Shepard slowly turning insane.
#26
Posté 21 juin 2011 - 11:49
There's not a single idea that can't be categorized this way.
#27
Posté 21 juin 2011 - 11:54
"Hero goes insane, fights with his mind, struggles to stay sane" - is a trope. We've seen it in a series of game (Hello Dead Space).
ME is more of an Action-RPG game, and not an horror (that's what mindgames are called) game.
I think you get it
#28
Posté 22 juin 2011 - 12:09
#29
Posté 22 juin 2011 - 12:16
Bocks wrote...
I don't remember if I saw this somewhere else, but imagine if Shepard's mind starts to deteriorate as the story progresses further and further. The Reapers might be indoctrinating Shepard on a great level, and some hints as to that insanity manifesting itself might be the little kid at the start of the ME3 Escape from Earth demo. I don't know about you, but "You can't help me" isn't exactly a very believeable line for a little kid. Either the writers are abandoning realism for emotional power (which I really hope isn't the case, or if it is, I hope it manifests itself only a little) or the Reapers are playing tricks on him.
Don't be surprised if at the end of Mass Effect 3, while on Earth, you start seeing old enemies appearing all around Shepard, who kills them all, one by one.
Only to realise he just killed off his entire ground team.
#30
Posté 22 juin 2011 - 12:18
Now shep could have his eyes hacked by reapers who insert say Saren everywhere or mosterlike creatures and shep thinks he's killing them but infact is killing his squadmates. The sight hacking worked terrifically well in Ghost in the Shell sense these characters were cyborg their bodies could be hacked and then they were given illusion to think someone was attacking them but in fact it was they who attacked themselves by say shooting themselves in the arm or the hacker could rewrite what the person sees the hacker could erase their visual appearance from the victims eyes so the person sees an empty street but the hacker is still there only feet away from them. That would be horrifying having your vision messed with or loosing control of your body.
Modifié par Destroy Raiden , 22 juin 2011 - 12:20 .
#31
Posté 22 juin 2011 - 12:30
As for the kids comment "you can't help me" it just seemed to me like foreshadowing, telling us we can't save everyone.
#32
Posté 22 juin 2011 - 12:37
Did the main character have any actual personality aside from "MY NAME EES VEECTOR REZZNOFF"?
#33
Posté 22 juin 2011 - 12:41
#34
Posté 22 juin 2011 - 12:47
I don't want something like this to happen in ME3 (as others have pointed out- it has been done alot) but I would like Shepard to show more emotions other than "pissed off " and/or "forgiving". We've been through two games now and the only time we've seen Shepard reflect on him/herself's actions and future are at the end of LotSB. I guess I'm saying that it would be too big of a gap between Shep completely losing his/her mind and being Black and White morality machine.
#35
Posté 22 juin 2011 - 12:53
There are many avenues the writers could take for exploring Shepard's psyche in greater detail, and they do not have to involve hallucinations, flashbacks, etc. Making Shepard more of an actual human being (even N7 rank spec ops does not preclude one from being human, and possessing human psychological and behavioral traits) would be a good thing. Fortunately despite the people claiming Shepard needs to continue to be an entirely unsympathetic meathead oaf with all the personality of a brick, Mac Walters seems to agree with the need for greater Shepard characterization according to his tweets. Whether that's good or bad remains to be seen, but I'm glad he's recognizing it at least.
Bioware made the decision a long time ago that Shepard was already at least partially defined, when they decided to use a voiced protagonist and cinematic presentation of dialogue. Now they need to own that decision and improve Shepard's presentation, which includes giving him/her more of a personality and including emotional/psychological reactions to the past and present.
Modifié par marshalleck, 22 juin 2011 - 12:59 .
#36
Posté 22 juin 2011 - 01:01
Skirata129 wrote...
if they tried to pull this main hero losing his mind crap it would ****** me off. Shep is too stong willed to begin having flashbacks to a difficult childhood or hallucinating in the middle of combat.
Yes. It would also mean I had wasted 4 + years of my life, which would increase my anger.
#37
Posté 22 juin 2011 - 01:06
marshalleck wrote...
Shepard dealing with emotional/psychological fallout from his experiences does not have to be exclusively limited to hallucinations. I swear I will never understand why people on the internet become so single-mindedly fixated on one aspect of any discussion at hand.
There are many avenues the writers could take for exploring Shepard's psyche in greater detail, and they do not have to involve hallucinations, flashbacks, etc. Making Shepard more of an actual human being (even N7 rank spec ops does not preclude one from being human, and possessing human psychological and behavioral traits) would be a good thing. Fortunately despite the people claiming Shepard needs to continue to be an entirely unsympathetic meathead oaf with all the personality of a brick, Mac Walters seems to think otherwise according to his tweets. Whether that's good or bad remains to be seen, but I'm glad he's recognizing it at least.
That's what I was kind of getting at and I agree with you. I mean whether you're a full renegade and paragon, Shepard never bats an eye at killing hundreds of people over the course of the series (hundreds of thousands in Arrival). Shepard never really seems to care when allies are killed. Shepard's love interest could be killed in the suicide mission and it never seems to bother him/her. I think the main thing that needs to be dealt with is how Shepard feels about death, killing, and decisions that get people killed. We as the player may feel bad about these things but we get nothing in return from Shep. We aren't playing a namless, faceless, mute protagonist. Let's see some humanity in our galactic savior.
#38
Posté 22 juin 2011 - 11:06
eternalnightmare13 wrote...
