the Mantis more shots make it a valid alternative to other SRs, and making the Shuriken fire tighter groups or be even stronger against shields could fix that. I'm not saying weapons should be the same, or even truly "equal", just that each should have some kind of useful traits, and that when BioWare are making all of them customizable, none should be just "bad". Especially as you're saving the galaxy. The time for crap weapons is over!
PS - Here's to hoping you can customize heavy weapons!
#2
Posté 21 juin 2011 - 08:41
#3
Posté 21 juin 2011 - 08:42
#4
Posté 21 juin 2011 - 08:48
#5
Posté 21 juin 2011 - 08:48
For instance I know a lot of people who LOVE the claymore, especially for their Vanguard, I hate that weapon... with a passion...I use the Eviscerator. or GPS.
SMGs I like both the Tempet AND the Locust, depending on the opposition i'm facing.
AR wise, I prefer the vindicator, but I also like the Collectors rifle at times and I'm a bit partial to the mattock as well, the Revenant and Geth ARs I rarely if ever use however.
But then thats just MY personal preference. Heck my best friend loves the Geth Rifle and thats pretty much his weapon of choice 90% of the time *shrug* Go figure.
#6
Posté 21 juin 2011 - 08:57
And you wouldn't find those weapons in a spec ops teams armory, would you?some weapons are inherently better than others though. like a kimber made pistol will as a general rule be better than a third world country ripoff.
Shepard wouldn't bother buying with cheap Volus crap. Any weapon in Shepards arsenal would be competetive with others.
#7
Posté 21 juin 2011 - 09:03
I like the mission briefing though, but some missions should have little to no intel forcing the player to make the most adaptive team.
Modifié par BlahDog, 21 juin 2011 - 09:04 .
#8
Posté 21 juin 2011 - 09:12
Rather than a boring window pane (like those awful end mission screens with TIM..) Have EDI or someone else explaining the info as Shep looks at the load out screen - as they're explaining one of the crew chimes in that they could manage that particular task etc. Then instead of the the squad selection (Also that awful plain list to choose from) you're standing around the meeting room and select the squad as appropriate (kind of like the end of ME2). Just to keep it a bit more seamless.
#9
Posté 21 juin 2011 - 09:18
Icinix wrote...
I'd like to go one step further -
Rather than a boring window pane (like those awful end mission screens with TIM..) Have EDI or someone else explaining the info as Shep looks at the load out screen - as they're explaining one of the crew chimes in that they could manage that particular task etc. Then instead of the the squad selection (Also that awful plain list to choose from) you're standing around the meeting room and select the squad as appropriate (kind of like the end of ME2). Just to keep it a bit more seamless.
While doing this would be cool it would take alot of time to voice out and animate every mission breifing (hopefully there are alot). Allocating team members to certain tasks would be nice, but keeping it on a boring screen would take less time while keeping the important part. To make it more streemline, just make the interface on your personal computer.
Modifié par BlahDog, 21 juin 2011 - 09:20 .
#10
Posté 21 juin 2011 - 09:24
BlahDog wrote...
Making new found guns better than the ones you have adds the "shiny new gun effect" that people got in Borderlands. It makes you feel accomplished and better than you were (like you just leveled up).
I like the mission briefing though, but some missions should have little to no intel forcing the player to make the most adaptive team.
That makes sense in Borderlands, with Diablo-style random loot, it makes no sense in ME3, where you get specific guns in specific places with specific, fixed stats which can only be modified by manually modifying them. Borderlands is *about* random drops. ME3 sure as heck won't be.
AntiChri5 wrote...
And you wouldn't find those weapons in a spec ops teams armory, would you?
Shepard wouldn't bother buying with cheap Volus crap. Any weapon in Shepards arsenal would be competetive with others.
Exactly. Shepard is a SPECTRE (or ex-SPECTRE), and working with the best-of-the-best so he should not be using second-rate guns.
It's also a waste for the art and balance teams to spend hours making
Crummy SMG #112 really cool-looking and modifiable, when everyone will
just go "Ugh, trash!" and ignore it for the rest of the game.
#11
Posté 21 juin 2011 - 09:26
BlahDog wrote...
Icinix wrote...
I'd like to go one step further -
Rather than a boring window pane (like those awful end mission screens with TIM..) Have EDI or someone else explaining the info as Shep looks at the load out screen - as they're explaining one of the crew chimes in that they could manage that particular task etc. Then instead of the the squad selection (Also that awful plain list to choose from) you're standing around the meeting room and select the squad as appropriate (kind of like the end of ME2). Just to keep it a bit more seamless.
