nedpepper wrote...
I'm going to say one more thing in this thread, and I hope, hope, hope the devs will listen. What this game needs is an Act 4. The last three years. Clear up some issues, see where Hawke is hiding or living and bring Hawke into what I think would be a better cliffhanger than what we have.
Look, the world is about to go to war. But Act 3 rushed everything. Create an expansion, DLC, whatever, but you need a closing Act that settles everything in a more satisfying way and sets up the big things that have been foreshadowed .
And I like the game. But I'm just being constructive and real, here. I think a lot of people here would welcome that. I have faith in you, Bioware. The great thing about the age we live in is that you can make a solid game a great game by just creating a little more content. Will some fans complain about having to spend money? Probably. But people always complain about money. But from an artistic direction, and not a monetary one, you have a chance to redeem yourself. One more Act.
I'm always somewhat confused by this idea that Act 3 was rushed or didn't properly end things. It did. It just didn't end them in a manner that saw Hawke in a particularly good place. Yes, Hawke's missing. But the story arc that began in the prologue neatly concluded at the end of Act 3. That doesn't mean Hawke won't come back, but if he does, it will be for the start of a new story arc. Most likely the world-going-to-war thing. And that's the basis for a whole new game, not just a DLC.
The mages versus templars conflict was set up from the very beginning of DA2 with the introduction of Wesley. The entire game was building towards that final confrontation. That some people didn't see it coming doesn't mean the final conflict was rushed. And just because Hawke didn't save the day or defeat every enemy around him doesn't mean his story didn't conclude. It did. He's just not an ultimate hero. He's a (fairly) normal citizen swept up in events greater than his control. And part of doing a story like that means the ending can't be a glorious defeat of all opposing forces. That's just not the sort of game DA2 is.