''You can't help me'' isn't realistic? Wha? Totally diagree with that. The kid's in shock and scared ****less after seeing giant ccthulhus stomp the **** outta the city and people he's known for his short life. Why would he think one dude could save him. And don't give me 'oh but it's Shepaloo'. A scared/traumitized kid ain't gonna give a **** about that.
Because hiding in the vents of a building which will ultimately be destroyed instead of going with a military man is a much better idea. Kids aren't stupid. If I were that kid, I'm absolutely sure I'd go with the man instead of waiting for a cuttlefish to stomp me into paste.
#39
Posté 22 juin 2011 - 11:10
#40
Posté 22 juin 2011 - 11:14
Because all children think just like you, right?Bocks wrote...
eternalnightmare13 wrote...
''You can't help me'' isn't realistic? Wha? Totally diagree with that. The kid's in shock and scared ****less after seeing giant ccthulhus stomp the **** outta the city and people he's known for his short life. Why would he think one dude could save him. And don't give me 'oh but it's Shepaloo'. A scared/traumitized kid ain't gonna give a **** about that.
Because hiding in the vents of a building which will ultimately be destroyed instead of going with a military man is a much better idea. Kids aren't stupid. If I were that kid, I'm absolutely sure I'd go with the man instead of waiting for a cuttlefish to stomp me into paste.
I don't know how old you are or if you have children of your own, but here's a hint: frightened children are rarely rational beings. If they were, there'd be much less pre-bedtime checking of closets and under the bed for monsters.
Modifié par marshalleck, 22 juin 2011 - 11:15 .
#41
Posté 22 juin 2011 - 11:18
Mmmno thanks.
#42
Posté 22 juin 2011 - 11:21
marshalleck wrote...
Because all children think just like you, right?Bocks wrote...
eternalnightmare13 wrote...
''You can't help me'' isn't realistic? Wha? Totally diagree with that. The kid's in shock and scared ****less after seeing giant ccthulhus stomp the **** outta the city and people he's known for his short life. Why would he think one dude could save him. And don't give me 'oh but it's Shepaloo'. A scared/traumitized kid ain't gonna give a **** about that.
Because hiding in the vents of a building which will ultimately be destroyed instead of going with a military man is a much better idea. Kids aren't stupid. If I were that kid, I'm absolutely sure I'd go with the man instead of waiting for a cuttlefish to stomp me into paste.
I don't know how old you are or if you have children of your own, but here's a hint: frightened children are rarely rational beings. If they were, there'd be much less pre-bedtime checking of closets and under the bed for monsters.
Are you really saying that a frightened kid would not want to go with a military man instead of hiding? A member of the army? Someone who is supposed to bring hope and protection to the people of a nation? You said it yourself: children are rarely rational beings. If one were to see a soldier, it's safe to assume that they believed there was hope.
#43
Posté 22 juin 2011 - 11:26
Modifié par marshalleck, 22 juin 2011 - 11:27 .
#44
Posté 22 juin 2011 - 11:31
Shepard's will is too strong THAT'S why he/she is the hero/heroine.
#45
Posté 22 juin 2011 - 11:37
marshalleck wrote...
Shepard dealing with emotional/psychological fallout from his experiences does not have to be exclusively limited to hallucinations. I swear I will never understand why people on the internet become so single-mindedly fixated on one aspect of any discussion at hand.
There are many avenues the writers could take for exploring Shepard's psyche in greater detail, and they do not have to involve hallucinations, flashbacks, etc. Making Shepard more of an actual human being (even N7 rank spec ops does not preclude one from being human, and possessing human psychological and behavioral traits) would be a good thing. Fortunately despite the people claiming Shepard needs to continue to be an entirely unsympathetic meathead oaf with all the personality of a brick, Mac Walters seems to agree with the need for greater Shepard characterization according to his tweets. Whether that's good or bad remains to be seen, but I'm glad he's recognizing it at least.
Bioware made the decision a long time ago that Shepard was already at least partially defined, when they decided to use a voiced protagonist and cinematic presentation of dialogue. Now they need to own that decision and improve Shepard's presentation, which includes giving him/her more of a personality and including emotional/psychological reactions to the past and present.
Amen to that. The Lazarus project had a lot of potential - unfortunately Shepard never stops once to think of what he/she has become and if he/she is the same person. I find that incredibly bizzare.
#46
Posté 22 juin 2011 - 11:42
Well, when Liara gives you the dogtags at the end of LotSB you can choose a "I'm not that person anymore" dialogue option, that sounded to me like Shepard acknowledging that he/she has changed after Lazarus, the actual dialogue didn't reflect the sentiment though.Undertone wrote...
Amen to that. The Lazarus project had a lot of potential - unfortunately Shepard never stops once to think of what he/she has become and if he/she is the same person. I find that incredibly bizzare.
#47
Posté 22 juin 2011 - 11:43
#48
Posté 22 juin 2011 - 11:45
#49
Posté 22 juin 2011 - 11:45
#50
Posté 22 juin 2011 - 12:16
Creid-X wrote...
I will only say it once, if Shepard were to break down he/she would have long ago.
Shepard's will is too strong THAT'S why he/she is the hero/heroine.
That's not the point. It's not Shepard's will that's driving him insane, it's the Reapers.
Thousands of them, all trying to break into his mind.
Hellbound555 wrote...
insanity seems to be a cliche
diabolus ex machina of sorts nowadays...
It's not a "diabolus ex machina" as you say, because the fact that Reapers can indoctrinate has been established already in the series.
Modifié par Bocks, 22 juin 2011 - 12:24 .





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