While doing this would be cool it would take alot of time to voice out and animate every mission breifing (hopefully there are alot). Allocating team members to certain tasks would be nice, but keeping it on a boring screen would take less time while keeping the important part. To make it more streemline, just make the interface on your personal computer.
Depends on what you class as the important part.
You see i'm not worried about it taking longer or padding out the game; In fact, I want those things to add to the feeling and length, it gives the squad the chance to be involved more and more like you're part of something bigger - that to me is more important that what weapons I'm going in with- Its things like that that made me enjoy ME1 so much - Hackets mini briefings, the chat iwth the crew after the major missions etc etc. Those mission load out screens make it feel like I'm playing some old game - do load out, do misison, rinse repeat. Giving it a bit of substance and flow certainly wouldn't go astray. Don't get me wrong - I'm not saying get rid of the weapon load out screen - just add a bit more either side of it. Integrate it with the game as a whole rather than further segregation.
#12
Posté 21 juin 2011 - 09:27
However, about the weapons:
Heighten the rate of fire of the Incisor and the weapon will be allright. I´ve done that within the Coalsced.ini love the weapon now.
I think the mantis is allright, cause it is only beaten in her playstyle by the widow. Which is ok, cause last one is a "super-weapon"
However I don´t like the SMGs at all. The shuriken feals very weak, the tempest is ugly and the locust has a useless foregrip (@devs: seriously give that weapon an own animation or just cut that foregrip)
The assault rifles are all well balanced, except the Mattock which is just overpowered in the hands of a soldier. I can kill up to 3 enemies with one adrenaline rush and the mattock.
Shotguns are also well balanced I think. But they need to be more acurate in ME3.
#13
Posté 21 juin 2011 - 09:31
The weapon modding showed working on a weapons bench (rather than just a menu), it's possible that the weapon (and possibly squad) selection would be similar.Icinix wrote...
You see i'm not worried about it taking longer or padding out the game; In fact, I want those things to add to the feeling and length, it gives the squad the chance to be involved more and more like you're part of something bigger - that to me is more important that what weapons I'm going in with- Its things like that that made me enjoy ME1 so much - Hackets mini briefings, the chat iwth the crew after the major missions etc etc. Those mission load out screens make it feel like I'm playing some old game - do load out, do misison, rinse repeat. Giving it a bit of substance and flow certainly wouldn't go astray. Don't get me wrong - I'm not saying get rid of the weapon load out screen - just add a bit more either side of it. Integrate it with the game as a whole rather than further segregation.
I don't really think we need more information than we already get on each mission but I wouldn't be against it and doing it in an integrated way could be fun. I'm not sure what kind of scene it would end up being if they did it that way though, having a scene where Shepard points and nods at people and weapons might look a bit awkward. I'm sure they could manage something good though if they had the time.
Modifié par Smeelia, 21 juin 2011 - 09:32 .
#14
Posté 21 juin 2011 - 09:35
Icinix wrote...
*snip
Depends on what you class as the important part.
You see i'm not worried about it taking longer or padding out the game; In fact, I want those things to add to the feeling and length, it gives the squad the chance to be involved more and more like you're part of something bigger - that to me is more important that what weapons I'm going in with- Its things like that that made me enjoy ME1 so much - Hackets mini briefings, the chat iwth the crew after the major missions etc etc. Those mission load out screens make it feel like I'm playing some old game - do load out, do misison, rinse repeat. Giving it a bit of substance and flow certainly wouldn't go astray. Don't get me wrong - I'm not saying get rid of the weapon load out screen - just add a bit more either side of it. Integrate it with the game as a whole rather than further segregation.
I would be ok if they pushed the date back to work on things like these but that date is set in stone. EA and any other company like them would not like it if a game as big as this get pushed back. It would also make more sense if Shep did all this from his computer as opposed to rounding up the whole crew for a missoin they might not go on.
#15
Posté 21 juin 2011 - 09:39
Smeelia wrote...
The weapon modding showed working on a weapons bench (rather than just a menu), it's possible that the weapon (and possibly squad) selection would be similar.Icinix wrote...
You see i'm not worried about it taking longer or padding out the game; In fact, I want those things to add to the feeling and length, it gives the squad the chance to be involved more and more like you're part of something bigger - that to me is more important that what weapons I'm going in with- Its things like that that made me enjoy ME1 so much - Hackets mini briefings, the chat iwth the crew after the major missions etc etc. Those mission load out screens make it feel like I'm playing some old game - do load out, do misison, rinse repeat. Giving it a bit of substance and flow certainly wouldn't go astray. Don't get me wrong - I'm not saying get rid of the weapon load out screen - just add a bit more either side of it. Integrate it with the game as a whole rather than further segregation.
