Shepard slowly turning insane.
#1
Posté 21 juin 2011 - 10:58
Don't be surprised if at the end of Mass Effect 3, while on Earth, you start seeing old enemies appearing all around Shepard, who kills them all, one by one.
Only to realise he just killed off his entire ground team.
#2
Posté 21 juin 2011 - 11:00
#3
Posté 21 juin 2011 - 11:03
#4
Posté 21 juin 2011 - 11:03
TexasToast712 wrote...
Its been done in too many games/movies already. I dont like it.
Such as?
#5
Posté 21 juin 2011 - 11:03
Bocks wrote...
Don't be surprised if at the end of Mass Effect 3, while on Earth, you start seeing old enemies appearing all around Shepard, who kills them all, one by one.
Only to realise he just killed off his entire ground team.
Actually I think I will be surprised, despite your warning.
#6
Posté 21 juin 2011 - 11:06
Bocks wrote...
TexasToast712 wrote...
Its been done in too many games/movies already. I dont like it.
Such as?
Dead Space 2.
#7
Posté 21 juin 2011 - 11:07
Its been done far more in movies but a few games include Alan Wake and Eternal DarknessBocks wrote...
TexasToast712 wrote...
Its been done in too many games/movies already. I dont like it.
Such as?
#8
Posté 21 juin 2011 - 11:08
The kid isn't Shepard's imagination. People watched the whole demo (which we didn't see videos of) and the kid appears again later, interacting with other people. Then he dies.
Modifié par marshalleck, 21 juin 2011 - 11:09 .
#9
Posté 21 juin 2011 - 11:11
#10
Posté 21 juin 2011 - 11:12
marshalleck wrote...
This thread again?
The kid isn't Shepard's imagination. People watched the whole demo (which we didn't see videos of) and the kid appears again later, interacting with other people. Then he dies.
See, that's the problem. If the kid simply ran into the shuttle, then it's possible that the Reapers are indoctrinating Shepard. If the kid was grabbed and escorted, talked to and pushed into the shutte, then it's much less likely. However, we don't know if either of these two are right because, as you said, we didn't see the full demo.
#11
Posté 21 juin 2011 - 11:14
Bocks wrote...
marshalleck wrote...
This thread again?
The kid isn't Shepard's imagination. People watched the whole demo (which we didn't see videos of) and the kid appears again later, interacting with other people. Then he dies.
See, that's the problem. If the kid simply ran into the shuttle, then it's possible that the Reapers are indoctrinating Shepard. If the kid was grabbed and escorted, talked to and pushed into the shutte, then it's much less likely. However, we don't know if either of these two are right because, as you said, we didn't see the full demo.
The gaming press and people at E3 did see it, and several published articles about it. I suppose you could say they're lying if you really want to hang onto the "Shepard is hallucinating children in air ducts" twist.
Don't get me wrong. I think the idea of Shepard turning into another Saren could have been genius if it developed slowly and almost imperceptibly over the course of three games. But to merely hamfist it into the third episode would not work out so well, I think, and I don't believe that's where Bioware are going. However if you had asked me if I thought a giant Space Terminator would be the end boss of ME2 before that game came out, I would have called you a lunatic. With Mac Walters I suppose anything's possible, and not in a good way.
Modifié par marshalleck, 21 juin 2011 - 11:19 .
#12
Posté 21 juin 2011 - 11:18
Modifié par Skirata129, 21 juin 2011 - 11:18 .
#13
Posté 21 juin 2011 - 11:20
Modifié par Talosred, 21 juin 2011 - 11:24 .
#14
Posté 21 juin 2011 - 11:22
Paragon: Kill Udina then eat him
Renegade: eat him
#15
Posté 21 juin 2011 - 11:23
Talosred wrote...
Over done really, an d Shep would have lost their mind before now given things.
...or not. I think it's a valid question whether Shepard's proximity to Object Rho will have any effect on his or her psyche. (S)he's never been subject to direct, continuous exposure to Reaper artifacts for 48 hours before. It may not have any effect at all in the end, but that's indeterminate for now.
#16
Posté 21 juin 2011 - 11:24
I have seen games/movies with hallucination and I do not want to see it in this game at all. The games with Halluciantion are Dead Space; Dead Space 2; Alan Wake. Then there are a lot of movies that have hallucination
#17
Posté 21 juin 2011 - 11:24
#18
Posté 21 juin 2011 - 11:24
Bocks wrote...
I don't remember if I saw this somewhere else, but imagine if Shepard's mind starts to deteriorate as the story progresses further and further. The Reapers might be indoctrinating Shepard on a great level, and some hints as to that insanity manifesting itself might be the little kid at the start of the ME3 Escape from Earth demo. I don't know about you, but "You can't help me" isn't exactly a very believeable line for a little kid. Either the writers are abandoning realism for emotional power (which I really hope isn't the case, or if it is, I hope it manifests itself only a little) or the Reapers are playing tricks on him.
Don't be surprised if at the end of Mass Effect 3, while on Earth, you start seeing old enemies appearing all around Shepard, who kills them all, one by one.
Only to realise he just killed off his entire ground team.
Nah, I think Shep is different. If you played ME1 you have that angle that could have scrambled Shep's brain, then Shep shrugs off coming back from the brink in ME2.
But if they have something related to instability, then as others mentioned I'd like it to have a similar tone to Dead Space 1 & 2, where Shepard, as Issac Clarke did, is able to overcome that sort of stress and mental instability.
Shepard is a highly trained N7 Marine after all.
Modifié par Praetor Shepard, 21 juin 2011 - 11:26 .
#19
Posté 21 juin 2011 - 11:25
seirhart wrote...
Then there are a lot of movies that have hallucination
Flatliners, Event Horizon
#20
Posté 21 juin 2011 - 11:25
marshalleck wrote...
Talosred wrote...
Over done really, an d Shep would have lost their mind before now given things.
...or not. I think it's a valid question whether Shepard's proximity to Object Rho will have any effect on his or her psyche. (S)he's never been subject to direct, continuous exposure to Reaper artifacts for 48 hours before. It may not have any effect at all in the end, but that's indeterminate for now.
A delay meltdown?
Given physc disdorders can take a bit to come to light.
#21
Posté 21 juin 2011 - 11:26
FearedZero wrote...
Final Decision
Paragon: Kill Udina then eat him
Renegade: eat him
If only that was a choice.
#22
Posté 21 juin 2011 - 11:31
And the kid dies when his shuttle explodes due to a Ground Reaper lazering it. We don't see the kid getting shot in the head or something like that.
I'm not trying to say that it will go like this, I'm just saying that it's all set up in a curious and vague way.
#23
Posté 21 juin 2011 - 11:32
FearedZero wrote...
Final Decision
Paragon: Kill Udina then eat him
Renegade: eat him
LOL
You should post that in the "where's my paragon" thread!
#24
Posté 21 juin 2011 - 11:37
#25
Posté 21 juin 2011 - 11:39





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