Let me explain... In DS2 people already know Isaac is going bonkers because of the Marker, people know before hand that everything they see might not be really happening and this game toyed very well with that (for example when Stross breaks the 4th wall or when Isaac gets attacked by Nicole only to find out that he almost stuck a screwdriver on his eye all by himself).
For ME3 I would suggest doing something a little bit different. Instead of having a demented Shepard which can't tell apart reality from illusion we could have a cursed Shepard, haunted by the future instead of by the past. In a point during the game Shepard could be susceptible to some kind of Reaper device (or a Reaper itself) which would imprint vivid images on his brain, images of things that may come to be if he fails (the death of a loved one, the sacrifice of a old friend, the loss of a brother in arms...). These images would haunt Shepard and, more importantly, the player; turning our choices into more stressful moments since we already know what might happen if we fail to comprehend a situation or if we give an hasty order without thinking in the consequences.
Just an idea that could be explored in my opinion.
PS: Check out Galadriel's Mirror to have a clearer idea of what I'm talking about.
Modifié par mornegroth, 22 juin 2011 - 01:26 .





Retour en haut