I don't really think we need more information than we already get on each mission but I wouldn't be against it and doing it in an integrated way could be fun. I'm not sure what kind of scene it would end up being if they did it that way though, having a scene where Shepard points and nods at people and weapons might look a bit awkward. I'm sure they could manage something good though if they had the time.
Yeah, it would be hard, but it doesn't need to have every little thing animated or voiced. Just a quck rundown from EDI or whatever, a Sniper class pipes up theres a lot of open space they could provide some good range, or grunt likes the idea of it being narrow coriridors etc. Then you pick, and its off. Doesn't necessarily have to be an acknowledgement from who you've picked or anything - and doesn't need to be anything other than the big main missions. Just similar to ME1 main plots and the end of ME2.
#16
Posté 21 juin 2011 - 09:44
BlahDog wrote...
Icinix wrote...
*snip
Depends on what you class as the important part.
You see i'm not worried about it taking longer or padding out the game; In fact, I want those things to add to the feeling and length, it gives the squad the chance to be involved more and more like you're part of something bigger - that to me is more important that what weapons I'm going in with- Its things like that that made me enjoy ME1 so much - Hackets mini briefings, the chat iwth the crew after the major missions etc etc. Those mission load out screens make it feel like I'm playing some old game - do load out, do misison, rinse repeat. Giving it a bit of substance and flow certainly wouldn't go astray. Don't get me wrong - I'm not saying get rid of the weapon load out screen - just add a bit more either side of it. Integrate it with the game as a whole rather than further segregation.
I would be ok if they pushed the date back to work on things like these but that date is set in stone. EA and any other company like them would not like it if a game as big as this get pushed back. It would also make more sense if Shep did all this from his computer as opposed to rounding up the whole crew for a missoin they might not go on.
Oh..you were talking about actual development time. Sorry, I thought you meant actual gameplay time being quicker.
I'm not worried about sense (since there is far more bigger things in the sense concern in the Mass Effect universe) its an involvement factor. Its an integration factor. Its rubbing off or masking those seams - I don't play Mass Effect for the combat - I push through the combat to get to the story, the dialogue and the cutscenes. Regardless, thats a personal experience - I know people who have skipped every piece of dialogue and scene they can just to do the game and never even finished watching the ending of either game. So to each their own - and its not a deal breaker anyway. Its just something I really liked from ME1 that ME2 didn't have - I really, really didn't like the weapon / squad / loadouts / end mission briefing screens in ME2.
#17
Posté 21 juin 2011 - 09:48
Icinix wrote...
*snip
Yeah, it would be hard, but it doesn't need to have every little thing animated or voiced. Just a quck rundown from EDI or whatever, a Sniper class pipes up theres a lot of open space they could provide some good range, or grunt likes the idea of it being narrow coriridors etc. Then you pick, and its off. Doesn't necessarily have to be an acknowledgement from who you've picked or anything - and doesn't need to be anything other than the big main missions. Just similar to ME1 main plots and the end of ME2.
This could work if specific dialouge were only used on main missions and generic things like"enemies are primarily biotics" and such on side missions. This would work best with EDI or just one character breifing (like admiral HakKet in ME1), if it was the entire crew that would take too much time.
Modifié par BlahDog, 21 juin 2011 - 09:49 .
#18
Posté 21 juin 2011 - 09:51
Eurhetemec wrote...
Here's two things I'm hoping for in ME3:
1) On missions where we know where we're going and approximately what sort of forces we'll be facing, I'd like to see a window or pane before/during squad and weapon selection which tells me what sort of enemy forces are expected, based on the intel the Normandy has received. If there's no intel, there's no intel! Dangerous to go in blind but you're Commander Shepard, dammit!
This would be nice for a first time playthrough. Afterwards, it really wouldn't matter. And I'm going to bring different people on different playthroughs anyway to hear different dialog.
Eurhetemec wrote...
Examples of "dud" weapon would be the Mantis sniper rifle (and arguably the Incisor for the player, as his one doesn't work like the NPC one!). It's just worse than the Widow and Viper.
Less shots, less damage (than the Widow, less effective damage than the Viper), and that's all there is to it.
No, it isn't. I prefer the Mantis to the Viper. 1 shot one kill vs. 3-5 shots and hope the enemy doesn't duck. I prefer the former. The Viper comes off as a newb weapon for people who can't aim and need multiple shots to make up for their lack of skill. The Widow is the actual upgrade to the Mantis, but it's only available to Soldiers and Infiltrators.





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